extern bool cppISteamController_SteamController004_Init(void *); extern bool cppISteamController_SteamController004_Shutdown(void *); extern void cppISteamController_SteamController004_RunFrame(void *); extern int cppISteamController_SteamController004_GetConnectedControllers(void *, ControllerHandle_t *); extern bool cppISteamController_SteamController004_ShowBindingPanel(void *, ControllerHandle_t); extern ControllerActionSetHandle_t cppISteamController_SteamController004_GetActionSetHandle(void *, const char *); extern void cppISteamController_SteamController004_ActivateActionSet(void *, ControllerHandle_t, ControllerActionSetHandle_t); extern ControllerActionSetHandle_t cppISteamController_SteamController004_GetCurrentActionSet(void *, ControllerHandle_t); extern ControllerDigitalActionHandle_t cppISteamController_SteamController004_GetDigitalActionHandle(void *, const char *); extern ControllerDigitalActionData_t cppISteamController_SteamController004_GetDigitalActionData(void *, ControllerHandle_t, ControllerDigitalActionHandle_t); extern int cppISteamController_SteamController004_GetDigitalActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerDigitalActionHandle_t, EControllerActionOrigin *); extern ControllerAnalogActionHandle_t cppISteamController_SteamController004_GetAnalogActionHandle(void *, const char *); extern ControllerAnalogActionData_t cppISteamController_SteamController004_GetAnalogActionData(void *, ControllerHandle_t, ControllerAnalogActionHandle_t); extern int cppISteamController_SteamController004_GetAnalogActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerAnalogActionHandle_t, EControllerActionOrigin *); extern void cppISteamController_SteamController004_StopAnalogActionMomentum(void *, ControllerHandle_t, ControllerAnalogActionHandle_t); extern void cppISteamController_SteamController004_TriggerHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short); extern void cppISteamController_SteamController004_TriggerRepeatedHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int); extern int cppISteamController_SteamController004_GetGamepadIndexForController(void *, ControllerHandle_t); extern ControllerHandle_t cppISteamController_SteamController004_GetControllerForGamepadIndex(void *, int); extern ControllerMotionData_t cppISteamController_SteamController004_GetMotionData(void *, ControllerHandle_t); extern bool cppISteamController_SteamController004_ShowDigitalActionOrigins(void *, ControllerHandle_t, ControllerDigitalActionHandle_t, float, float, float); extern bool cppISteamController_SteamController004_ShowAnalogActionOrigins(void *, ControllerHandle_t, ControllerAnalogActionHandle_t, float, float, float);