extern void cppISteamGameServer_SteamGameServer010_LogOn(void *); extern void cppISteamGameServer_SteamGameServer010_LogOff(void *); extern bool cppISteamGameServer_SteamGameServer010_BLoggedOn(void *); extern bool cppISteamGameServer_SteamGameServer010_BSecure(void *); extern CSteamID cppISteamGameServer_SteamGameServer010_GetSteamID(void *); extern bool cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *); extern CSteamID cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(void *); extern void cppISteamGameServer_SteamGameServer010_SendUserDisconnect(void *, CSteamID); extern bool cppISteamGameServer_SteamGameServer010_BUpdateUserData(void *, CSteamID, const char *, uint32); extern bool cppISteamGameServer_SteamGameServer010_BSetServerType(void *, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool); extern void cppISteamGameServer_SteamGameServer010_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *); extern void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(void *, uint16); extern void cppISteamGameServer_SteamGameServer010_SetGameTags(void *, const char *); extern void cppISteamGameServer_SteamGameServer010_GetGameplayStats(void *); extern SteamAPICall_t cppISteamGameServer_SteamGameServer010_GetServerReputation(void *); extern bool cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(void *, CSteamID, CSteamID); extern uint32 cppISteamGameServer_SteamGameServer010_GetPublicIP(void *); extern void cppISteamGameServer_SteamGameServer010_SetGameData(void *, const char *); extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(void *, CSteamID, AppId_t); extern HAuthTicket cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(void *, void *, int, uint32 *); extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer010_BeginAuthSession(void *, const void *, int, CSteamID); extern void cppISteamGameServer_SteamGameServer010_EndAuthSession(void *, CSteamID); extern void cppISteamGameServer_SteamGameServer010_CancelAuthTicket(void *, HAuthTicket);