#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_099y/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_099y #include "struct_converters.h" #include "cppISteamUser_SteamUser008.h" HSteamUser cppISteamUser_SteamUser008_GetHSteamUser(void *linux_side) { return ((ISteamUser*)linux_side)->GetHSteamUser(); } bool cppISteamUser_SteamUser008_BLoggedOn(void *linux_side) { return ((ISteamUser*)linux_side)->BLoggedOn(); } CSteamID cppISteamUser_SteamUser008_GetSteamID(void *linux_side) { return ((ISteamUser*)linux_side)->GetSteamID(); } void cppISteamUser_SteamUser008_TerminateGameConnection(void *linux_side, uint32 unIPServer, uint16 usPortServer) { ((ISteamUser*)linux_side)->TerminateGameConnection((uint32)unIPServer, (uint16)usPortServer); } void cppISteamUser_SteamUser008_TrackAppUsageEvent(void *linux_side, CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo) { ((ISteamUser*)linux_side)->TrackAppUsageEvent((CGameID)gameID, (int)eAppUsageEvent, (const char *)pchExtraInfo); } void cppISteamUser_SteamUser008_RefreshSteam2Login(void *linux_side) { ((ISteamUser*)linux_side)->RefreshSteam2Login(); } #ifdef __cplusplus } #endif