mirror of
https://github.com/ValveSoftware/Proton.git
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80287ab0cf
Nothing needs to be done with those on the PE side. CW-Bug-Id: #24553
1785 lines
78 KiB
C
1785 lines
78 KiB
C
#include <stdarg.h>
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#include <stddef.h>
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#include "windef.h"
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#include "winbase.h"
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#define COBJMACROS
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#include "d3d11_4.h"
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#include "dxvk-interop.h"
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#include "vkd3d-proton-interop.h"
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#include "vrclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
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struct submit_state
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{
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union
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{
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w_Texture_t texture;
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w_VRTextureWithPose_t texture_with_pose;
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} texture;
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w_VRVulkanTextureArrayData_t vkdata;
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VkImageLayout image_layout;
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VkImageSubresourceRange subresources;
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IDXGIVkInteropSurface *dxvk_surface;
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IDXGIVkInteropDevice *dxvk_device;
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ID3D12DXVKInteropDevice *d3d12_device;
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ID3D12CommandQueue *d3d12_queue;
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};
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static const w_Texture_t *load_compositor_texture_dxvk( uint32_t eye, const w_Texture_t *texture, uint32_t *flags,
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struct submit_state *state, uint32_t array_index )
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{
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static const uint32_t supported_flags = Submit_LensDistortionAlreadyApplied | Submit_FrameDiscontinuty |
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Submit_TextureWithPose;
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w_VRVulkanTextureData_t vkdata;
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VkImageCreateInfo image_info;
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IUnknown *texture_iface;
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TRACE( "texture = %p\n", texture );
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if (!(texture_iface = texture->handle))
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{
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WARN( "No D3D11 texture %p.\n", texture );
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return texture;
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}
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if (FAILED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
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(void **)&state->dxvk_surface )))
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{
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WARN( "Invalid D3D11 texture %p.\n", texture );
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return texture;
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}
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state->texture.texture = vrclient_translate_texture_dxvk( texture, &vkdata, state->dxvk_surface, &state->dxvk_device,
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&state->image_layout, &image_info );
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state->vkdata.m_nImage = vkdata.m_nImage;
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state->vkdata.m_pDevice = vkdata.m_pDevice;
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state->vkdata.m_pPhysicalDevice = vkdata.m_pPhysicalDevice;
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state->vkdata.m_pInstance = vkdata.m_pInstance;
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state->vkdata.m_pQueue = vkdata.m_pQueue;
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state->vkdata.m_nQueueFamilyIndex = vkdata.m_nQueueFamilyIndex;
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state->vkdata.m_nWidth = vkdata.m_nWidth;
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state->vkdata.m_nHeight = vkdata.m_nHeight;
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state->vkdata.m_nFormat = vkdata.m_nFormat;
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state->vkdata.m_nSampleCount = vkdata.m_nSampleCount;
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state->texture.texture.handle = &state->vkdata;
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if (*flags & Submit_TextureWithDepth)
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{
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WARN( "Ignoring depth.\n" );
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*flags &= ~Submit_TextureWithDepth;
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}
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if (*flags & Submit_TextureWithPose)
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((w_VRTextureWithPose_t *)&state->texture.texture)->mDeviceToAbsoluteTracking =
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((w_VRTextureWithPose_t*)texture)->mDeviceToAbsoluteTracking;
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compositor_data.dxvk_device = state->dxvk_device;
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if (*flags & ~supported_flags) FIXME( "Unhandled flags %#x.\n", *flags );
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if (image_info.arrayLayers > 1 || array_index != ~0u)
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{
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TRACE( "arrayLayers %u.\n", image_info.arrayLayers );
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state->vkdata.m_unArrayIndex = array_index != ~0u ? array_index : eye;
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state->vkdata.m_unArraySize = image_info.arrayLayers;
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*flags = *flags | Submit_VulkanTextureWithArrayData;
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}
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state->subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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state->subresources.baseMipLevel = 0;
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state->subresources.levelCount = image_info.mipLevels;
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state->subresources.baseArrayLayer = 0;
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state->subresources.layerCount = image_info.arrayLayers;
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state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
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state->image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
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state->dxvk_device->lpVtbl->FlushRenderingCommands( state->dxvk_device );
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state->dxvk_device->lpVtbl->LockSubmissionQueue( state->dxvk_device );
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return &state->texture.texture;
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}
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static void free_compositor_texture_dxvk( struct submit_state *state )
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{
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if (!state->dxvk_device) return;
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state->dxvk_device->lpVtbl->ReleaseSubmissionQueue( state->dxvk_device );
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state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, state->image_layout );
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state->dxvk_device->lpVtbl->Release( state->dxvk_device );
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state->dxvk_surface->lpVtbl->Release( state->dxvk_surface );
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}
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void free_compositor_data_d3d12_device(void)
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{
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if (!compositor_data.vk_device) return;
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for (int i = 0; i < ARRAY_SIZE(compositor_data.vk_fences); i++)
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{
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if (compositor_data.vk_fences[i] == VK_NULL_HANDLE)
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continue;
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compositor_data.p_vkDestroyFence(compositor_data.vk_device, compositor_data.vk_fences[i], NULL);
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}
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compositor_data.p_vkFreeCommandBuffers(compositor_data.vk_device, compositor_data.vk_command_pool, 3, compositor_data.vk_command_buffers);
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compositor_data.p_vkDestroyCommandPool(compositor_data.vk_device, compositor_data.vk_command_pool, NULL);
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IUnknown_Release(compositor_data.d3d12_device);
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IUnknown_Release(compositor_data.d3d12_queue);
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compositor_data.d3d12_device = NULL;
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compositor_data.d3d12_queue = NULL;
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compositor_data.vk_device = VK_NULL_HANDLE;
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compositor_data.vk_queue = VK_NULL_HANDLE;
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compositor_data.command_buffer_index = 0;
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memset(compositor_data.vk_fences, 0, sizeof(compositor_data.vk_fences));
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memset(compositor_data.vk_command_buffers, 0, sizeof(compositor_data.vk_command_buffers));
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}
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static void compositor_data_set_d3d12_device(ID3D12DXVKInteropDevice *d3d12_device, ID3D12CommandQueue *d3d12_queue, const w_VRVulkanTextureData_t *vkdata)
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{
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const WCHAR winevulkan_dll[] = L"winevulkan.dll";
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HMODULE winevulkan = NULL;
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PFN_vkGetDeviceProcAddr p_vkGetDeviceProcAddr = NULL;
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VkCommandPoolCreateInfo create_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
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.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
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.pNext = NULL,
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.queueFamilyIndex = vkdata->m_nQueueFamilyIndex,
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};
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VkCommandBufferAllocateInfo allocate_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
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.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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.commandBufferCount = ARRAY_SIZE(compositor_data.vk_command_buffers),
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};
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if (compositor_data.d3d12_device == d3d12_device)
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{
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if (compositor_data.d3d12_queue != d3d12_queue)
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{
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IUnknown_Release(compositor_data.d3d12_queue);
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compositor_data.d3d12_queue = d3d12_queue;
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IUnknown_AddRef(d3d12_queue);
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compositor_data.vk_queue = vkdata->m_pQueue;
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}
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return;
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}
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free_compositor_data_d3d12_device();
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compositor_data.d3d12_device = d3d12_device;
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compositor_data.d3d12_queue = d3d12_queue;
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IUnknown_AddRef(compositor_data.d3d12_device);
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IUnknown_AddRef(compositor_data.d3d12_queue);
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compositor_data.vk_device = vkdata->m_pDevice;
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compositor_data.vk_queue = vkdata->m_pQueue;
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winevulkan = LoadLibraryW(winevulkan_dll);
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p_vkGetDeviceProcAddr = (void *)GetProcAddress(winevulkan, "vkGetDeviceProcAddr");
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#define X(proc) compositor_data.p_##proc = (void *)p_vkGetDeviceProcAddr(compositor_data.vk_device, #proc);
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VK_PROCS
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#undef X
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compositor_data.p_vkCreateCommandPool(compositor_data.vk_device, &create_info, NULL, &compositor_data.vk_command_pool);
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allocate_info.commandPool = compositor_data.vk_command_pool;
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compositor_data.p_vkAllocateCommandBuffers(compositor_data.vk_device, &allocate_info, compositor_data.vk_command_buffers);
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}
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static void transition_image_layout(VkImage image, const VkImageSubresourceRange *subres, VkImageLayout from_layout, VkImageLayout to_layout)
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{
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VkCommandBufferBeginInfo begin_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
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};
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VkImageMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.oldLayout = from_layout,
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.newLayout = to_layout,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image,
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.subresourceRange = *subres,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
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};
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VkCommandBuffer command_buffer = compositor_data.vk_command_buffers[compositor_data.command_buffer_index];
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VkFence *fence = &compositor_data.vk_fences[compositor_data.command_buffer_index];
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VkSubmitInfo submit_info = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.commandBufferCount = 1,
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.pCommandBuffers = &command_buffer,
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};
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if (from_layout == to_layout) return;
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if (*fence == VK_NULL_HANDLE)
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{
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VkFenceCreateInfo create_info = {
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.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
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.pNext = NULL,
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.flags = 0
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};
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if (compositor_data.p_vkCreateFence(compositor_data.vk_device, &create_info, NULL, fence) != VK_SUCCESS)
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{
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ERR("Cannot create fence\n");
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return;
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}
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}
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else if (compositor_data.p_vkWaitForFences(compositor_data.vk_device, 1, fence, VK_FALSE, 1000000000) != VK_SUCCESS)
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{
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ERR("Failed to wait for fence\n");
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return;
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}
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compositor_data.p_vkResetFences(compositor_data.vk_device, 1, fence);
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compositor_data.p_vkBeginCommandBuffer(command_buffer, &begin_info);
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compositor_data.p_vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
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0, 0, NULL, 0, NULL, 1, &barrier);
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compositor_data.p_vkEndCommandBuffer(command_buffer);
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compositor_data.p_vkQueueSubmit(compositor_data.vk_queue, 1, &submit_info, *fence);
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compositor_data.command_buffer_index = (compositor_data.command_buffer_index + 1) % ARRAY_SIZE(compositor_data.vk_command_buffers);
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}
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static const w_Texture_t *load_compositor_texture_d3d12( uint32_t eye, const w_Texture_t *texture, uint32_t *flags,
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struct submit_state *state, uint32_t array_index )
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{
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static const uint32_t supported_flags = Submit_LensDistortionAlreadyApplied | Submit_FrameDiscontinuty |
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Submit_TextureWithPose;
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HRESULT hr;
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w_VRVulkanTextureData_t vkdata;
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VkImageCreateInfo image_info;
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ID3D12Resource *resource_iface;
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ID3D12CommandQueue *queue_iface;
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w_D3D12TextureData_t *texture_data = texture->handle;
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TRACE( "texture = %p\n", texture );
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if (!(resource_iface = texture_data->m_pResource) || !(queue_iface = texture_data->m_pCommandQueue))
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{
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WARN( "Invalid D3D12 texture %p.\n", texture );
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return texture;
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}
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hr = queue_iface->lpVtbl->GetDevice( queue_iface, &IID_ID3D12DXVKInteropDevice, (void **)&state->d3d12_device );
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if (FAILED(hr))
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{
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WARN( "Failed to get vkd3d-proton device.\n" );
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return texture;
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}
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state->texture.texture = vrclient_translate_texture_d3d12( texture, &vkdata, state->d3d12_device, resource_iface, queue_iface, &state->image_layout,
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&image_info );
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state->vkdata.m_nImage = vkdata.m_nImage;
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state->vkdata.m_pDevice = vkdata.m_pDevice;
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state->vkdata.m_pPhysicalDevice = vkdata.m_pPhysicalDevice;
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state->vkdata.m_pInstance = vkdata.m_pInstance;
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state->vkdata.m_pQueue = vkdata.m_pQueue;
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state->vkdata.m_nQueueFamilyIndex = vkdata.m_nQueueFamilyIndex;
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state->vkdata.m_nWidth = vkdata.m_nWidth;
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state->vkdata.m_nHeight = vkdata.m_nHeight;
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state->vkdata.m_nFormat = vkdata.m_nFormat;
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state->vkdata.m_nSampleCount = vkdata.m_nSampleCount;
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state->texture.texture.handle = &state->vkdata;
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if (*flags & Submit_TextureWithDepth)
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{
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WARN( "Ignoring depth.\n" );
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*flags &= ~Submit_TextureWithDepth;
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}
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if (*flags & Submit_TextureWithPose)
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((w_VRTextureWithPose_t *)&state->texture.texture)->mDeviceToAbsoluteTracking =
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((w_VRTextureWithPose_t*)texture)->mDeviceToAbsoluteTracking;
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if (*flags & ~supported_flags) FIXME( "Unhandled flags %#x.\n", *flags );
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state->d3d12_queue = queue_iface;
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compositor_data_set_d3d12_device(state->d3d12_device, state->d3d12_queue, &vkdata);
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IUnknown_Release(state->d3d12_device);
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if (image_info.arrayLayers > 1 || array_index != ~0u)
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{
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TRACE( "arrayLayers %u.\n", image_info.arrayLayers );
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state->vkdata.m_unArrayIndex = array_index != ~0u ? array_index : eye;
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state->vkdata.m_unArraySize = image_info.arrayLayers;
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*flags = *flags | Submit_VulkanTextureWithArrayData;
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}
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state->subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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state->subresources.baseMipLevel = 0;
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state->subresources.levelCount = image_info.mipLevels;
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state->subresources.baseArrayLayer = 0;
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state->subresources.layerCount = image_info.arrayLayers;
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state->d3d12_device->lpVtbl->LockCommandQueue( state->d3d12_device, queue_iface );
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transition_image_layout((VkImage)state->vkdata.m_nImage, &state->subresources, state->image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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return &state->texture.texture;
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}
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static void free_compositor_texture_d3d12( struct submit_state *state )
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{
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if (!state->d3d12_device) return;
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transition_image_layout((VkImage)state->vkdata.m_nImage, &state->subresources, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, state->image_layout);
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state->d3d12_device->lpVtbl->UnlockCommandQueue( state->d3d12_device, state->d3d12_queue );
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}
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static const w_Texture_t *load_compositor_texture( uint32_t eye, const w_Texture_t *texture, uint32_t *flags,
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struct submit_state *state, uint32_t array_index )
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{
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switch (texture->eType)
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{
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case TextureType_DirectX:
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return load_compositor_texture_dxvk( eye, texture, flags, state, array_index );
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case TextureType_DirectX12:
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return load_compositor_texture_d3d12( eye, texture, flags, state, array_index );
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default: return texture;
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}
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}
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static void free_compositor_texture( uint32_t type, struct submit_state *state )
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{
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if (type == TextureType_DirectX) free_compositor_texture_dxvk( state );
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else if (type == TextureType_DirectX12) free_compositor_texture_d3d12( state );
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}
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struct set_skybox_override_state
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{
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w_Texture_t textures[6];
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w_VRVulkanTextureData_t vkdata[6];
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};
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static const w_Texture_t *set_skybox_override_d3d11_init( const w_Texture_t *textures, uint32_t count, struct set_skybox_override_state *state )
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{
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IDXGIVkInteropSurface *dxvk_surface;
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unsigned int i;
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for (i = 0; i < count; ++i)
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{
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const w_Texture_t *texture = &textures[i];
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VkImageSubresourceRange subresources;
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IDXGIVkInteropDevice *dxvk_device;
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VkImageCreateInfo image_info;
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VkImageLayout image_layout;
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IUnknown *texture_iface;
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if (!texture->handle)
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{
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ERR( "No D3D11 texture %p.\n", texture );
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return textures;
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}
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if (textures[i].eType != TextureType_DirectX)
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{
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FIXME( "Mixing texture types is not supported.\n" );
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return textures;
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}
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texture_iface = texture->handle;
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if (FAILED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
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(void **)&dxvk_surface )))
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{
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FIXME( "Unsupported d3d11 texture %p, i %u.\n", texture, i );
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return textures;
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}
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state->textures[i] = vrclient_translate_texture_dxvk( texture, &state->vkdata[i], dxvk_surface,
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&dxvk_device, &image_layout, &image_info );
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if (compositor_data.dxvk_device && dxvk_device != compositor_data.dxvk_device)
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{
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ERR( "Invalid dxvk_device %p, previous %p.\n", dxvk_device, compositor_data.dxvk_device );
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dxvk_surface->lpVtbl->Release( dxvk_surface );
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dxvk_device->lpVtbl->Release( dxvk_device );
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return textures;
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}
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compositor_data.dxvk_device = dxvk_device;
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|
|
|
subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
subresources.baseMipLevel = 0;
|
|
subresources.levelCount = image_info.mipLevels;
|
|
subresources.baseArrayLayer = 0;
|
|
subresources.layerCount = image_info.arrayLayers;
|
|
|
|
dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources, image_layout,
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
|
|
|
|
dxvk_surface->lpVtbl->Release( dxvk_surface );
|
|
dxvk_device->lpVtbl->Release( dxvk_device );
|
|
}
|
|
|
|
compositor_data.dxvk_device->lpVtbl->FlushRenderingCommands( compositor_data.dxvk_device );
|
|
compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
|
|
|
|
return state->textures;
|
|
}
|
|
|
|
static const w_Texture_t *set_skybox_override_init( const w_Texture_t *textures, uint32_t count, struct set_skybox_override_state *state )
|
|
{
|
|
if (!count || count > 6)
|
|
{
|
|
WARN( "Invalid texture count %u.\n", count );
|
|
return textures;
|
|
}
|
|
|
|
if (textures[0].eType == TextureType_DirectX)
|
|
return set_skybox_override_d3d11_init( textures, count, state );
|
|
|
|
if (textures[0].eType != TextureType_Vulkan)
|
|
FIXME( "Conversion for type %u is not supported.\n", textures[0].eType );
|
|
return textures;
|
|
}
|
|
|
|
static void set_skybox_override_done( const w_Texture_t *textures, uint32_t count )
|
|
{
|
|
if (!count || count > 6) return;
|
|
while (count--) if (!textures[count].handle || textures[count].eType != TextureType_DirectX) return;
|
|
compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
|
|
}
|
|
|
|
static void post_present_handoff_init( void *linux_side, unsigned int version )
|
|
{
|
|
/* I sure hope no application will submit both D3D11 and D3D12 textures... */
|
|
if (compositor_data.dxvk_device)
|
|
compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
|
|
if (compositor_data.d3d12_device)
|
|
compositor_data.d3d12_device->lpVtbl->LockCommandQueue( compositor_data.d3d12_device, compositor_data.d3d12_queue );
|
|
}
|
|
|
|
static void post_present_handoff_done(void)
|
|
{
|
|
compositor_data.handoff_called = TRUE;
|
|
if (compositor_data.dxvk_device)
|
|
compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
|
|
if (compositor_data.d3d12_device)
|
|
compositor_data.d3d12_device->lpVtbl->UnlockCommandQueue( compositor_data.d3d12_device, compositor_data.d3d12_queue );
|
|
}
|
|
|
|
static void wait_get_poses_init( void *linux_side )
|
|
{
|
|
if (compositor_data.dxvk_device)
|
|
compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
|
|
if (compositor_data.d3d12_device)
|
|
compositor_data.d3d12_device->lpVtbl->LockCommandQueue( compositor_data.d3d12_device, compositor_data.d3d12_queue );
|
|
}
|
|
|
|
static void wait_get_poses_done( void *linux_side )
|
|
{
|
|
if (compositor_data.dxvk_device)
|
|
compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
|
|
if (compositor_data.d3d12_device)
|
|
compositor_data.d3d12_device->lpVtbl->UnlockCommandQueue( compositor_data.d3d12_device, compositor_data.d3d12_queue );
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_009_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_009_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_009_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_009_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_009_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 9 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_009_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_009_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_009_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_009_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_010_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_010_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_010_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_010_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_010_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 10 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_010_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_010_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_010_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_010_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_011_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_011_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_011_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_011_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_011_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 11 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_011_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_011_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_011_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_011_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_012_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_012_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_012_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_012_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_012_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 12 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_012_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_012_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_012_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_012_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_013_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_013_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_013_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_013_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_013_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 13 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_013_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_013_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_013_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_013_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_014_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_014_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_014_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_014_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_014_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 14 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_014_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_014_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_014_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_014_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_015_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_015_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_015_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_015_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_015_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 15 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_015_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_015_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_015_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_015_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_016_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_016_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_016_WaitGetPoses, ¶ms );
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_016_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_016_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_016_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_016_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_016_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 16 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_016_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_016_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_016_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_016_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_017_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_017_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_017_WaitGetPoses, ¶ms );
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_017_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_017_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_017_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_017_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_017_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 17 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_017_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_017_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_017_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_017_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_018_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_018_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_018_WaitGetPoses, ¶ms );
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_018_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_018_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_018_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_018_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_018_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 18 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_018_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_018_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_018_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_018_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_019_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_019_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_019_WaitGetPoses, ¶ms );
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_019_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_019_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_019_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_019_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_019_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 19 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_019_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_019_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_019_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_019_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_020_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_020_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_020_WaitGetPoses, ¶ms );
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_020_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_020_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_020_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_020_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_020_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 20 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_020_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_020_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_020_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_020_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_021_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_021_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_021_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
|
|
* if explicit timing mode is set. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_PostPresentHandoff, ¶ms );
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_WaitGetPoses, ¶ms );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_021_SubmitExplicitTimingData_params params = {.linux_side = _this->u_iface};
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_SubmitExplicitTimingData, ¶ms );
|
|
}
|
|
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_021_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_021_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_021_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_021_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 21 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_021_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.bExplicitTimingMode = TRUE,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_021_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_021_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_022_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_022_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_022_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
|
|
* if explicit timing mode is set. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_PostPresentHandoff, ¶ms );
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_WaitGetPoses, ¶ms );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_022_SubmitExplicitTimingData_params params = {.linux_side = _this->u_iface};
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_SubmitExplicitTimingData, ¶ms );
|
|
}
|
|
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_022_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_022_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_022_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_022_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 22 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_022_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eTimingMode = VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_022_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_022_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_024_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_024_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_024_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
|
|
* if explicit timing mode is set. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_PostPresentHandoff, ¶ms );
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_WaitGetPoses, ¶ms );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_024_SubmitExplicitTimingData_params params = {.linux_side = _this->u_iface};
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_SubmitExplicitTimingData, ¶ms );
|
|
}
|
|
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_024_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_024_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_024_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_024_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 24 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_024_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eTimingMode = VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_024_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_024_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_026_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_026_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_026_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
|
|
* if explicit timing mode is set. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_PostPresentHandoff, ¶ms );
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_WaitGetPoses, ¶ms );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_026_SubmitExplicitTimingData_params params = {.linux_side = _this->u_iface};
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_SubmitExplicitTimingData, ¶ms );
|
|
}
|
|
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_026_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_026_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_026_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_026_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 26 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_026_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eTimingMode = VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_026_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_026_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_027_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_027_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_027_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
|
|
* if explicit timing mode is set. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_PostPresentHandoff, ¶ms );
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_WaitGetPoses, ¶ms );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_027_SubmitExplicitTimingData_params params = {.linux_side = _this->u_iface};
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_SubmitExplicitTimingData, ¶ms );
|
|
}
|
|
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_027_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_027_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_027_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_027_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 27 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_027_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eTimingMode = VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_027_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_027_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_028_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_028_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_028_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
|
|
* if explicit timing mode is set. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_PostPresentHandoff, ¶ms );
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_WaitGetPoses, ¶ms );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_028_SubmitExplicitTimingData_params params = {.linux_side = _this->u_iface};
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_SubmitExplicitTimingData, ¶ms );
|
|
}
|
|
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_028_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_028_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_Submit, ¶ms );
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_028_SubmitWithArrayIndex( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture, uint32_t unTextureArrayIndex,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
uint32_t ret;
|
|
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), unTextureArrayIndex %u, pBounds %p, nSubmitFlags %#x\n",
|
|
_this, eEye, pTexture, pTexture->eType, unTextureArrayIndex, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_028_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, unTextureArrayIndex );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_Submit, ¶ms );
|
|
ret = params._ret;
|
|
}
|
|
else if (pTexture->eType == TextureType_DirectX12)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_028_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
|
|
params.pTexture = load_compositor_texture_d3d12( eEye, pTexture, ¶ms.nSubmitFlags, &state, unTextureArrayIndex );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_Submit, ¶ms );
|
|
ret = params._ret;
|
|
}
|
|
else
|
|
{
|
|
struct IVRCompositor_IVRCompositor_028_SubmitWithArrayIndex_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.unTextureArrayIndex = unTextureArrayIndex,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_SubmitWithArrayIndex, ¶ms );
|
|
ret = params._ret;
|
|
}
|
|
free_compositor_texture( pTexture->eType, &state );
|
|
return ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_028_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_028_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 28 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_028_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eTimingMode = VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_028_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_028_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|