/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamUser_SteamUser008.h" struct u_ISteamUser_SteamUser008 { #ifdef __cplusplus virtual int32_t GetHSteamUser( ) = 0; virtual bool BLoggedOn( ) = 0; virtual CSteamID GetSteamID( ) = 0; virtual int32_t InitiateGameConnection( void *, int32_t, CSteamID, CGameID *, uint32_t, uint16_t, bool, void *, int32_t ) = 0; virtual void TerminateGameConnection( uint32_t, uint16_t ) = 0; virtual void TrackAppUsageEvent( CGameID, int32_t, const char * ) = 0; virtual void RefreshSteam2Login( ) = 0; #endif /* __cplusplus */ }; void cppISteamUser_SteamUser008_GetHSteamUser( struct cppISteamUser_SteamUser008_GetHSteamUser_params *params ) { struct u_ISteamUser_SteamUser008 *iface = (struct u_ISteamUser_SteamUser008 *)params->linux_side; params->_ret = iface->GetHSteamUser( ); } void cppISteamUser_SteamUser008_BLoggedOn( struct cppISteamUser_SteamUser008_BLoggedOn_params *params ) { struct u_ISteamUser_SteamUser008 *iface = (struct u_ISteamUser_SteamUser008 *)params->linux_side; params->_ret = iface->BLoggedOn( ); } void cppISteamUser_SteamUser008_GetSteamID( struct cppISteamUser_SteamUser008_GetSteamID_params *params ) { struct u_ISteamUser_SteamUser008 *iface = (struct u_ISteamUser_SteamUser008 *)params->linux_side; *params->_ret = iface->GetSteamID( ); } void cppISteamUser_SteamUser008_InitiateGameConnection( struct cppISteamUser_SteamUser008_InitiateGameConnection_params *params ) { struct u_ISteamUser_SteamUser008 *iface = (struct u_ISteamUser_SteamUser008 *)params->linux_side; params->_ret = iface->InitiateGameConnection( params->pBlob, params->cbMaxBlob, params->steamID, ¶ms->gameID, params->unIPServer, params->usPortServer, params->bSecure, params->pvSteam2GetEncryptionKey, params->cbSteam2GetEncryptionKey ); } void cppISteamUser_SteamUser008_TerminateGameConnection( struct cppISteamUser_SteamUser008_TerminateGameConnection_params *params ) { struct u_ISteamUser_SteamUser008 *iface = (struct u_ISteamUser_SteamUser008 *)params->linux_side; iface->TerminateGameConnection( params->unIPServer, params->usPortServer ); } void cppISteamUser_SteamUser008_TrackAppUsageEvent( struct cppISteamUser_SteamUser008_TrackAppUsageEvent_params *params ) { struct u_ISteamUser_SteamUser008 *iface = (struct u_ISteamUser_SteamUser008 *)params->linux_side; iface->TrackAppUsageEvent( params->gameID, params->eAppUsageEvent, params->pchExtraInfo ); } void cppISteamUser_SteamUser008_RefreshSteam2Login( struct cppISteamUser_SteamUser008_RefreshSteam2Login_params *params ) { struct u_ISteamUser_SteamUser008 *iface = (struct u_ISteamUser_SteamUser008 *)params->linux_side; iface->RefreshSteam2Login( ); }