extern HSteamUser cppISteamUser_SteamUser022_GetHSteamUser(void *); extern bool cppISteamUser_SteamUser022_BLoggedOn(void *); extern CSteamID cppISteamUser_SteamUser022_GetSteamID(void *); extern int cppISteamUser_SteamUser022_InitiateGameConnection_DEPRECATED(void *, void *, int, CSteamID, uint32, uint16, bool); extern void cppISteamUser_SteamUser022_TerminateGameConnection_DEPRECATED(void *, uint32, uint16); extern void cppISteamUser_SteamUser022_TrackAppUsageEvent(void *, CGameID, int, const char *); extern bool cppISteamUser_SteamUser022_GetUserDataFolder(void *, char *, int); extern void cppISteamUser_SteamUser022_StartVoiceRecording(void *); extern void cppISteamUser_SteamUser022_StopVoiceRecording(void *); extern EVoiceResult cppISteamUser_SteamUser022_GetAvailableVoice(void *, uint32 *, uint32 *, uint32); extern EVoiceResult cppISteamUser_SteamUser022_GetVoice(void *, bool, void *, uint32, uint32 *, bool, void *, uint32, uint32 *, uint32); extern EVoiceResult cppISteamUser_SteamUser022_DecompressVoice(void *, const void *, uint32, void *, uint32, uint32 *, uint32); extern uint32 cppISteamUser_SteamUser022_GetVoiceOptimalSampleRate(void *); extern HAuthTicket cppISteamUser_SteamUser022_GetAuthSessionTicket(void *, void *, int, uint32 *, const SteamNetworkingIdentity *); extern EBeginAuthSessionResult cppISteamUser_SteamUser022_BeginAuthSession(void *, const void *, int, CSteamID); extern void cppISteamUser_SteamUser022_EndAuthSession(void *, CSteamID); extern void cppISteamUser_SteamUser022_CancelAuthTicket(void *, HAuthTicket); extern EUserHasLicenseForAppResult cppISteamUser_SteamUser022_UserHasLicenseForApp(void *, CSteamID, AppId_t); extern bool cppISteamUser_SteamUser022_BIsBehindNAT(void *); extern void cppISteamUser_SteamUser022_AdvertiseGame(void *, CSteamID, uint32, uint16); extern SteamAPICall_t cppISteamUser_SteamUser022_RequestEncryptedAppTicket(void *, void *, int); extern bool cppISteamUser_SteamUser022_GetEncryptedAppTicket(void *, void *, int, uint32 *); extern int cppISteamUser_SteamUser022_GetGameBadgeLevel(void *, int, bool); extern int cppISteamUser_SteamUser022_GetPlayerSteamLevel(void *); extern SteamAPICall_t cppISteamUser_SteamUser022_RequestStoreAuthURL(void *, const char *); extern bool cppISteamUser_SteamUser022_BIsPhoneVerified(void *); extern bool cppISteamUser_SteamUser022_BIsTwoFactorEnabled(void *); extern bool cppISteamUser_SteamUser022_BIsPhoneIdentifying(void *); extern bool cppISteamUser_SteamUser022_BIsPhoneRequiringVerification(void *); extern SteamAPICall_t cppISteamUser_SteamUser022_GetMarketEligibility(void *); extern SteamAPICall_t cppISteamUser_SteamUser022_GetDurationControl(void *); extern bool cppISteamUser_SteamUser022_BSetDurationControlOnlineState(void *, EDurationControlOnlineState);