2025-04-24 18:03:44 +03:00

913 lines
26 KiB
C

/*
* Copyright (c) 2015, 2019, 2020, 2021, 2022 Valve Corporation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* This is a stub steam.exe implementation for use inside Proton. It provides
* a small subset of the actual Steam functionality for games that expect
* Windows version of Steam running. */
#include <stddef.h>
#include <stdarg.h>
#include <wchar.h>
#include <wctype.h>
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include <windows.h>
#include <winsvc.h>
#include <winternl.h>
#include <shellapi.h>
#include <shlwapi.h>
#include <string.h>
#include <stdio.h>
#include <limits.h>
#include <stdbool.h>
#include "wine/debug.h"
#include <msi.h>
WINE_DEFAULT_DEBUG_CHANNEL(steam);
static bool env_nonzero(const char *env)
{
const char *v = getenv(env);
return v != NULL && *v && v[0] != '0';
}
static void set_active_process_pid(void)
{
DWORD pid = GetCurrentProcessId();
RegSetKeyValueW( HKEY_CURRENT_USER, L"Software\\Valve\\Steam\\ActiveProcess", L"pid",
REG_DWORD, &pid, sizeof(pid) );
}
static DWORD WINAPI create_steam_window(void *arg)
{
static WNDCLASSEXW wndclass = { sizeof(WNDCLASSEXW) };
MSG msg;
wndclass.lpfnWndProc = DefWindowProcW;
wndclass.lpszClassName = L"vguiPopupWindow";
RegisterClassExW(&wndclass);
CreateWindowW( wndclass.lpszClassName, L"Steam", WS_POPUP, 40, 40, 400, 300, NULL, NULL, NULL, NULL );
while (GetMessageW(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
return 0;
}
static void write_file( const WCHAR *filename, const char *data, size_t len )
{
DWORD written;
HANDLE file;
file = CreateFileW( filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
if (file == INVALID_HANDLE_VALUE) ERR( "Could not open %s.\n", debugstr_w(filename) );
else
{
if (!WriteFile( file, data, len, &written, NULL )) ERR( "Could not write to %s.\n", debugstr_w(filename) );
CloseHandle( file );
}
}
static char *escape_path_unix_to_dos( const char *path )
{
WCHAR *dos, *tmp = NULL, *src, *dst;
char *escaped = NULL;
UINT len;
if (!(dos = wine_get_dos_file_name( path )) || !(len = wcslen( dos ))) goto done;
if (!(tmp = malloc( (len * 2 + 1) * sizeof(*tmp) ))) goto done;
for (src = dos, dst = tmp; *src; src++, dst++) if ((*dst = *src) == '\\') *++dst = '\\';
if (!(len = WideCharToMultiByte( CP_UTF8, 0, tmp, (dst - tmp), NULL, 0, NULL, NULL ))) goto done;
if ((escaped = malloc( len ))) WideCharToMultiByte( CP_UTF8, 0, tmp, (dst - tmp), escaped, len, NULL, NULL );
done:
free( dos );
free( tmp );
return escaped;
}
size_t strappend( char **buf, size_t *len, size_t pos, const char *fmt, ... )
{
size_t size;
va_list ap;
char *ptr;
int n;
if (*buf)
{
size = *len;
ptr = *buf;
}
else
{
size = 100;
ptr = malloc( size );
}
for (;;)
{
va_start( ap, fmt );
n = vsnprintf( ptr + pos, size - pos, fmt, ap );
va_end( ap );
if (n == -1) size *= 2;
else if (pos + (size_t)n >= size) size = pos + n + 1;
else break;
ptr = realloc( ptr, size );
}
*len = size;
*buf = ptr;
return n;
}
static void setup_vr_registry(void)
{
BOOL (CDECL *init)(void);
HMODULE vrclient;
#ifdef _WIN64
if (!(vrclient = LoadLibraryW( L"vrclient_x64" )))
#else
if (!(vrclient = LoadLibraryW( L"vrclient" )))
#endif
{
ERR( "Failed to load vrclient module, skipping initialization\n" );
return;
}
if ((init = (void *)GetProcAddress( vrclient, "vrclient_init_registry" ))) init();
else ERR( "Failed to find vrclient_init_registry export\n" );
TRACE( "Queued VR info initialization.\n" );
FreeLibrary(vrclient);
}
static void setup_steam_registry(void)
{
BOOL (CDECL *init)(void);
HMODULE steamclient;
if (!(steamclient = LoadLibraryW( L"lsteamclient" )))
{
ERR( "Failed to load lsteamclient module, skipping initialization\n" );
return;
}
if ((init = (void *)GetProcAddress( steamclient, "steamclient_init_registry" ))) init();
else ERR( "Failed to find steamclient_init_registry export\n" );
FreeLibrary( steamclient );
}
static WCHAR *strchrW(WCHAR *h, WCHAR n)
{
do
{
if(*h == n)
return h;
} while (*h++);
return NULL;
}
int strncmpW(const WCHAR *l, const WCHAR *r, int n)
{
if(n <= 0)
return 0;
while(--n > 0 && *l && *l == *r){
l++;
r++;
}
return *l - *r;
}
static WCHAR *find_quote(WCHAR *str)
{
WCHAR *end = strchrW(str, '"'), *ch;
int odd;
while (end)
{
odd = 0;
ch = end - 1;
while (ch >= str && *ch == '\\')
{
odd = !odd;
--ch;
}
if (!odd)
return end;
end = strchrW(end + 1, '"');
}
return NULL;
}
static BOOL WINAPI console_ctrl_handler(DWORD dwCtrlType)
{
return TRUE;
}
static BOOL streq_niw(const WCHAR *l, const WCHAR *r, size_t len)
{
while(len > 0){
if(towlower(*l) != towlower(*r))
return FALSE;
++l; ++r; --len;
}
return TRUE;
}
static WCHAR* get_end_of_excutable_name(WCHAR *cmdline)
{
BOOL quoted = FALSE;
WCHAR *executable_name_end = cmdline;
/* find the end of the first arg...*/
while (*executable_name_end != '\0' &&
(*executable_name_end != ' ' || quoted))
{
quoted ^= *executable_name_end == '"';
executable_name_end++;
}
return executable_name_end;
}
static BOOL should_use_shell_execute(WCHAR *cmdline)
{
BOOL use_shell_execute = TRUE;
const WCHAR *executable_name_end = get_end_of_excutable_name(cmdline);
/* if the executable is quoted backtrack a bit */
if (*(executable_name_end - 1) == '"')
--executable_name_end;
/* backtrack to before the end of the arg
* and check if we end in .exe or not
* and determine whether to use ShellExecute
* based on that */
executable_name_end -= strlen(".exe");
if (executable_name_end >= cmdline)
{
if (streq_niw( executable_name_end, L".exe", 4 )) use_shell_execute = FALSE;
}
return use_shell_execute;
}
static HANDLE run_process(BOOL *should_await, BOOL game_process)
{
WCHAR *cmdline = GetCommandLineW();
STARTUPINFOW si = { sizeof(si) };
PROCESS_INFORMATION pi;
DWORD flags = CREATE_UNICODE_ENVIRONMENT;
BOOL use_shell_execute = TRUE, link2ea = FALSE;
BOOL hide_window;
/* skip argv[0] */
if (*cmdline == '"')
{
cmdline = find_quote(cmdline + 1);
if (cmdline) cmdline++;
}
else
{
cmdline = strchrW(cmdline, ' ');
}
if (!cmdline)
{
WINE_ERR("Invalid command\n");
return INVALID_HANDLE_VALUE;
}
while (*cmdline == ' ') cmdline++;
/* convert absolute unix path to dos */
if (cmdline[0] == '/' ||
(cmdline[0] == '"' && cmdline[1] == '/'))
{
WCHAR *scratchW;
char *scratchA;
WCHAR *start, *end, *dos, *remainder, *new_cmdline;
size_t argv0_len;
int r;
DWORD_PTR console;
SHFILEINFOW sfi;
static const WCHAR dquoteW[] = {'"',0};
WINE_TRACE("Converting unix command: %s\n", wine_dbgstr_w(cmdline));
if (cmdline[0] == '"')
{
start = cmdline + 1;
end = find_quote(start);
if (!end)
{
WINE_ERR("Unmatched quote? %s\n", wine_dbgstr_w(cmdline));
goto run;
}
remainder = end + 1;
}
else
{
start = cmdline;
end = strchrW(start, ' ');
if (!end)
end = strchrW(start, '\0');
remainder = end;
}
argv0_len = end - start;
scratchW = malloc((argv0_len + 1) * sizeof(WCHAR));
memcpy(scratchW, start, argv0_len * sizeof(WCHAR));
scratchW[argv0_len] = '\0';
r = WideCharToMultiByte(CP_UNIXCP, 0, scratchW, -1,
NULL, 0, NULL, NULL);
if (!r)
{
WINE_ERR("Char conversion size failed?\n");
goto run;
}
scratchA = malloc(r);
r = WideCharToMultiByte(CP_UNIXCP, 0, scratchW, -1,
scratchA, r, NULL, NULL);
if (!r)
{
WINE_ERR("Char conversion failed?\n");
goto run;
}
dos = wine_get_dos_file_name(scratchA);
CoInitialize(NULL);
console = SHGetFileInfoW(dos, 0, &sfi, sizeof(sfi), SHGFI_EXETYPE);
if (console)
{
if (!HIWORD(console))
flags |= CREATE_NEW_CONSOLE;
}
new_cmdline = malloc((wcslen(dos) + 3 + wcslen(remainder) + 1) * sizeof(WCHAR));
wcscpy(new_cmdline, dquoteW);
wcscat(new_cmdline, dos);
wcscat(new_cmdline, dquoteW);
wcscat(new_cmdline, remainder);
cmdline = new_cmdline;
}
run:
WINE_TRACE("Running command %s\n", wine_dbgstr_w(cmdline));
SetConsoleCtrlHandler( console_ctrl_handler, TRUE );
use_shell_execute = should_use_shell_execute(cmdline);
if (use_shell_execute && wcslen( cmdline ) > 10 && !memcmp( cmdline, L"link2ea://", 10 * sizeof(WCHAR) ))
{
HDESK desktop = GetThreadDesktop(GetCurrentThreadId());
DWORD is_unavailable, type, size;
SC_HANDLE manager, service;
SERVICE_STATUS status;
DWORD timeout = 3000;
HKEY eakey;
BOOL ret;
link2ea = TRUE;
if (!SetUserObjectInformationA(desktop, 1000, &timeout, sizeof(timeout)))
WINE_ERR("Failed to set desktop timeout, err %lu.\n", GetLastError());
if (!RegOpenKeyExW( HKEY_LOCAL_MACHINE, L"Software\\Electronic Arts\\EA Desktop", 0, KEY_ALL_ACCESS, &eakey ))
{
size = sizeof(is_unavailable);
if (!RegQueryValueExW( eakey, L"IsUnavailable", NULL, &type, (BYTE *)&is_unavailable, &size ) &&
type == REG_DWORD && is_unavailable)
{
WINE_ERR("EA Desktop\\IsUnavailable is set, clearing.\n");
is_unavailable = 0;
RegSetValueExW( eakey, L"IsUnavailable", 0, REG_DWORD, (BYTE *)&is_unavailable,
sizeof(is_unavailable) );
}
RegCloseKey(eakey);
}
if ((manager = OpenSCManagerW( NULL, SERVICES_ACTIVE_DATABASEW, SERVICE_QUERY_STATUS )))
{
if ((service = OpenServiceW( manager, L"EABackgroundService", SERVICE_QUERY_STATUS )))
{
if (QueryServiceStatus(service, &status))
{
TRACE("dwCurrentState %#lx.\n", status.dwCurrentState);
if (status.dwCurrentState == SERVICE_STOP_PENDING || status.dwCurrentState == SERVICE_STOPPED)
{
ret = DeleteFileW( L"C:\\ProgramData\\EA Desktop\\backgroundservice.ini" );
WARN("Tried to delete backgroundservice.ini, ret %d, error %lu.\n", ret, GetLastError());
}
}
else ERR("Could not query service status, error %lu.\n", GetLastError());
CloseServiceHandle(service);
}
else TRACE("Could not open EABackgroundService, error %lu.\n", GetLastError());
CloseServiceHandle(manager);
}
else ERR("Could not open service manager, error %lu.\n", GetLastError());
}
hide_window = env_nonzero("PROTON_HIDE_PROCESS_WINDOW");
/* only await the process finishing if we launch a process directly...
* Steam simply calls ShellExecuteA with the same parameters.
* this avoids the edge case where we could ShellExecute and
* then that process ends up ShellExecuting something as a throw away */
*should_await = !use_shell_execute;
WINE_TRACE("Executing via %s\n",
wine_dbgstr_a(use_shell_execute ? "ShellExecuteW" : "CreateProcessW"));
if (use_shell_execute)
{
WCHAR *param = NULL;
WCHAR *executable_name_end = get_end_of_excutable_name(cmdline);
static const WCHAR verb[] = { 'o', 'p', 'e', 'n', 0 };
INT_PTR ret;
if (*executable_name_end != '\0')
{
*executable_name_end = '\0';
param = executable_name_end+1;
}
if ((ret = (INT_PTR)ShellExecuteW(NULL, verb, cmdline, param, NULL, hide_window ? SW_HIDE : SW_SHOWNORMAL)) < 32)
{
WINE_ERR("Failed to execute %s, ret %Iu.\n", wine_dbgstr_w(cmdline), ret);
if (game_process && ret == SE_ERR_NOASSOC && link2ea)
{
/* Try to uninstall EA desktop so it is set up from prerequisites on the next run. */
UINT ret = MsiConfigureProductExW( L"{C2622085-ABD2-49E5-8AB9-D3D6A642C091}", 0,
INSTALLSTATE_DEFAULT, L"REMOVE=ALL" );
WINE_TRACE("MsiConfigureProductExW ret %u.\n", ret);
/* If uninstall failed this should trigger interactive repair window on the EA setup run. */
RegDeleteTreeW( HKEY_LOCAL_MACHINE, L"Software\\Classes\\link2ea" );
RegDeleteTreeW( HKEY_LOCAL_MACHINE, L"Software\\Electronic Arts\\EA Desktop" );
RegDeleteTreeW( HKEY_LOCAL_MACHINE, L"Software\\Electronic Arts\\EA Core" );
}
}
return INVALID_HANDLE_VALUE;
}
else
{
if (hide_window)
{
si.dwFlags |= STARTF_USESHOWWINDOW;
si.wShowWindow = SW_HIDE;
}
if (!CreateProcessW(NULL, cmdline, NULL, NULL, FALSE, flags, NULL, NULL, &si, &pi))
{
WINE_ERR("Failed to create process %s: %lu\n", wine_dbgstr_w(cmdline), GetLastError());
return INVALID_HANDLE_VALUE;
}
CloseHandle(pi.hThread);
return pi.hProcess;
}
}
/* Forward stub steam.exe commands to the native steam client */
static BOOL steam_command_handler(int argc, char *argv[])
{
typedef NTSTATUS (WINAPI *__WINE_UNIX_SPAWNVP)(char *const argv[], int wait);
static __WINE_UNIX_SPAWNVP p__wine_unix_spawnvp;
NTSTATUS status = STATUS_UNSUCCESSFUL;
BOOL restart_self = FALSE;
char **unix_argv;
HMODULE module;
const char *sgi;
int i, j;
static char *unix_steam[] =
{
(char *)"steam-runtime-steam-remote",
(char *)"steam",
NULL,
};
/* If there are command line options, only forward steam:// and options start with - */
if (argc > 1 && StrStrIA(argv[1], "steam://") != argv[1] && argv[1][0] != '-')
return FALSE;
if (argc > 2 && !strcmp(argv[1], "--") && (sgi = getenv("SteamGameId")))
{
char s[64];
snprintf(s, sizeof(s), "steam://launch/%s", sgi);
if (!(restart_self = !strcmp(argv[2], s)))
{
snprintf(s, sizeof(s), "steam://rungameid/%s", sgi);
restart_self = !strcmp(argv[2], s);
}
}
if (restart_self)
{
HANDLE event;
event = OpenEventW( SYNCHRONIZE, FALSE, L"PROTON_STEAM_EXE_RESTART_APP" );
if (event)
{
SetEvent(event);
CloseHandle(event);
WINE_TRACE("Signalled app restart.\n");
}
else
WINE_ERR("Restart event not found.\n");
return TRUE;
}
if (!p__wine_unix_spawnvp)
{
module = GetModuleHandleW( L"ntdll" );
p__wine_unix_spawnvp = (void *)GetProcAddress(module, "__wine_unix_spawnvp");
if (!p__wine_unix_spawnvp)
{
WINE_ERR("Failed to load __wine_unix_spawnvp().\n");
return FALSE;
}
}
if (!(unix_argv = malloc((argc + 1) * sizeof(*unix_argv))))
{
WINE_ERR("Out of memory.\n");
return FALSE;
}
for (i = 1; i < argc; ++i)
unix_argv[i] = argv[i];
unix_argv[argc] = NULL;
for (i = 0; i < ARRAY_SIZE(unix_steam); ++i)
{
unix_argv[0] = unix_steam[i];
WINE_TRACE("Trying");
for (j = 0; j < argc; ++j)
WINE_TRACE(" %s", wine_dbgstr_a(unix_argv[j]));
WINE_TRACE("\n");
status = p__wine_unix_spawnvp(unix_argv, TRUE);
if (status == STATUS_SUCCESS)
break;
}
free(unix_argv);
if (status == STATUS_SUCCESS)
{
WINE_TRACE("Forwarded command to native steam.\n");
}
else
{
WINE_ERR("Forwarding");
for (i = 0; i < argc; ++i)
WINE_ERR(" %s", wine_dbgstr_a(argv[i]));
WINE_ERR(" to native steam failed, status %#lx.\n", status);
}
return TRUE;
}
static void setup_steam_files(void)
{
const char *steam_install_path = getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH");
const char *steam_library_paths = getenv("STEAM_COMPAT_LIBRARY_PATHS");
const char *start, *end, *next;
size_t len = 0, pos = 0;
char *buf = NULL, *str;
unsigned int index = 0;
if (!CreateDirectoryW( L"C:\\Program Files (x86)\\Steam\\config", NULL ) && GetLastError() != ERROR_ALREADY_EXISTS)
{
WINE_ERR("Failed to create config directory, GetLastError() %lu.\n", GetLastError());
return;
}
if (!CreateDirectoryW( L"C:\\Program Files (x86)\\Steam\\steamapps", NULL ) && GetLastError() != ERROR_ALREADY_EXISTS)
{
WINE_ERR("Failed to create steamapps directory, GetLastError() %lu.\n", GetLastError());
return;
}
pos += strappend( &buf, &len, pos, "\"LibraryFolders\"\n{\n" );
TRACE( "steam_install_path %s.\n", debugstr_a(steam_install_path) );
if (steam_install_path)
{
if (!(str = escape_path_unix_to_dos( steam_install_path )))
ERR( "Could not convert %s to win path.\n", debugstr_a(steam_install_path) );
else
{
pos += strappend( &buf, &len, pos, "\t\"%u\"\n\t{\n\t\t\"path\"\t\t\"%s\"\n\t}\n", index, str );
free( str );
}
}
TRACE( "steam_library_paths %s.\n", debugstr_a(steam_library_paths) );
start = steam_library_paths;
while (start && *start)
{
char *path;
if (!(next = strchr( start, ':' ))) next = start + strlen( start );
end = next;
if (end != start && end[-1] == '/') --end;
while (end != start && end[-1] != '/') --end;
path = malloc( end - start + 1 );
lstrcpynA( path, start, end - start );
if (!(str = escape_path_unix_to_dos( path )))
ERR( "Could not convert %s to win path.\n", debugstr_a(path) );
else
{
pos += strappend( &buf, &len, pos, "\t\"%u\"\n\t{\n\t\t\"path\"\t\t\"%s\"\n\t}\n", index, str );
free( str );
}
free( path );
if (*next == ':') ++next;
start = next;
}
pos += strappend( &buf, &len, pos, "}\n" );
write_file( L"C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf", buf, len );
}
#ifndef DIRECTORY_QUERY
#define DIRECTORY_QUERY 0x0001
#endif
static HANDLE find_ack_event(void)
{
UNICODE_STRING str = RTL_CONSTANT_STRING( L"\\BaseNamedObjects\\Session\\1" );
DIRECTORY_BASIC_INFORMATION *di;
OBJECT_ATTRIBUTES attr;
HANDLE dir, ret = NULL;
ULONG context, size;
char buffer[1024];
NTSTATUS status;
di = (DIRECTORY_BASIC_INFORMATION *)buffer;
InitializeObjectAttributes(&attr, &str, 0, 0, NULL);
status = NtOpenDirectoryObject( &dir, DIRECTORY_QUERY, &attr );
if (status)
{
WINE_WARN( "Failed to open directory, status %#lx.\n", status );
return NULL;
}
status = NtQueryDirectoryObject(dir, di, sizeof(buffer), TRUE, TRUE, &context, &size);
while (!status)
{
if (!strncmpW( di->ObjectName.Buffer, L"STEAM_START_ACK_EVENT", 21 ))
{
WINE_TRACE("Found event %s.\n", wine_dbgstr_w(di->ObjectName.Buffer));
ret = OpenEventW(SYNCHRONIZE, FALSE, di->ObjectName.Buffer);
if (!ret)
WINE_WARN("Failed to create event, err %lu.\n", GetLastError());
break;
}
status = NtQueryDirectoryObject(dir, di, sizeof(buffer), TRUE, FALSE, &context, &size);
}
if (status && status != STATUS_NO_MORE_ENTRIES)
WINE_WARN("NtQueryDirectoryObject failed, status %#lx.\n", status);
WINE_TRACE("ret %p.\n", ret);
CloseHandle(dir);
return ret;
}
static DWORD WINAPI steam_drm_thread(void *arg)
{
HANDLE consume, produce;
HANDLE start_ack = NULL;
HANDLE child = arg;
DWORD pid;
LONG prev;
consume = CreateSemaphoreW( NULL, 0, 512, L"STEAM_DIPC_CONSUME" );
if (!consume)
{
WINE_ERR("Failed to create consume semaphore, err %lu.\n", GetLastError());
return -1;
}
produce = CreateSemaphoreW( NULL, 1, 512, L"SREAM_DIPC_PRODUCE" );
if (!produce)
{
CloseHandle(consume);
WINE_ERR("Failed to create produce semaphore, err %lu.\n", GetLastError());
return -1;
}
pid = GetProcessId(child);
WINE_TRACE("Child pid %04lx.\n", pid);
while (WaitForSingleObject(consume, INFINITE) == WAIT_OBJECT_0)
{
WINE_TRACE("Got event.\n");
if (!start_ack)
start_ack = find_ack_event();
if (start_ack)
SetEvent(start_ack);
ReleaseSemaphore(produce, 1, &prev);
WINE_TRACE("prev %ld.\n", prev);
}
return 0;
}
BOOL is_ptraced(void)
{
DWORD len;
int pid;
if (NtQueryInformationProcess( GetCurrentProcess(), 1100 /* ProcessWineUnixDebuggerPid */,
&pid, sizeof(pid), &len ))
return FALSE;
return !!pid;
}
int main(int argc, char *argv[])
{
HANDLE wait_handle = INVALID_HANDLE_VALUE;
HANDLE event2 = INVALID_HANDLE_VALUE;
HANDLE event = INVALID_HANDLE_VALUE;
HANDLE child = INVALID_HANDLE_VALUE;
BOOL game_process = FALSE;
DWORD rc = 0;
WINE_TRACE("\n");
if (steam_command_handler(argc, argv))
return 0;
if (getenv("SteamGameId"))
{
/* do setup only for game process */
event = CreateEventW( NULL, FALSE, FALSE, L"Steam3Master_SharedMemLock" );
/* For 2K Launcher. */
event2 = CreateEventW( NULL, FALSE, FALSE, L"Global\\Valve_SteamIPC_Class" );
CreateThread(NULL, 0, create_steam_window, NULL, 0, NULL);
set_active_process_pid();
setup_steam_registry();
setup_steam_files();
if (env_nonzero("PROTON_WAIT_ATTACH"))
{
unsigned int sleep_count = 0;
WINE_TRACE("PROTON_WAIT_ATTACH is set, waiting for debugger...\n");
while (!IsDebuggerPresent() && !is_ptraced())
{
Sleep(100);
++sleep_count;
if (sleep_count >= 10)
{
WINE_TRACE("still waiting for debugger...\n");
sleep_count = 0;
}
}
}
game_process = TRUE;
}
if (argc > 1)
{
BOOL should_await;
if (game_process)
setup_vr_registry();
child = run_process(&should_await, game_process);
if (should_await)
{
if (child == INVALID_HANDLE_VALUE)
return 1;
wait_handle = child;
}
if (game_process)
CreateThread(NULL, 0, steam_drm_thread, child, 0, NULL);
}
if (game_process)
NtSetInformationProcess( GetCurrentProcess(), 1000 /* ProcessWineMakeProcessSystem */,
&wait_handle, sizeof(HANDLE *) );
if(wait_handle != INVALID_HANDLE_VALUE)
{
HANDLE waits[2];
DWORD ret;
int wait_count;
waits[0] = wait_handle;
waits[1] = NULL;
wait_count = 1;
if (game_process)
{
if ((waits[1] = CreateEventW( NULL, FALSE, FALSE, L"PROTON_STEAM_EXE_RESTART_APP" )))
{
++wait_count;
}
else
{
ERR("Failed to create restart event, err %lu.\n", GetLastError());
}
}
FreeConsole();
while ((ret = WaitForMultipleObjects(wait_count, waits, FALSE, INFINITE) != WAIT_OBJECT_0))
{
BOOL should_await;
if (ret != WAIT_OBJECT_0 + 1)
{
WINE_ERR("Wait failed.\n");
break;
}
if (child != INVALID_HANDLE_VALUE)
{
if (WaitForSingleObject(child, 0) == WAIT_TIMEOUT)
{
WINE_ERR("Child is still running, not restarting.\n");
continue;
}
CloseHandle(child);
}
child = run_process(&should_await, game_process);
}
CloseHandle(waits[1]);
}
if (event != INVALID_HANDLE_VALUE)
CloseHandle(event);
if (event2 != INVALID_HANDLE_VALUE)
CloseHandle(event2);
if (child != INVALID_HANDLE_VALUE)
{
GetExitCodeProcess(child, &rc);
CloseHandle(child);
}
return rc;
}