mirror of
https://github.com/ValveSoftware/Proton.git
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ae89737911
Don't bother passing as SteamVR compositor ignores depth textures. Link: https://github.com/ValveSoftware/Proton/pull/7286
1361 lines
60 KiB
C
1361 lines
60 KiB
C
#include <stdarg.h>
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#include <stddef.h>
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#include "windef.h"
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#include "winbase.h"
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#define COBJMACROS
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#include "d3d11_4.h"
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#include "dxvk-interop.h"
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#include "vrclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
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struct submit_state
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{
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union
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{
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w_Texture_t texture;
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w_VRTextureWithPose_t texture_with_pose;
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} texture;
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w_VRVulkanTextureArrayData_t vkdata;
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VkImageLayout image_layout;
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VkImageSubresourceRange subresources;
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IDXGIVkInteropSurface *dxvk_surface;
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IDXGIVkInteropDevice *dxvk_device;
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};
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static const w_Texture_t *load_compositor_texture_dxvk( uint32_t eye, const w_Texture_t *texture, uint32_t *flags,
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struct submit_state *state )
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{
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static const uint32_t supported_flags = Submit_LensDistortionAlreadyApplied | Submit_FrameDiscontinuty |
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Submit_TextureWithPose;
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w_VRVulkanTextureData_t vkdata;
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VkImageCreateInfo image_info;
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IUnknown *texture_iface;
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TRACE( "texture = %p\n", texture );
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if (!(texture_iface = texture->handle))
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{
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WARN( "No D3D11 texture %p.\n", texture );
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return texture;
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}
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if (FAILED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
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(void **)&state->dxvk_surface )))
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{
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WARN( "Invalid D3D11 texture %p.\n", texture );
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return texture;
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}
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state->texture.texture = vrclient_translate_texture_dxvk( texture, &vkdata, state->dxvk_surface, &state->dxvk_device,
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&state->image_layout, &image_info );
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state->vkdata.m_nImage = vkdata.m_nImage;
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state->vkdata.m_pDevice = vkdata.m_pDevice;
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state->vkdata.m_pPhysicalDevice = vkdata.m_pPhysicalDevice;
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state->vkdata.m_pInstance = vkdata.m_pInstance;
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state->vkdata.m_pQueue = vkdata.m_pQueue;
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state->vkdata.m_nQueueFamilyIndex = vkdata.m_nQueueFamilyIndex;
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state->vkdata.m_nWidth = vkdata.m_nWidth;
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state->vkdata.m_nHeight = vkdata.m_nHeight;
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state->vkdata.m_nFormat = vkdata.m_nFormat;
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state->vkdata.m_nSampleCount = vkdata.m_nSampleCount;
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state->texture.texture.handle = &state->vkdata;
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if (*flags & Submit_TextureWithDepth)
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{
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WARN( "Ignoring depth.\n" );
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*flags &= ~Submit_TextureWithDepth;
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}
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if (*flags & Submit_TextureWithPose)
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((w_VRTextureWithPose_t *)&state->texture.texture)->mDeviceToAbsoluteTracking =
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((w_VRTextureWithPose_t*)texture)->mDeviceToAbsoluteTracking;
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compositor_data.dxvk_device = state->dxvk_device;
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if (*flags & ~supported_flags) FIXME( "Unhandled flags %#x.\n", *flags );
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if (image_info.arrayLayers > 1)
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{
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state->vkdata.m_unArrayIndex = eye;
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state->vkdata.m_unArraySize = image_info.arrayLayers;
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*flags = *flags | Submit_VulkanTextureWithArrayData;
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}
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state->subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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state->subresources.baseMipLevel = 0;
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state->subresources.levelCount = image_info.mipLevels;
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state->subresources.baseArrayLayer = 0;
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state->subresources.layerCount = image_info.arrayLayers;
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state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
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state->image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
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state->dxvk_device->lpVtbl->FlushRenderingCommands( state->dxvk_device );
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state->dxvk_device->lpVtbl->LockSubmissionQueue( state->dxvk_device );
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return &state->texture.texture;
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}
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static void free_compositor_texture_dxvk( struct submit_state *state )
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{
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if (!state->dxvk_device) return;
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state->dxvk_device->lpVtbl->ReleaseSubmissionQueue( state->dxvk_device );
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state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, state->image_layout );
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state->dxvk_device->lpVtbl->Release( state->dxvk_device );
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state->dxvk_surface->lpVtbl->Release( state->dxvk_surface );
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}
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struct set_skybox_override_state
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{
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w_Texture_t textures[6];
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w_VRVulkanTextureData_t vkdata[6];
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};
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static const w_Texture_t *set_skybox_override_d3d11_init( const w_Texture_t *textures, uint32_t count, struct set_skybox_override_state *state )
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{
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IDXGIVkInteropSurface *dxvk_surface;
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unsigned int i;
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for (i = 0; i < count; ++i)
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{
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const w_Texture_t *texture = &textures[i];
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VkImageSubresourceRange subresources;
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IDXGIVkInteropDevice *dxvk_device;
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VkImageCreateInfo image_info;
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VkImageLayout image_layout;
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IUnknown *texture_iface;
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if (!texture->handle)
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{
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ERR( "No D3D11 texture %p.\n", texture );
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return textures;
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}
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if (textures[i].eType != TextureType_DirectX)
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{
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FIXME( "Mixing texture types is not supported.\n" );
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return textures;
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}
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texture_iface = texture->handle;
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if (FAILED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
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(void **)&dxvk_surface )))
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{
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FIXME( "Unsupported d3d11 texture %p, i %u.\n", texture, i );
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return textures;
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}
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state->textures[i] = vrclient_translate_texture_dxvk( texture, &state->vkdata[i], dxvk_surface,
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&dxvk_device, &image_layout, &image_info );
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if (compositor_data.dxvk_device && dxvk_device != compositor_data.dxvk_device)
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{
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ERR( "Invalid dxvk_device %p, previous %p.\n", dxvk_device, compositor_data.dxvk_device );
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dxvk_surface->lpVtbl->Release( dxvk_surface );
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dxvk_device->lpVtbl->Release( dxvk_device );
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return textures;
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}
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compositor_data.dxvk_device = dxvk_device;
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subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresources.baseMipLevel = 0;
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subresources.levelCount = image_info.mipLevels;
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subresources.baseArrayLayer = 0;
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subresources.layerCount = image_info.arrayLayers;
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dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources, image_layout,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
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dxvk_surface->lpVtbl->Release( dxvk_surface );
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dxvk_device->lpVtbl->Release( dxvk_device );
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}
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compositor_data.dxvk_device->lpVtbl->FlushRenderingCommands( compositor_data.dxvk_device );
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compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
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return state->textures;
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}
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static const w_Texture_t *set_skybox_override_init( const w_Texture_t *textures, uint32_t count, struct set_skybox_override_state *state )
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{
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if (!count || count > 6)
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{
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WARN( "Invalid texture count %u.\n", count );
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return textures;
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}
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if (textures[0].eType == TextureType_DirectX)
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return set_skybox_override_d3d11_init( textures, count, state );
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FIXME( "Conversion for type %u is not supported.\n", textures[0].eType );
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return textures;
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}
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static void set_skybox_override_done( const w_Texture_t *textures, uint32_t count )
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{
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if (!count || count > 6) return;
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while (count--) if (!textures[count].handle || textures[count].eType != TextureType_DirectX) return;
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compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
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}
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static void post_present_handoff_init( void *linux_side, unsigned int version )
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{
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if (!compositor_data.dxvk_device) return;
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compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
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}
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static void post_present_handoff_done(void)
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{
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compositor_data.handoff_called = TRUE;
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if (!compositor_data.dxvk_device) return;
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compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
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}
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static void wait_get_poses_init( void *linux_side )
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{
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if (!compositor_data.dxvk_device) return;
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compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
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}
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static void wait_get_poses_done( void *linux_side )
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{
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if (!compositor_data.dxvk_device) return;
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compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
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}
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uint32_t __thiscall winIVRCompositor_IVRCompositor_009_Submit( struct w_steam_iface *_this,
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uint32_t eEye, const w_Texture_t *pTexture,
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const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
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{
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struct submit_state state = {0};
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struct IVRCompositor_IVRCompositor_009_Submit_params params =
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{
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.linux_side = _this->u_iface,
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.eEye = eEye,
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.pTexture = pTexture,
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.pBounds = pBounds,
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.nSubmitFlags = nSubmitFlags,
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};
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TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
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compositor_data.handoff_called = FALSE;
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if (pTexture->eType == TextureType_DirectX)
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params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_009_Submit, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
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return params._ret;
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}
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void __thiscall winIVRCompositor_IVRCompositor_009_PostPresentHandoff( struct w_steam_iface *_this )
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{
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struct IVRCompositor_IVRCompositor_009_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
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TRACE( "%p\n", _this );
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post_present_handoff_init( _this->u_iface, 9 );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_009_PostPresentHandoff, ¶ms );
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post_present_handoff_done();
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}
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uint32_t __thiscall winIVRCompositor_IVRCompositor_009_SetSkyboxOverride( struct w_steam_iface *_this,
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const w_Texture_t *pTextures, uint32_t unTextureCount )
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{
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struct set_skybox_override_state state = {0};
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struct IVRCompositor_IVRCompositor_009_SetSkyboxOverride_params params =
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{
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.linux_side = _this->u_iface,
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.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
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.unTextureCount = unTextureCount,
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};
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TRACE( "%p\n", _this );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_009_SetSkyboxOverride, ¶ms );
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set_skybox_override_done( pTextures, unTextureCount );
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return params._ret;
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}
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uint32_t __thiscall winIVRCompositor_IVRCompositor_010_Submit( struct w_steam_iface *_this,
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uint32_t eEye, const w_Texture_t *pTexture,
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const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
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{
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struct submit_state state = {0};
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struct IVRCompositor_IVRCompositor_010_Submit_params params =
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{
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.linux_side = _this->u_iface,
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.eEye = eEye,
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.pTexture = pTexture,
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.pBounds = pBounds,
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.nSubmitFlags = nSubmitFlags,
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};
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TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
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compositor_data.handoff_called = FALSE;
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if (pTexture->eType == TextureType_DirectX)
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params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_010_Submit, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
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return params._ret;
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}
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void __thiscall winIVRCompositor_IVRCompositor_010_PostPresentHandoff( struct w_steam_iface *_this )
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{
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struct IVRCompositor_IVRCompositor_010_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
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TRACE( "%p\n", _this );
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post_present_handoff_init( _this->u_iface, 10 );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_010_PostPresentHandoff, ¶ms );
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post_present_handoff_done();
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}
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uint32_t __thiscall winIVRCompositor_IVRCompositor_010_SetSkyboxOverride( struct w_steam_iface *_this,
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const w_Texture_t *pTextures, uint32_t unTextureCount )
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{
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struct set_skybox_override_state state = {0};
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struct IVRCompositor_IVRCompositor_010_SetSkyboxOverride_params params =
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{
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.linux_side = _this->u_iface,
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.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
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.unTextureCount = unTextureCount,
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};
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TRACE( "%p\n", _this );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_010_SetSkyboxOverride, ¶ms );
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set_skybox_override_done( pTextures, unTextureCount );
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return params._ret;
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}
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uint32_t __thiscall winIVRCompositor_IVRCompositor_011_Submit( struct w_steam_iface *_this,
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uint32_t eEye, const w_Texture_t *pTexture,
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const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
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{
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struct submit_state state = {0};
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struct IVRCompositor_IVRCompositor_011_Submit_params params =
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{
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.linux_side = _this->u_iface,
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.eEye = eEye,
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.pTexture = pTexture,
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.pBounds = pBounds,
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.nSubmitFlags = nSubmitFlags,
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};
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TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
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compositor_data.handoff_called = FALSE;
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if (pTexture->eType == TextureType_DirectX)
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params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_011_Submit, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
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return params._ret;
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}
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void __thiscall winIVRCompositor_IVRCompositor_011_PostPresentHandoff( struct w_steam_iface *_this )
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{
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struct IVRCompositor_IVRCompositor_011_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
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TRACE( "%p\n", _this );
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post_present_handoff_init( _this->u_iface, 11 );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_011_PostPresentHandoff, ¶ms );
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post_present_handoff_done();
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}
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uint32_t __thiscall winIVRCompositor_IVRCompositor_011_SetSkyboxOverride( struct w_steam_iface *_this,
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const w_Texture_t *pTextures, uint32_t unTextureCount )
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{
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struct set_skybox_override_state state = {0};
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struct IVRCompositor_IVRCompositor_011_SetSkyboxOverride_params params =
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{
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.linux_side = _this->u_iface,
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.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
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.unTextureCount = unTextureCount,
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};
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TRACE( "%p\n", _this );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_011_SetSkyboxOverride, ¶ms );
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set_skybox_override_done( pTextures, unTextureCount );
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return params._ret;
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}
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uint32_t __thiscall winIVRCompositor_IVRCompositor_012_Submit( struct w_steam_iface *_this,
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uint32_t eEye, const w_Texture_t *pTexture,
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const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
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{
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struct submit_state state = {0};
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struct IVRCompositor_IVRCompositor_012_Submit_params params =
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{
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.linux_side = _this->u_iface,
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.eEye = eEye,
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.pTexture = pTexture,
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.pBounds = pBounds,
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.nSubmitFlags = nSubmitFlags,
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};
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TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
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compositor_data.handoff_called = FALSE;
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if (pTexture->eType == TextureType_DirectX)
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params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_012_Submit, ¶ms );
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if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
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return params._ret;
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}
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void __thiscall winIVRCompositor_IVRCompositor_012_PostPresentHandoff( struct w_steam_iface *_this )
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{
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struct IVRCompositor_IVRCompositor_012_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
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TRACE( "%p\n", _this );
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post_present_handoff_init( _this->u_iface, 12 );
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VRCLIENT_CALL( IVRCompositor_IVRCompositor_012_PostPresentHandoff, ¶ms );
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post_present_handoff_done();
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}
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uint32_t __thiscall winIVRCompositor_IVRCompositor_012_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_012_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_012_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_013_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_013_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_013_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_013_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_013_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 13 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_013_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_013_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_013_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_013_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_014_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_014_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_014_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_014_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_014_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 14 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_014_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_014_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_014_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_014_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_015_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_015_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_015_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_015_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_015_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 15 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_015_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_015_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_015_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_015_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_016_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_016_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_016_WaitGetPoses, ¶ms );
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_016_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_016_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_016_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_016_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_016_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 16 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_016_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_016_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_016_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_016_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_017_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_017_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_017_WaitGetPoses, ¶ms );
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_017_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_017_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_017_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_017_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_017_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 17 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_017_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_017_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_017_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_017_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_018_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_018_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_018_WaitGetPoses, ¶ms );
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_018_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_018_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_018_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_018_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_018_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 18 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_018_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_018_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_018_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_018_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_019_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_019_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_019_WaitGetPoses, ¶ms );
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_019_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_019_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_019_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_019_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_019_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 19 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_019_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_019_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_019_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_019_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_020_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_020_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_020_WaitGetPoses, ¶ms );
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_020_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_020_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_020_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_020_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_020_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 20 );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_020_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_020_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_020_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_020_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_021_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_021_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_021_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
|
|
* if explicit timing mode is set. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_PostPresentHandoff, ¶ms );
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_WaitGetPoses, ¶ms );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_021_SubmitExplicitTimingData_params params = {.linux_side = _this->u_iface};
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_SubmitExplicitTimingData, ¶ms );
|
|
}
|
|
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_021_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_021_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_021_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_021_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 21 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_021_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.bExplicitTimingMode = TRUE,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_021_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_021_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_022_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_022_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_022_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
|
|
* if explicit timing mode is set. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_PostPresentHandoff, ¶ms );
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_WaitGetPoses, ¶ms );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_022_SubmitExplicitTimingData_params params = {.linux_side = _this->u_iface};
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_SubmitExplicitTimingData, ¶ms );
|
|
}
|
|
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_022_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_022_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_022_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_022_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 22 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_022_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eTimingMode = VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_022_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_022_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_024_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_024_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_024_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
|
|
* if explicit timing mode is set. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_PostPresentHandoff, ¶ms );
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_WaitGetPoses, ¶ms );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_024_SubmitExplicitTimingData_params params = {.linux_side = _this->u_iface};
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_SubmitExplicitTimingData, ¶ms );
|
|
}
|
|
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_024_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_024_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_024_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_024_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 24 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_024_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eTimingMode = VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_024_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_024_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_026_WaitGetPoses( struct w_steam_iface *_this,
|
|
TrackedDevicePose_t *pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
TrackedDevicePose_t *pGamePoseArray, uint32_t unGamePoseArrayCount )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_026_WaitGetPoses_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRenderPoseArray = pRenderPoseArray,
|
|
.unRenderPoseArrayCount = unRenderPoseArrayCount,
|
|
.pGamePoseArray = pGamePoseArray,
|
|
.unGamePoseArrayCount = unGamePoseArrayCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
wait_get_poses_init( _this->u_iface );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff && !compositor_data.handoff_called)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_026_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
/* Calling handoff after submit is optional for d3d11 but mandatory for Vulkan
|
|
* if explicit timing mode is set. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_PostPresentHandoff, ¶ms );
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_WaitGetPoses, ¶ms );
|
|
|
|
if (compositor_data.dxvk_device && compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_026_SubmitExplicitTimingData_params params = {.linux_side = _this->u_iface};
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_SubmitExplicitTimingData, ¶ms );
|
|
}
|
|
|
|
wait_get_poses_done( _this->u_iface );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_026_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_026_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_026_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_026_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 26 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_026_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eTimingMode = VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_026_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_026_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_027_Submit( struct w_steam_iface *_this,
|
|
uint32_t eEye, const w_Texture_t *pTexture,
|
|
const VRTextureBounds_t *pBounds, uint32_t nSubmitFlags )
|
|
{
|
|
struct submit_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_027_Submit_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eEye = eEye,
|
|
.pTexture = pTexture,
|
|
.pBounds = pBounds,
|
|
.nSubmitFlags = nSubmitFlags,
|
|
};
|
|
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
|
|
|
compositor_data.handoff_called = FALSE;
|
|
if (pTexture->eType == TextureType_DirectX)
|
|
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_Submit, ¶ms );
|
|
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winIVRCompositor_IVRCompositor_027_PostPresentHandoff( struct w_steam_iface *_this )
|
|
{
|
|
struct IVRCompositor_IVRCompositor_027_PostPresentHandoff_params params = {.linux_side = _this->u_iface};
|
|
TRACE( "%p\n", _this );
|
|
post_present_handoff_init( _this->u_iface, 27 );
|
|
|
|
if (compositor_data.dxvk_device && !compositor_data.d3d11_explicit_handoff)
|
|
{
|
|
struct IVRCompositor_IVRCompositor_027_SetExplicitTimingMode_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.eTimingMode = VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff,
|
|
};
|
|
|
|
/* PostPresentHandoff can be used with d3d11 without SetExplicitTimingMode
|
|
* (which is Vulkan / d3d12 only), but doing the same with Vulkan results
|
|
* in lockups and crashes. */
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_SetExplicitTimingMode, ¶ms );
|
|
compositor_data.d3d11_explicit_handoff = TRUE;
|
|
}
|
|
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_PostPresentHandoff, ¶ms );
|
|
post_present_handoff_done();
|
|
}
|
|
|
|
uint32_t __thiscall winIVRCompositor_IVRCompositor_027_SetSkyboxOverride( struct w_steam_iface *_this,
|
|
const w_Texture_t *pTextures, uint32_t unTextureCount )
|
|
{
|
|
struct set_skybox_override_state state = {0};
|
|
struct IVRCompositor_IVRCompositor_027_SetSkyboxOverride_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pTextures = set_skybox_override_init( pTextures, unTextureCount, &state ),
|
|
.unTextureCount = unTextureCount,
|
|
};
|
|
TRACE( "%p\n", _this );
|
|
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_SetSkyboxOverride, ¶ms );
|
|
set_skybox_override_done( pTextures, unTextureCount );
|
|
return params._ret;
|
|
}
|