#include "unix_private.h" #include #include #include #include WINE_DEFAULT_DEBUG_CHANNEL(steamclient); struct callback_entry { struct list entry; struct callback callback; }; static struct list callbacks = LIST_INIT( callbacks ); static pthread_mutex_t callbacks_lock = PTHREAD_MUTEX_INITIALIZER; extern void queue_vtable_callback( struct w_steam_iface *w_iface, enum callback_type type, uint64_t arg0, uint64_t arg1, uint64_t arg2 ) { struct callback_entry *entry; uint32_t size = 0; size += sizeof(struct callback_entry); if (!(entry = (struct callback_entry *)malloc( size ))) return; entry->callback.type = type; size -= offsetof( struct callback_entry, callback ); entry->callback.size = size; entry->callback.call_iface_vtable.iface = w_iface; entry->callback.call_iface_vtable.arg0 = arg0; entry->callback.call_iface_vtable.arg1 = arg1; entry->callback.call_iface_vtable.arg2 = arg2; pthread_mutex_lock( &callbacks_lock ); list_add_tail( &callbacks, &entry->entry ); pthread_mutex_unlock( &callbacks_lock ); } extern void queue_vtable_callback_0_add_player_to_list( struct w_steam_iface *w_iface, const char *pchName, int nScore, float flTimePlayed ) { uint32_t name_size = strlen( pchName ) + 1, size = name_size; struct callback_entry *entry; size += sizeof(struct callback_entry); if (!(entry = (struct callback_entry *)malloc( size ))) return; entry->callback.type = CALL_IFACE_VTABLE_0_ADD_PLAYER_TO_LIST; size -= offsetof( struct callback_entry, callback ); entry->callback.size = size; entry->callback.add_player_to_list.iface = w_iface; entry->callback.add_player_to_list.score = nScore; entry->callback.add_player_to_list.time_played = flTimePlayed; memcpy( (char *)entry->callback.add_player_to_list.name, pchName, name_size ); pthread_mutex_lock( &callbacks_lock ); list_add_tail( &callbacks, &entry->entry ); pthread_mutex_unlock( &callbacks_lock ); } extern void queue_vtable_callback_0_rules_responded( struct w_steam_iface *w_iface, const char *pchRule, const char *pchValue ) { uint32_t rule_size = strlen( pchRule ) + 1, value_size = strlen( pchValue ) + 1, size = rule_size + value_size; struct callback_entry *entry; size += sizeof(struct callback_entry); if (!(entry = (struct callback_entry *)malloc( size ))) return; entry->callback.type = CALL_IFACE_VTABLE_0_RULES_RESPONDED; size -= offsetof( struct callback_entry, callback ); entry->callback.size = size; entry->callback.rules_responded.iface = w_iface; memcpy( (char *)entry->callback.rules_responded.rule_and_value, pchRule, rule_size ); memcpy( (char *)entry->callback.rules_responded.rule_and_value + rule_size, pchValue, value_size ); pthread_mutex_lock( &callbacks_lock ); list_add_tail( &callbacks, &entry->entry ); pthread_mutex_unlock( &callbacks_lock ); } static w_FSteamNetworkingSocketsDebugOutput w_steam_networking_socket_debug_output; static void u_steam_networking_socket_debug_output( uint32_t nType, const char *pszMsg ) { uint32_t msg_size = strlen( pszMsg ) + 1, size = msg_size; struct callback_entry *entry; size += sizeof(struct callback_entry); if (!(entry = (struct callback_entry *)malloc( size ))) return; entry->callback.type = SOCKETS_DEBUG_OUTPUT; size -= offsetof( struct callback_entry, callback ); entry->callback.size = size; entry->callback.sockets_debug_output.pfnFunc = w_steam_networking_socket_debug_output; entry->callback.sockets_debug_output.type = nType; memcpy( (char *)entry->callback.sockets_debug_output.msg, pszMsg, msg_size ); pthread_mutex_lock( &callbacks_lock ); list_add_tail( &callbacks, &entry->entry ); pthread_mutex_unlock( &callbacks_lock ); } void queue_cdecl_func_callback( w_cdecl_func func, void *data, uint32_t data_size ) { uint32_t size = data_size; struct callback_entry *entry; size += sizeof(struct callback_entry); if (!(entry = (struct callback_entry *)malloc( size ))) return; entry->callback.type = CALL_CDECL_FUNC_DATA; size -= offsetof( struct callback_entry, callback ); entry->callback.size = size; entry->callback.call_cdecl_func_data.pFunc = func; memcpy( (char *)entry->callback.call_cdecl_func_data.data, data, data_size ); pthread_mutex_lock( &callbacks_lock ); list_add_tail( &callbacks, &entry->entry ); pthread_mutex_unlock( &callbacks_lock ); } void queue_stdcall_func_callback( w_stdcall_func func, void *data, uint32_t data_size ) { uint32_t size = data_size; struct callback_entry *entry; size += sizeof(struct callback_entry); if (!(entry = (struct callback_entry *)malloc( size ))) return; entry->callback.type = CALL_STDCALL_FUNC_DATA; size -= offsetof( struct callback_entry, callback ); entry->callback.size = size; entry->callback.call_stdcall_func_data.pFunc = func; memcpy( (char *)entry->callback.call_stdcall_func_data.data, data, data_size ); pthread_mutex_lock( &callbacks_lock ); list_add_tail( &callbacks, &entry->entry ); pthread_mutex_unlock( &callbacks_lock ); } u_FSteamNetworkingSocketsDebugOutput manual_convert_SetDebugOutputFunction_pfnFunc( w_FSteamNetworkingSocketsDebugOutput w_func ) { w_steam_networking_socket_debug_output = w_func; return &u_steam_networking_socket_debug_output; } static w_SteamAPIWarningMessageHook_t w_steam_api_warning_message_hook; static void u_steam_api_warning_message_hook( int severity, const char *msg ) { uint32_t msg_size = strlen( msg ) + 1, size = msg_size; struct callback_entry *entry; size += sizeof(struct callback_entry); if (!(entry = (struct callback_entry *)malloc( size ))) return; entry->callback.type = WARNING_MESSAGE_HOOK; size -= offsetof( struct callback_entry, callback ); entry->callback.size = size; entry->callback.warning_message_hook.pFunction = w_steam_api_warning_message_hook; entry->callback.warning_message_hook.severity = severity; memcpy( (char *)entry->callback.warning_message_hook.msg, msg, msg_size ); pthread_mutex_lock( &callbacks_lock ); list_add_tail( &callbacks, &entry->entry ); pthread_mutex_unlock( &callbacks_lock ); } u_SteamAPIWarningMessageHook_t manual_convert_SetWarningMessageHook_pFunction( w_SteamAPIWarningMessageHook_t w_func ) { w_steam_api_warning_message_hook = w_func; return &u_steam_api_warning_message_hook; } static uint32_t U_STDCALL u_steam_api_check_callback_registered( int32_t v ) { return 1; } u_SteamAPI_CheckCallbackRegistered_t manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func( w_SteamAPI_CheckCallbackRegistered_t w_func ) { FIXME("not implemented!\n"); return &u_steam_api_check_callback_registered; } static uint32_t U_CDECL u_steam_api_check_callback_registered_156( int32_t v ) { return 1; } u_SteamAPI_CheckCallbackRegistered_t_156 manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func_156( w_SteamAPI_CheckCallbackRegistered_t_156 w_func ) { FIXME("not implemented!\n"); return &u_steam_api_check_callback_registered_156; } static void U_STDCALL u_steam_api_post_api_result_in_process( uint64_t a, void *b, uint32_t c, int d ) { } u_SteamAPI_PostAPIResultInProcess_t manual_convert_Set_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t w_func ) { FIXME("not implemented!\n"); return &u_steam_api_post_api_result_in_process; } u_SteamAPI_PostAPIResultInProcess_t manual_convert_Remove_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t w_func ) { FIXME("not implemented!\n"); return &u_steam_api_post_api_result_in_process; } static void U_STDCALL u_void_steam_api_post_api_result_in_process(void) { } u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t w_func ) { FIXME("not implemented!\n"); return &u_void_steam_api_post_api_result_in_process; } u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t w_func ) { FIXME("not implemented!\n"); return &u_void_steam_api_post_api_result_in_process; } NTSTATUS ISteamClient_SteamClient020_Set_SteamAPI_CCheckCallbackRegisteredInProcess( void *args ) { struct ISteamClient_SteamClient020_Set_SteamAPI_CCheckCallbackRegisteredInProcess_params *params = (struct ISteamClient_SteamClient020_Set_SteamAPI_CCheckCallbackRegisteredInProcess_params *)args; struct u_ISteamClient_SteamClient020 *iface = (struct u_ISteamClient_SteamClient020 *)params->linux_side; uint32_t (*U_CDECL lin_func)(int32_t) = manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func_156( params->func ); iface->Set_SteamAPI_CCheckCallbackRegisteredInProcess( lin_func ); return 0; } NTSTATUS steamclient_next_callback( void *args ) { struct steamclient_next_callback_params *params = (struct steamclient_next_callback_params *)args; struct list *ptr; pthread_mutex_lock( &callbacks_lock ); if ((ptr = list_head( &callbacks ))) { struct callback_entry *entry = LIST_ENTRY( ptr, struct callback_entry, entry ); if (entry->callback.size <= params->size) { memcpy( params->callback, &entry->callback, entry->callback.size ); list_remove( &entry->entry ); free( entry ); } params->size = entry->callback.size; } pthread_mutex_unlock( &callbacks_lock ); params->_ret = !!ptr; return 0; } static void *(*p_CreateInterface)( const char *name, int *return_code ); static bool (*p_Steam_BGetCallback)( int32_t a, u_CallbackMsg_t *b, int32_t *c ); static bool (*p_Steam_GetAPICallResult)( int32_t, uint64_t, void *, int, int, bool * ); static bool (*p_Steam_FreeLastCallback)( int32_t ); static void (*p_Steam_ReleaseThreadLocalMemory)( int ); static bool (*p_Steam_IsKnownInterface)( const char * ); static void (*p_Steam_NotifyMissingInterface)( int32_t, const char * ); NTSTATUS steamclient_Steam_BGetCallback( void *args ) { struct steamclient_Steam_BGetCallback_params *params = (struct steamclient_Steam_BGetCallback_params *)args; if (!p_Steam_BGetCallback( params->pipe, params->u_msg, params->ignored )) params->_ret = false; else { callback_message_utow( params->u_msg, params->w_msg ); params->_ret = true; } return 0; } NTSTATUS steamclient_callback_message_receive( void *args ) { struct steamclient_callback_message_receive_params *params = (struct steamclient_callback_message_receive_params *)args; convert_callback_utow( params->u_msg->m_iCallback, (void *)params->u_msg->m_pubParam, params->u_msg->m_cubParam, (void *)params->w_msg->m_pubParam, params->w_msg->m_cubParam ); return 0; } NTSTATUS steamclient_Steam_FreeLastCallback( void *args ) { struct steamclient_Steam_FreeLastCallback_params *params = (struct steamclient_Steam_FreeLastCallback_params *)args; params->_ret = p_Steam_FreeLastCallback( params->pipe ); return 0; } NTSTATUS steamclient_Steam_GetAPICallResult( void *args ) { struct steamclient_Steam_GetAPICallResult_params *params = (struct steamclient_Steam_GetAPICallResult_params *)args; int u_callback_len = params->w_callback_len; void *u_callback; if (!(u_callback = alloc_callback_wtou( params->id, params->w_callback, &u_callback_len ))) return false; params->_ret = p_Steam_GetAPICallResult( params->pipe, params->call, u_callback, u_callback_len, params->id, params->failed ); if (params->_ret && u_callback != params->w_callback) { convert_callback_utow( params->id, u_callback, u_callback_len, params->w_callback, params->w_callback_len ); HeapFree( GetProcessHeap(), 0, u_callback ); } return 0; } NTSTATUS steamclient_init( void *args ) { struct steamclient_init_params *params = (struct steamclient_init_params *)args; char path[PATH_MAX], resolved_path[PATH_MAX]; static void *steamclient; if (params->steam_app_id_unset) unsetenv( "SteamAppId" ); else if (params->steam_app_id) setenv( "SteamAppId", params->steam_app_id, TRUE ); if (params->ignore_child_processes_unset) unsetenv( "IgnoreChildProcesses" ); else if (params->ignore_child_processes) setenv( "IgnoreChildProcesses", params->ignore_child_processes, TRUE ); if (steamclient) return 0; #ifdef __APPLE__ if (getenv( "STEAM_COMPAT_CLIENT_INSTALL_PATH" )) snprintf( path, PATH_MAX, "%s/steamclient.dylib", getenv( "STEAM_COMPAT_CLIENT_INSTALL_PATH" ) ); else { WARN( "Old Steam client, falling back to DYLD environment to locate native steamclient " "library\n" ); strcpy( path, "steamclient.dylib" ); } #else /* __APPLE__ */ #ifdef __x86_64__ snprintf( path, PATH_MAX, "%s/.steam/sdk64/steamclient.so", getenv( "HOME" ) ); #else snprintf( path, PATH_MAX, "%s/.steam/sdk32/steamclient.so", getenv( "HOME" ) ); #endif if (realpath( path, resolved_path )) { strcpy( path, resolved_path ); path[PATH_MAX - 1] = 0; } #endif /* __APPLE__ */ if (!(steamclient = dlopen( path, RTLD_NOW ))) { ERR( "unable to load native steamclient library\n" ); return -1; } #define LOAD_FUNC( x ) \ if (!(p_##x = (decltype(p_##x))dlsym( steamclient, #x ))) \ { \ ERR( "unable to load " #x "\n" ); \ return -1; \ } LOAD_FUNC( CreateInterface ); LOAD_FUNC( Steam_BGetCallback ); LOAD_FUNC( Steam_GetAPICallResult ); LOAD_FUNC( Steam_FreeLastCallback ); LOAD_FUNC( Steam_ReleaseThreadLocalMemory ); LOAD_FUNC( Steam_IsKnownInterface ); LOAD_FUNC( Steam_NotifyMissingInterface ); return 0; } NTSTATUS steamclient_CreateInterface( void *args ) { struct steamclient_CreateInterface_params *params = (struct steamclient_CreateInterface_params *)args; params->_ret = p_CreateInterface( params->name, params->return_code ); return 0; } NTSTATUS steamclient_Steam_ReleaseThreadLocalMemory( void *args ) { struct steamclient_Steam_ReleaseThreadLocalMemory_params *params = (struct steamclient_Steam_ReleaseThreadLocalMemory_params *)args; p_Steam_ReleaseThreadLocalMemory( params->thread_exit ); return 0; } NTSTATUS steamclient_Steam_IsKnownInterface( void *args ) { struct steamclient_Steam_IsKnownInterface_params *params = (struct steamclient_Steam_IsKnownInterface_params *)args; params->_ret = p_Steam_IsKnownInterface( params->version ); return 0; } NTSTATUS steamclient_Steam_NotifyMissingInterface( void *args ) { struct steamclient_Steam_NotifyMissingInterface_params *params = (struct steamclient_Steam_NotifyMissingInterface_params *)args; p_Steam_NotifyMissingInterface( params->pipe, params->version ); return 0; } #define IS_ABSOLUTE( x ) (*x == '/' || *x == '\\' || (*x && *(x + 1) == ':')) char *steamclient_dos_to_unix_path( const char *src, int is_url ) { static const char file_prot[] = "file://"; char buffer[4096], *dst = buffer; uint32_t len; TRACE( "src %s, is_url %u\n", debugstr_a(src), is_url ); if (!src) return NULL; *dst = 0; if (!*src) goto done; if (is_url) { if (strncmp( src, file_prot, 7 ) != 0) { strcpy( dst, src ); goto done; } src += 7; memcpy( dst, file_prot, sizeof(file_prot) ); dst += 7; } if (IS_ABSOLUTE( src )) { /* absolute path, use wine conversion */ WCHAR srcW[PATH_MAX] = {0}; char *unix_path; uint32_t r; r = MultiByteToWideChar( CP_UNIXCP, 0, src, -1, srcW, PATH_MAX ); if (r == 0) return NULL; unix_path = wine_get_unix_file_name( srcW ); if (!unix_path) { WARN( "Unable to convert DOS filename to unix: %s\n", src ); return NULL; } lstrcpynA( dst, unix_path, PATH_MAX ); HeapFree( GetProcessHeap(), 0, unix_path ); } else { /* relative path, just fix up backslashes */ const char *s; char *d; for (s = src, d = dst; *s; ++s, ++d) { if (*s == '\\') *d = '/'; else *d = *s; } *d = 0; } done: len = strlen( buffer ) + 1; if (!(dst = (char *)HeapAlloc( GetProcessHeap(), 0, len ))) return NULL; memcpy( dst, buffer, len ); TRACE( "-> %s\n", debugstr_a(dst) ); return dst; } void steamclient_free_path( char *path ) { HeapFree( GetProcessHeap(), 0, path ); } const char **steamclient_dos_to_unix_path_array( const char **src ) { size_t len; const char **s; char **out, **o; WCHAR scratch[PATH_MAX] = {0}; TRACE( "src %p\n", src ); if (!src) return NULL; len = sizeof(char *); /* NUL */ for (s = src; *s; ++s) len += sizeof(char *); out = (char **)HeapAlloc( GetProcessHeap(), 0, len ); for (s = src, o = out; *s; ++s, ++o) { TRACE( " src[%zu] %s\n", s - src, debugstr_a(*s) ); if (IS_ABSOLUTE( *s )) { MultiByteToWideChar( CP_UNIXCP, 0, *s, -1, scratch, PATH_MAX ); *o = wine_get_unix_file_name( scratch ); } else { const char *r; char *l; *o = (char *)HeapAlloc( GetProcessHeap(), 0, strlen( *s ) + 1 ); for (r = *s, l = *o; *r; ++l, ++r) { if (*r == '\\') *l = '/'; else *l = *r; } *l = 0; } TRACE( " -> %s\n", debugstr_a(*o) ); } *o = NULL; TRACE( " -> %p\n", out ); return (const char **)out; } void steamclient_free_path_array( const char **path_array ) { const char **path; if (!path_array) return; for (path = path_array; *path; path++) HeapFree( GetProcessHeap(), 0, *(char **)path ); HeapFree( GetProcessHeap(), 0, path_array ); } /* Returns: * - if successful, the number of bytes written to dst, including the NULL terminator; * - 0 if failed; * - PATH_MAX if insufficient output buffer (TODO: should be actual required length including NULL terminator). */ unsigned int steamclient_unix_path_to_dos_path( bool api_result, const char *src, char *dst, uint32_t dst_bytes, int is_url ) { static const char file_prot[] = "file://"; WCHAR *dosW; uint32_t r; TRACE( "api_result %u, src %s, dst %p, dst_bytes %u is_url %u\n", api_result, debugstr_a(src), dst, dst_bytes, is_url ); if (!src || !*src || !api_result || !dst || !dst_bytes) { if (dst && dst_bytes) *dst = 0; return api_result ? PATH_MAX : 0; } if (is_url) { /* convert only file: URLs */ if (strncmp( src, file_prot, 7 )) { r = strlen( src ) + 1; if (r > dst_bytes) *dst = 0; else memmove( dst, src, r ); return r; } if (dst_bytes < sizeof(file_prot)) { *dst = 0; return PATH_MAX; } memmove( dst, src, 7 ); src += 7; dst += 7; dst_bytes -= 7; } dosW = wine_get_dos_file_name( src ); if (!dosW) { WARN( "Unable to convert unix filename to DOS: %s.\n", debugstr_a(src) ); *dst = 0; return 0; } r = WideCharToMultiByte( CP_ACP, 0, dosW, -1, dst, dst_bytes, NULL, NULL ); if (!r) { *dst = 0; if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) r = PATH_MAX; } HeapFree( GetProcessHeap(), 0, dosW ); TRACE( "-> dst %s, r %u\n", debugstr_a(dst), r ); return r; }