/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamGameServer_SteamGameServer015.h" struct u_ISteamGameServer_SteamGameServer015 { #ifdef __cplusplus virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0; virtual void SetProduct( const char * ) = 0; virtual void SetGameDescription( const char * ) = 0; virtual void SetModDir( const char * ) = 0; virtual void SetDedicatedServer( bool ) = 0; virtual void LogOn( const char * ) = 0; virtual void LogOnAnonymous( ) = 0; virtual void LogOff( ) = 0; virtual bool BLoggedOn( ) = 0; virtual bool BSecure( ) = 0; virtual CSteamID GetSteamID( ) = 0; virtual bool WasRestartRequested( ) = 0; virtual void SetMaxPlayerCount( int32_t ) = 0; virtual void SetBotPlayerCount( int32_t ) = 0; virtual void SetServerName( const char * ) = 0; virtual void SetMapName( const char * ) = 0; virtual void SetPasswordProtected( bool ) = 0; virtual void SetSpectatorPort( uint16_t ) = 0; virtual void SetSpectatorServerName( const char * ) = 0; virtual void ClearAllKeyValues( ) = 0; virtual void SetKeyValue( const char *, const char * ) = 0; virtual void SetGameTags( const char * ) = 0; virtual void SetGameData( const char * ) = 0; virtual void SetRegion( const char * ) = 0; virtual void SetAdvertiseServerActive( bool ) = 0; virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t *, const SteamNetworkingIdentity_144 * ) = 0; virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0; virtual void EndAuthSession( CSteamID ) = 0; virtual void CancelAuthTicket( uint32_t ) = 0; virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0; virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0; virtual void GetGameplayStats( ) = 0; virtual uint64_t GetServerReputation( ) = 0; virtual SteamIPAddress_t GetPublicIP( ) = 0; virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0; virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0; virtual uint64_t AssociateWithClan( CSteamID ) = 0; virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0; virtual bool SendUserConnectAndAuthenticate_DEPRECATED( uint32_t, const void *, uint32_t, CSteamID * ) = 0; virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0; virtual void SendUserDisconnect_DEPRECATED( CSteamID ) = 0; virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0; virtual void SetMasterServerHeartbeatInterval_DEPRECATED( int32_t ) = 0; virtual void ForceMasterServerHeartbeat_DEPRECATED( ) = 0; #endif /* __cplusplus */ }; void cppISteamGameServer_SteamGameServer015_InitGameServer( struct cppISteamGameServer_SteamGameServer015_InitGameServer_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->InitGameServer( params->unIP, params->usGamePort, params->usQueryPort, params->unFlags, params->nGameAppId, params->pchVersionString ); } void cppISteamGameServer_SteamGameServer015_SetProduct( struct cppISteamGameServer_SteamGameServer015_SetProduct_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetProduct( params->pszProduct ); } void cppISteamGameServer_SteamGameServer015_SetGameDescription( struct cppISteamGameServer_SteamGameServer015_SetGameDescription_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetGameDescription( params->pszGameDescription ); } void cppISteamGameServer_SteamGameServer015_SetModDir( struct cppISteamGameServer_SteamGameServer015_SetModDir_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetModDir( params->pszModDir ); } void cppISteamGameServer_SteamGameServer015_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer015_SetDedicatedServer_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetDedicatedServer( params->bDedicated ); } void cppISteamGameServer_SteamGameServer015_LogOn( struct cppISteamGameServer_SteamGameServer015_LogOn_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->LogOn( params->pszToken ); } void cppISteamGameServer_SteamGameServer015_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer015_LogOnAnonymous_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->LogOnAnonymous( ); } void cppISteamGameServer_SteamGameServer015_LogOff( struct cppISteamGameServer_SteamGameServer015_LogOff_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->LogOff( ); } void cppISteamGameServer_SteamGameServer015_BLoggedOn( struct cppISteamGameServer_SteamGameServer015_BLoggedOn_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->BLoggedOn( ); } void cppISteamGameServer_SteamGameServer015_BSecure( struct cppISteamGameServer_SteamGameServer015_BSecure_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->BSecure( ); } void cppISteamGameServer_SteamGameServer015_GetSteamID( struct cppISteamGameServer_SteamGameServer015_GetSteamID_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; *params->_ret = iface->GetSteamID( ); } void cppISteamGameServer_SteamGameServer015_WasRestartRequested( struct cppISteamGameServer_SteamGameServer015_WasRestartRequested_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->WasRestartRequested( ); } void cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetMaxPlayerCount( params->cPlayersMax ); } void cppISteamGameServer_SteamGameServer015_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetBotPlayerCount( params->cBotplayers ); } void cppISteamGameServer_SteamGameServer015_SetServerName( struct cppISteamGameServer_SteamGameServer015_SetServerName_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetServerName( params->pszServerName ); } void cppISteamGameServer_SteamGameServer015_SetMapName( struct cppISteamGameServer_SteamGameServer015_SetMapName_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetMapName( params->pszMapName ); } void cppISteamGameServer_SteamGameServer015_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer015_SetPasswordProtected_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetPasswordProtected( params->bPasswordProtected ); } void cppISteamGameServer_SteamGameServer015_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetSpectatorPort( params->unSpectatorPort ); } void cppISteamGameServer_SteamGameServer015_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer015_SetSpectatorServerName_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetSpectatorServerName( params->pszSpectatorServerName ); } void cppISteamGameServer_SteamGameServer015_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer015_ClearAllKeyValues_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->ClearAllKeyValues( ); } void cppISteamGameServer_SteamGameServer015_SetKeyValue( struct cppISteamGameServer_SteamGameServer015_SetKeyValue_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetKeyValue( params->pKey, params->pValue ); } void cppISteamGameServer_SteamGameServer015_SetGameTags( struct cppISteamGameServer_SteamGameServer015_SetGameTags_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetGameTags( params->pchGameTags ); } void cppISteamGameServer_SteamGameServer015_SetGameData( struct cppISteamGameServer_SteamGameServer015_SetGameData_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetGameData( params->pchGameData ); } void cppISteamGameServer_SteamGameServer015_SetRegion( struct cppISteamGameServer_SteamGameServer015_SetRegion_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetRegion( params->pszRegion ); } void cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive( struct cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetAdvertiseServerActive( params->bActive ); } void cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->GetAuthSessionTicket( params->pTicket, params->cbMaxTicket, params->pcbTicket, params->pSnid ); } void cppISteamGameServer_SteamGameServer015_BeginAuthSession( struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->BeginAuthSession( params->pAuthTicket, params->cbAuthTicket, params->steamID ); } void cppISteamGameServer_SteamGameServer015_EndAuthSession( struct cppISteamGameServer_SteamGameServer015_EndAuthSession_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->EndAuthSession( params->steamID ); } void cppISteamGameServer_SteamGameServer015_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->CancelAuthTicket( params->hAuthTicket ); } void cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID ); } void cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup ); } void cppISteamGameServer_SteamGameServer015_GetGameplayStats( struct cppISteamGameServer_SteamGameServer015_GetGameplayStats_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->GetGameplayStats( ); } void cppISteamGameServer_SteamGameServer015_GetServerReputation( struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->GetServerReputation( ); } void cppISteamGameServer_SteamGameServer015_GetPublicIP( struct cppISteamGameServer_SteamGameServer015_GetPublicIP_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; *params->_ret = iface->GetPublicIP( ); } void cppISteamGameServer_SteamGameServer015_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->HandleIncomingPacket( params->pData, params->cbData, params->srcIP, params->srcPort ); } void cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->GetNextOutgoingPacket( params->pOut, params->cbMaxOut, params->pNetAdr, params->pPort ); } void cppISteamGameServer_SteamGameServer015_AssociateWithClan( struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->AssociateWithClan( params->steamIDClan ); } void cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->ComputeNewPlayerCompatibility( params->steamIDNewPlayer ); } void cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->SendUserConnectAndAuthenticate_DEPRECATED( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser ); } void cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; *params->_ret = iface->CreateUnauthenticatedUserConnection( ); } void cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SendUserDisconnect_DEPRECATED( params->steamIDUser ); } void cppISteamGameServer_SteamGameServer015_BUpdateUserData( struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore ); } void cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->SetMasterServerHeartbeatInterval_DEPRECATED( params->iHeartbeatInterval ); } void cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED_params *params ) { struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side; iface->ForceMasterServerHeartbeat_DEPRECATED( ); }