Proton/lsteamclient/cppISteamGameServer_SteamGameServer008.cpp
2024-02-15 15:53:25 +02:00

103 lines
4.9 KiB
C++

#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
#include "steamworks_sdk_104/steam_api.h"
#include "steamworks_sdk_104/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_104
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer008.h"
void cppISteamGameServer_SteamGameServer008_LogOn( struct cppISteamGameServer_SteamGameServer008_LogOn_params *params )
{
((ISteamGameServer*)params->linux_side)->LogOn( );
}
void cppISteamGameServer_SteamGameServer008_LogOff( struct cppISteamGameServer_SteamGameServer008_LogOff_params *params )
{
((ISteamGameServer*)params->linux_side)->LogOff( );
}
void cppISteamGameServer_SteamGameServer008_BLoggedOn( struct cppISteamGameServer_SteamGameServer008_BLoggedOn_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
}
void cppISteamGameServer_SteamGameServer008_BSecure( struct cppISteamGameServer_SteamGameServer008_BSecure_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
}
void cppISteamGameServer_SteamGameServer008_GetSteamID( struct cppISteamGameServer_SteamGameServer008_GetSteamID_params *params )
{
*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
}
void cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (uint32)params->unIPClient, (const void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize, (CSteamID *)params->pSteamIDUser );
}
void cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection_params *params )
{
*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
}
void cppISteamGameServer_SteamGameServer008_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer008_SendUserDisconnect_params *params )
{
((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
}
void cppISteamGameServer_SteamGameServer008_BUpdateUserData( struct cppISteamGameServer_SteamGameServer008_BUpdateUserData_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
}
void cppISteamGameServer_SteamGameServer008_BSetServerType( struct cppISteamGameServer_SteamGameServer008_BSetServerType_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode );
}
void cppISteamGameServer_SteamGameServer008_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer008_UpdateServerStatus_params *params )
{
((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName );
}
void cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort_params *params )
{
((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort );
}
void cppISteamGameServer_SteamGameServer008_SetGameType( struct cppISteamGameServer_SteamGameServer008_SetGameType_params *params )
{
((ISteamGameServer*)params->linux_side)->SetGameType( (const char *)params->pchGameType );
}
void cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BGetUserAchievementStatus( (CSteamID)params->steamID, (const char *)params->pchAchievementName );
}
void cppISteamGameServer_SteamGameServer008_GetGameplayStats( struct cppISteamGameServer_SteamGameServer008_GetGameplayStats_params *params )
{
((ISteamGameServer*)params->linux_side)->GetGameplayStats( );
}
void cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->RequestUserGroupStatus( (CSteamID)params->steamIDUser, (CSteamID)params->steamIDGroup );
}
void cppISteamGameServer_SteamGameServer008_GetPublicIP( struct cppISteamGameServer_SteamGameServer008_GetPublicIP_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->GetPublicIP( );
}
#ifdef __cplusplus
}
#endif