/* This file is auto-generated, do not edit. */ #include "unix_private.h" #if 0 #pragma makedep unix #endif NTSTATUS ISteamGameServer_SteamGameServer012_InitGameServer( void *args ) { struct ISteamGameServer_SteamGameServer012_InitGameServer_params *params = (struct ISteamGameServer_SteamGameServer012_InitGameServer_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->InitGameServer( params->unIP, params->usGamePort, params->usQueryPort, params->unFlags, params->nGameAppId, params->pchVersionString ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetProduct( void *args ) { struct ISteamGameServer_SteamGameServer012_SetProduct_params *params = (struct ISteamGameServer_SteamGameServer012_SetProduct_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetProduct( params->pszProduct ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetGameDescription( void *args ) { struct ISteamGameServer_SteamGameServer012_SetGameDescription_params *params = (struct ISteamGameServer_SteamGameServer012_SetGameDescription_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetGameDescription( params->pszGameDescription ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetModDir( void *args ) { struct ISteamGameServer_SteamGameServer012_SetModDir_params *params = (struct ISteamGameServer_SteamGameServer012_SetModDir_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetModDir( params->pszModDir ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetDedicatedServer( void *args ) { struct ISteamGameServer_SteamGameServer012_SetDedicatedServer_params *params = (struct ISteamGameServer_SteamGameServer012_SetDedicatedServer_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetDedicatedServer( params->bDedicated ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_LogOn( void *args ) { struct ISteamGameServer_SteamGameServer012_LogOn_params *params = (struct ISteamGameServer_SteamGameServer012_LogOn_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->LogOn( params->pszToken ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_LogOnAnonymous( void *args ) { struct ISteamGameServer_SteamGameServer012_LogOnAnonymous_params *params = (struct ISteamGameServer_SteamGameServer012_LogOnAnonymous_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->LogOnAnonymous( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_LogOff( void *args ) { struct ISteamGameServer_SteamGameServer012_LogOff_params *params = (struct ISteamGameServer_SteamGameServer012_LogOff_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->LogOff( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_BLoggedOn( void *args ) { struct ISteamGameServer_SteamGameServer012_BLoggedOn_params *params = (struct ISteamGameServer_SteamGameServer012_BLoggedOn_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->BLoggedOn( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_BSecure( void *args ) { struct ISteamGameServer_SteamGameServer012_BSecure_params *params = (struct ISteamGameServer_SteamGameServer012_BSecure_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->BSecure( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_GetSteamID( void *args ) { struct ISteamGameServer_SteamGameServer012_GetSteamID_params *params = (struct ISteamGameServer_SteamGameServer012_GetSteamID_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; *params->_ret = iface->GetSteamID( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_WasRestartRequested( void *args ) { struct ISteamGameServer_SteamGameServer012_WasRestartRequested_params *params = (struct ISteamGameServer_SteamGameServer012_WasRestartRequested_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->WasRestartRequested( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetMaxPlayerCount( void *args ) { struct ISteamGameServer_SteamGameServer012_SetMaxPlayerCount_params *params = (struct ISteamGameServer_SteamGameServer012_SetMaxPlayerCount_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetMaxPlayerCount( params->cPlayersMax ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetBotPlayerCount( void *args ) { struct ISteamGameServer_SteamGameServer012_SetBotPlayerCount_params *params = (struct ISteamGameServer_SteamGameServer012_SetBotPlayerCount_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetBotPlayerCount( params->cBotplayers ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetServerName( void *args ) { struct ISteamGameServer_SteamGameServer012_SetServerName_params *params = (struct ISteamGameServer_SteamGameServer012_SetServerName_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetServerName( params->pszServerName ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetMapName( void *args ) { struct ISteamGameServer_SteamGameServer012_SetMapName_params *params = (struct ISteamGameServer_SteamGameServer012_SetMapName_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetMapName( params->pszMapName ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetPasswordProtected( void *args ) { struct ISteamGameServer_SteamGameServer012_SetPasswordProtected_params *params = (struct ISteamGameServer_SteamGameServer012_SetPasswordProtected_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetPasswordProtected( params->bPasswordProtected ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetSpectatorPort( void *args ) { struct ISteamGameServer_SteamGameServer012_SetSpectatorPort_params *params = (struct ISteamGameServer_SteamGameServer012_SetSpectatorPort_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetSpectatorPort( params->unSpectatorPort ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetSpectatorServerName( void *args ) { struct ISteamGameServer_SteamGameServer012_SetSpectatorServerName_params *params = (struct ISteamGameServer_SteamGameServer012_SetSpectatorServerName_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetSpectatorServerName( params->pszSpectatorServerName ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_ClearAllKeyValues( void *args ) { struct ISteamGameServer_SteamGameServer012_ClearAllKeyValues_params *params = (struct ISteamGameServer_SteamGameServer012_ClearAllKeyValues_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->ClearAllKeyValues( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetKeyValue( void *args ) { struct ISteamGameServer_SteamGameServer012_SetKeyValue_params *params = (struct ISteamGameServer_SteamGameServer012_SetKeyValue_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetKeyValue( params->pKey, params->pValue ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetGameTags( void *args ) { struct ISteamGameServer_SteamGameServer012_SetGameTags_params *params = (struct ISteamGameServer_SteamGameServer012_SetGameTags_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetGameTags( params->pchGameTags ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetGameData( void *args ) { struct ISteamGameServer_SteamGameServer012_SetGameData_params *params = (struct ISteamGameServer_SteamGameServer012_SetGameData_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetGameData( params->pchGameData ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetRegion( void *args ) { struct ISteamGameServer_SteamGameServer012_SetRegion_params *params = (struct ISteamGameServer_SteamGameServer012_SetRegion_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetRegion( params->pszRegion ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate( void *args ) { struct ISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate_params *params = (struct ISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection( void *args ) { struct ISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection_params *params = (struct ISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; *params->_ret = iface->CreateUnauthenticatedUserConnection( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SendUserDisconnect( void *args ) { struct ISteamGameServer_SteamGameServer012_SendUserDisconnect_params *params = (struct ISteamGameServer_SteamGameServer012_SendUserDisconnect_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SendUserDisconnect( params->steamIDUser ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_BUpdateUserData( void *args ) { struct ISteamGameServer_SteamGameServer012_BUpdateUserData_params *params = (struct ISteamGameServer_SteamGameServer012_BUpdateUserData_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_GetAuthSessionTicket( void *args ) { struct ISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params *params = (struct ISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->GetAuthSessionTicket( params->pTicket, params->cbMaxTicket, params->pcbTicket ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_BeginAuthSession( void *args ) { struct ISteamGameServer_SteamGameServer012_BeginAuthSession_params *params = (struct ISteamGameServer_SteamGameServer012_BeginAuthSession_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->BeginAuthSession( params->pAuthTicket, params->cbAuthTicket, params->steamID ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_EndAuthSession( void *args ) { struct ISteamGameServer_SteamGameServer012_EndAuthSession_params *params = (struct ISteamGameServer_SteamGameServer012_EndAuthSession_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->EndAuthSession( params->steamID ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_CancelAuthTicket( void *args ) { struct ISteamGameServer_SteamGameServer012_CancelAuthTicket_params *params = (struct ISteamGameServer_SteamGameServer012_CancelAuthTicket_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->CancelAuthTicket( params->hAuthTicket ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_UserHasLicenseForApp( void *args ) { struct ISteamGameServer_SteamGameServer012_UserHasLicenseForApp_params *params = (struct ISteamGameServer_SteamGameServer012_UserHasLicenseForApp_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_RequestUserGroupStatus( void *args ) { struct ISteamGameServer_SteamGameServer012_RequestUserGroupStatus_params *params = (struct ISteamGameServer_SteamGameServer012_RequestUserGroupStatus_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_GetGameplayStats( void *args ) { struct ISteamGameServer_SteamGameServer012_GetGameplayStats_params *params = (struct ISteamGameServer_SteamGameServer012_GetGameplayStats_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->GetGameplayStats( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_GetServerReputation( void *args ) { struct ISteamGameServer_SteamGameServer012_GetServerReputation_params *params = (struct ISteamGameServer_SteamGameServer012_GetServerReputation_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->GetServerReputation( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_GetPublicIP( void *args ) { struct ISteamGameServer_SteamGameServer012_GetPublicIP_params *params = (struct ISteamGameServer_SteamGameServer012_GetPublicIP_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->GetPublicIP( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_HandleIncomingPacket( void *args ) { struct ISteamGameServer_SteamGameServer012_HandleIncomingPacket_params *params = (struct ISteamGameServer_SteamGameServer012_HandleIncomingPacket_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->HandleIncomingPacket( params->pData, params->cbData, params->srcIP, params->srcPort ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_GetNextOutgoingPacket( void *args ) { struct ISteamGameServer_SteamGameServer012_GetNextOutgoingPacket_params *params = (struct ISteamGameServer_SteamGameServer012_GetNextOutgoingPacket_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->GetNextOutgoingPacket( params->pOut, params->cbMaxOut, params->pNetAdr, params->pPort ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_EnableHeartbeats( void *args ) { struct ISteamGameServer_SteamGameServer012_EnableHeartbeats_params *params = (struct ISteamGameServer_SteamGameServer012_EnableHeartbeats_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->EnableHeartbeats( params->bActive ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_SetHeartbeatInterval( void *args ) { struct ISteamGameServer_SteamGameServer012_SetHeartbeatInterval_params *params = (struct ISteamGameServer_SteamGameServer012_SetHeartbeatInterval_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->SetHeartbeatInterval( params->iHeartbeatInterval ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_ForceHeartbeat( void *args ) { struct ISteamGameServer_SteamGameServer012_ForceHeartbeat_params *params = (struct ISteamGameServer_SteamGameServer012_ForceHeartbeat_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; iface->ForceHeartbeat( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_AssociateWithClan( void *args ) { struct ISteamGameServer_SteamGameServer012_AssociateWithClan_params *params = (struct ISteamGameServer_SteamGameServer012_AssociateWithClan_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->AssociateWithClan( params->steamIDClan ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility( void *args ) { struct ISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility_params *params = (struct ISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility_params *)args; struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side; params->_ret = iface->ComputeNewPlayerCompatibility( params->steamIDNewPlayer ); return 0; }