/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamController_SteamController005.h" struct u_ISteamController_SteamController005 { #ifdef __cplusplus virtual bool Init( ) = 0; virtual bool Shutdown( ) = 0; virtual void RunFrame( ) = 0; virtual int32_t GetConnectedControllers( uint64_t * ) = 0; virtual bool ShowBindingPanel( uint64_t ) = 0; virtual uint64_t GetActionSetHandle( const char * ) = 0; virtual void ActivateActionSet( uint64_t, uint64_t ) = 0; virtual uint64_t GetCurrentActionSet( uint64_t ) = 0; virtual uint64_t GetDigitalActionHandle( const char * ) = 0; virtual ControllerDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0; virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0; virtual uint64_t GetAnalogActionHandle( const char * ) = 0; virtual ControllerAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0; virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0; virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0; virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0; virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0; virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0; virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0; virtual int32_t GetGamepadIndexForController( uint64_t ) = 0; virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0; virtual ControllerMotionData_t GetMotionData( uint64_t ) = 0; virtual bool ShowDigitalActionOrigins( uint64_t, uint64_t, float, float, float ) = 0; virtual bool ShowAnalogActionOrigins( uint64_t, uint64_t, float, float, float ) = 0; virtual const char * GetStringForActionOrigin( uint32_t ) = 0; virtual const char * GetGlyphForActionOrigin( uint32_t ) = 0; #endif /* __cplusplus */ }; void cppISteamController_SteamController005_Init( struct cppISteamController_SteamController005_Init_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->Init( ); } void cppISteamController_SteamController005_Shutdown( struct cppISteamController_SteamController005_Shutdown_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->Shutdown( ); } void cppISteamController_SteamController005_RunFrame( struct cppISteamController_SteamController005_RunFrame_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; iface->RunFrame( ); } void cppISteamController_SteamController005_GetConnectedControllers( struct cppISteamController_SteamController005_GetConnectedControllers_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->GetConnectedControllers( params->handlesOut ); } void cppISteamController_SteamController005_ShowBindingPanel( struct cppISteamController_SteamController005_ShowBindingPanel_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->ShowBindingPanel( params->controllerHandle ); } void cppISteamController_SteamController005_GetActionSetHandle( struct cppISteamController_SteamController005_GetActionSetHandle_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->GetActionSetHandle( params->pszActionSetName ); } void cppISteamController_SteamController005_ActivateActionSet( struct cppISteamController_SteamController005_ActivateActionSet_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; iface->ActivateActionSet( params->controllerHandle, params->actionSetHandle ); } void cppISteamController_SteamController005_GetCurrentActionSet( struct cppISteamController_SteamController005_GetCurrentActionSet_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->GetCurrentActionSet( params->controllerHandle ); } void cppISteamController_SteamController005_GetDigitalActionHandle( struct cppISteamController_SteamController005_GetDigitalActionHandle_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->GetDigitalActionHandle( params->pszActionName ); } void cppISteamController_SteamController005_GetDigitalActionData( struct cppISteamController_SteamController005_GetDigitalActionData_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; *params->_ret = iface->GetDigitalActionData( params->controllerHandle, params->digitalActionHandle ); } void cppISteamController_SteamController005_GetDigitalActionOrigins( struct cppISteamController_SteamController005_GetDigitalActionOrigins_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->GetDigitalActionOrigins( params->controllerHandle, params->actionSetHandle, params->digitalActionHandle, params->originsOut ); } void cppISteamController_SteamController005_GetAnalogActionHandle( struct cppISteamController_SteamController005_GetAnalogActionHandle_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->GetAnalogActionHandle( params->pszActionName ); } void cppISteamController_SteamController005_GetAnalogActionData( struct cppISteamController_SteamController005_GetAnalogActionData_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; *params->_ret = iface->GetAnalogActionData( params->controllerHandle, params->analogActionHandle ); } void cppISteamController_SteamController005_GetAnalogActionOrigins( struct cppISteamController_SteamController005_GetAnalogActionOrigins_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->GetAnalogActionOrigins( params->controllerHandle, params->actionSetHandle, params->analogActionHandle, params->originsOut ); } void cppISteamController_SteamController005_StopAnalogActionMomentum( struct cppISteamController_SteamController005_StopAnalogActionMomentum_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; iface->StopAnalogActionMomentum( params->controllerHandle, params->eAction ); } void cppISteamController_SteamController005_TriggerHapticPulse( struct cppISteamController_SteamController005_TriggerHapticPulse_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; iface->TriggerHapticPulse( params->controllerHandle, params->eTargetPad, params->usDurationMicroSec ); } void cppISteamController_SteamController005_TriggerRepeatedHapticPulse( struct cppISteamController_SteamController005_TriggerRepeatedHapticPulse_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; iface->TriggerRepeatedHapticPulse( params->controllerHandle, params->eTargetPad, params->usDurationMicroSec, params->usOffMicroSec, params->unRepeat, params->nFlags ); } void cppISteamController_SteamController005_TriggerVibration( struct cppISteamController_SteamController005_TriggerVibration_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; iface->TriggerVibration( params->controllerHandle, params->usLeftSpeed, params->usRightSpeed ); } void cppISteamController_SteamController005_SetLEDColor( struct cppISteamController_SteamController005_SetLEDColor_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; iface->SetLEDColor( params->controllerHandle, params->nColorR, params->nColorG, params->nColorB, params->nFlags ); } void cppISteamController_SteamController005_GetGamepadIndexForController( struct cppISteamController_SteamController005_GetGamepadIndexForController_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->GetGamepadIndexForController( params->ulControllerHandle ); } void cppISteamController_SteamController005_GetControllerForGamepadIndex( struct cppISteamController_SteamController005_GetControllerForGamepadIndex_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->GetControllerForGamepadIndex( params->nIndex ); } void cppISteamController_SteamController005_GetMotionData( struct cppISteamController_SteamController005_GetMotionData_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; *params->_ret = iface->GetMotionData( params->controllerHandle ); } void cppISteamController_SteamController005_ShowDigitalActionOrigins( struct cppISteamController_SteamController005_ShowDigitalActionOrigins_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->ShowDigitalActionOrigins( params->controllerHandle, params->digitalActionHandle, params->flScale, params->flXPosition, params->flYPosition ); } void cppISteamController_SteamController005_ShowAnalogActionOrigins( struct cppISteamController_SteamController005_ShowAnalogActionOrigins_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->ShowAnalogActionOrigins( params->controllerHandle, params->analogActionHandle, params->flScale, params->flXPosition, params->flYPosition ); } void cppISteamController_SteamController005_GetStringForActionOrigin( struct cppISteamController_SteamController005_GetStringForActionOrigin_params *params ) { struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side; params->_ret = iface->GetStringForActionOrigin( params->eOrigin ); }