Proton/lsteamclient/winISteamMasterServerUpdater.c
2024-02-15 15:53:25 +02:00

238 lines
11 KiB
C

/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
#include "steam_defs.h"
#include "steamclient_private.h"
#include "struct_converters.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h"
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive, 8)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval, 8)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket, 20)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket, 20)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData, 32)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue, 12)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer, 8)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer, 8)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress, 16)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(struct w_steam_iface *_this, bool bActive)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive_params params =
{
.linux_side = _this->u_iface,
.bActive = bActive,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive( &params );
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(struct w_steam_iface *_this, int32_t iHeartbeatInterval)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval_params params =
{
.linux_side = _this->u_iface,
.iHeartbeatInterval = iHeartbeatInterval,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval( &params );
}
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int32_t cbData, uint32_t srcIP, uint16_t srcPort)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket_params params =
{
.linux_side = _this->u_iface,
.pData = pData,
.cbData = cbData,
.srcIP = srcIP,
.srcPort = srcPort,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket( &params );
return params._ret;
}
int32_t __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int32_t cbMaxOut, uint32_t *pNetAdr, uint16_t *pPort)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket_params params =
{
.linux_side = _this->u_iface,
.pOut = pOut,
.cbMaxOut = cbMaxOut,
.pNetAdr = pNetAdr,
.pPort = pPort,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket( &params );
return params._ret;
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(struct w_steam_iface *_this, uint16_t nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, uint16_t nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData_params params =
{
.linux_side = _this->u_iface,
.nProtocolVersion = nProtocolVersion,
.bDedicatedServer = bDedicatedServer,
.pRegionName = pRegionName,
.pProductName = pProductName,
.nMaxReportedClients = nMaxReportedClients,
.bPasswordProtected = bPasswordProtected,
.pGameDescription = pGameDescription,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData( &params );
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(struct w_steam_iface *_this)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues( &params );
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(struct w_steam_iface *_this, const char *pKey, const char *pValue)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue_params params =
{
.linux_side = _this->u_iface,
.pKey = pKey,
.pValue = pValue,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue( &params );
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(struct w_steam_iface *_this)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown( &params );
}
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(struct w_steam_iface *_this)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested( &params );
return params._ret;
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(struct w_steam_iface *_this)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat( &params );
}
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(struct w_steam_iface *_this, const char *pServerAddress)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer_params params =
{
.linux_side = _this->u_iface,
.pServerAddress = pServerAddress,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer( &params );
return params._ret;
}
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(struct w_steam_iface *_this, const char *pServerAddress)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer_params params =
{
.linux_side = _this->u_iface,
.pServerAddress = pServerAddress,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer( &params );
return params._ret;
}
int32_t __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(struct w_steam_iface *_this)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers( &params );
return params._ret;
}
int32_t __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(struct w_steam_iface *_this, int32_t iServer, char *pOut, int32_t outBufferSize)
{
struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress_params params =
{
.linux_side = _this->u_iface,
.iServer = iServer,
.pOut = pOut,
.outBufferSize = outBufferSize,
};
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress( &params );
return params._ret;
}
extern vtable_ptr winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamMasterServerUpdater_SteamMasterServerUpdater001,
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers)
VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress)
);
#ifndef __GNUC__
}
#endif
struct w_steam_iface *create_winISteamMasterServerUpdater_SteamMasterServerUpdater001(void *u_iface)
{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMasterServerUpdater001");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable, 14, "SteamMasterServerUpdater001");
r->u_iface = u_iface;
return r;
}