extern HSteamUser cppISteamUser_SteamUser020_GetHSteamUser(void *); extern bool cppISteamUser_SteamUser020_BLoggedOn(void *); extern CSteamID cppISteamUser_SteamUser020_GetSteamID(void *); extern int cppISteamUser_SteamUser020_InitiateGameConnection(void *, void *, int, CSteamID, uint32, uint16, bool); extern void cppISteamUser_SteamUser020_TerminateGameConnection(void *, uint32, uint16); extern void cppISteamUser_SteamUser020_TrackAppUsageEvent(void *, CGameID, int, const char *); extern bool cppISteamUser_SteamUser020_GetUserDataFolder(void *, char *, int); extern void cppISteamUser_SteamUser020_StartVoiceRecording(void *); extern void cppISteamUser_SteamUser020_StopVoiceRecording(void *); extern EVoiceResult cppISteamUser_SteamUser020_GetAvailableVoice(void *, uint32 *, uint32 *, uint32); extern EVoiceResult cppISteamUser_SteamUser020_GetVoice(void *, bool, void *, uint32, uint32 *, bool, void *, uint32, uint32 *, uint32); extern EVoiceResult cppISteamUser_SteamUser020_DecompressVoice(void *, const void *, uint32, void *, uint32, uint32 *, uint32); extern uint32 cppISteamUser_SteamUser020_GetVoiceOptimalSampleRate(void *); extern HAuthTicket cppISteamUser_SteamUser020_GetAuthSessionTicket(void *, void *, int, uint32 *); extern EBeginAuthSessionResult cppISteamUser_SteamUser020_BeginAuthSession(void *, const void *, int, CSteamID); extern void cppISteamUser_SteamUser020_EndAuthSession(void *, CSteamID); extern void cppISteamUser_SteamUser020_CancelAuthTicket(void *, HAuthTicket); extern EUserHasLicenseForAppResult cppISteamUser_SteamUser020_UserHasLicenseForApp(void *, CSteamID, AppId_t); extern bool cppISteamUser_SteamUser020_BIsBehindNAT(void *); extern void cppISteamUser_SteamUser020_AdvertiseGame(void *, CSteamID, uint32, uint16); extern SteamAPICall_t cppISteamUser_SteamUser020_RequestEncryptedAppTicket(void *, void *, int); extern bool cppISteamUser_SteamUser020_GetEncryptedAppTicket(void *, void *, int, uint32 *); extern int cppISteamUser_SteamUser020_GetGameBadgeLevel(void *, int, bool); extern int cppISteamUser_SteamUser020_GetPlayerSteamLevel(void *); extern SteamAPICall_t cppISteamUser_SteamUser020_RequestStoreAuthURL(void *, const char *); extern bool cppISteamUser_SteamUser020_BIsPhoneVerified(void *); extern bool cppISteamUser_SteamUser020_BIsTwoFactorEnabled(void *); extern bool cppISteamUser_SteamUser020_BIsPhoneIdentifying(void *); extern bool cppISteamUser_SteamUser020_BIsPhoneRequiringVerification(void *); extern SteamAPICall_t cppISteamUser_SteamUser020_GetMarketEligibility(void *);