Proton/lsteamclient/unix_steam_networking_manual.cpp

525 lines
23 KiB
C++

#if 0
#pragma makedep unix
#endif
#include "unix_private.h"
#include <type_traits>
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
template< typename Wmsg >
static void steam_networking_message_utow( Wmsg &dst, const u_SteamNetworkingMessage_t_144 &src )
{
dst.m_cbSize = src.m_cbSize;
dst.m_conn = src.m_conn;
dst.m_sender = src.m_sender;
dst.m_nConnUserData = src.m_nConnUserData;
dst.m_usecTimeReceived = src.m_usecTimeReceived;
dst.m_nMessageNumber = src.m_nMessageNumber;
dst.m_nChannel = src.m_nChannel;
}
template< typename Wmsg >
static void steam_networking_message_utow( Wmsg &dst, const u_SteamNetworkingMessage_t_147 &src )
{
dst.m_cbSize = src.m_cbSize;
dst.m_conn = src.m_conn;
dst.m_identityPeer = src.m_identityPeer;
dst.m_nConnUserData = src.m_nConnUserData;
dst.m_usecTimeReceived = src.m_usecTimeReceived;
dst.m_nMessageNumber = src.m_nMessageNumber;
dst.m_nChannel = src.m_nChannel;
dst.m_nFlags = src.m_nFlags;
dst.m_nUserData = src.m_nUserData;
}
template< typename Wmsg >
static void steam_networking_message_utow( Wmsg &dst, const u_SteamNetworkingMessage_t_153a &src )
{
dst.m_cbSize = src.m_cbSize;
dst.m_conn = src.m_conn;
dst.m_identityPeer = src.m_identityPeer;
dst.m_nConnUserData = src.m_nConnUserData;
dst.m_usecTimeReceived = src.m_usecTimeReceived;
dst.m_nMessageNumber = src.m_nMessageNumber;
dst.m_nChannel = src.m_nChannel;
dst.m_nFlags = src.m_nFlags;
dst.m_nUserData = src.m_nUserData;
dst.m_idxLane = src.m_idxLane;
}
static void U_CDECL u_SteamNetworkingMessage_t_147_FreeData( u_SteamNetworkingMessage_t_147 *msg )
{
free( msg->m_pData );
msg->m_pData = NULL;
}
template< typename Wmsg >
static void steam_networking_message_wtou( u_SteamNetworkingMessage_t_147& dst, const Wmsg& src )
{
if (!dst.m_pData)
{
dst.m_pData = malloc( src.m_cbSize );
dst.m_pfnFreeData = u_SteamNetworkingMessage_t_147_FreeData;
}
memcpy( dst.m_pData, src.m_pData, src.m_cbSize );
dst.m_cbSize = src.m_cbSize;
dst.m_conn = src.m_conn;
dst.m_identityPeer = src.m_identityPeer;
dst.m_nConnUserData = src.m_nConnUserData;
dst.m_usecTimeReceived = src.m_usecTimeReceived;
dst.m_nMessageNumber = src.m_nMessageNumber;
dst.m_nChannel = src.m_nChannel;
dst.m_nFlags = src.m_nFlags;
dst.m_nUserData = src.m_nUserData;
}
static void U_CDECL u_SteamNetworkingMessage_t_153a_FreeData( u_SteamNetworkingMessage_t_153a *msg )
{
free( msg->m_pData );
msg->m_pData = NULL;
}
template< typename Wmsg >
static void steam_networking_message_wtou( u_SteamNetworkingMessage_t_153a& dst, const Wmsg& src )
{
if (!dst.m_pData)
{
dst.m_pData = malloc( src.m_cbSize );
dst.m_pfnFreeData = u_SteamNetworkingMessage_t_153a_FreeData;
}
memcpy( dst.m_pData, src.m_pData, src.m_cbSize );
dst.m_cbSize = src.m_cbSize;
dst.m_conn = src.m_conn;
dst.m_identityPeer = src.m_identityPeer;
dst.m_nConnUserData = src.m_nConnUserData;
dst.m_usecTimeReceived = src.m_usecTimeReceived;
dst.m_nMessageNumber = src.m_nMessageNumber;
dst.m_nChannel = src.m_nChannel;
dst.m_nFlags = src.m_nFlags;
dst.m_nUserData = src.m_nUserData;
dst.m_idxLane = src.m_idxLane;
}
template< typename Umsg, typename Wmsg >
static void receive_messages_utow( uint32_t count, Umsg **u_msgs, Wmsg **w_msgs )
{
uint32_t i;
for (i = 0; i < count; i++)
{
struct networking_message *message = networking_message::from_w( w_msgs[i] );
auto *w_msg = &message->w_msg( **w_msgs );
message->u_msg( **w_msgs ) = u_msgs[i];
steam_networking_message_utow( *w_msg, *u_msgs[i] );
}
}
template< typename Umsg, typename Wmsg >
static void receive_messages_utow( uint32_t count, Umsg **u_msgs, ptr32< Wmsg** > w_msgs )
{
Wmsg **msgs = new Wmsg *[count];
while (count--) msgs[count] = w_msgs[count];
receive_messages_utow( count, u_msgs, msgs );
delete[] msgs;
}
template< typename Umsg, typename Wmsg >
static void receive_messages_utow( uint32_t count, Umsg **u_msgs, ptr32< Wmsg* > *w_msg )
{
receive_messages_utow( count, u_msgs, w_msg );
}
template< typename Wmsg, typename Umsg >
static void send_messages_wtou( uint32_t count, Wmsg *const *w_msgs, Umsg **u_msgs )
{
uint32_t i;
for (i = 0; i < count; i++)
{
struct networking_message *message = networking_message::from_w( w_msgs[i] );
auto *w_msg = &message->w_msg( **w_msgs );
auto *u_msg = message->u_msg( **w_msgs );
steam_networking_message_wtou( *u_msg, *w_msg );
/* steamclient library takes ownership */
message->u_msg( **w_msgs ) = NULL;
u_msgs[i] = u_msg;
}
}
template< typename Wmsg, typename Umsg >
static void send_messages_wtou( uint32_t count, ptr32< Wmsg *const* > w_msgs, Umsg **u_msgs )
{
Wmsg **msgs = new Wmsg *[count];
while (count--) msgs[count] = w_msgs[count];
send_messages_wtou( count, msgs, u_msgs );
delete[] msgs;
}
template< typename Wmsg, typename Umsg >
static void send_messages_wtou( uint32_t count, ptr32< Wmsg** > w_msgs, Umsg **u_msgs )
{
Wmsg **msgs = new Wmsg *[count];
while (count--) msgs[count] = w_msgs[count];
send_messages_wtou( count, msgs, u_msgs );
delete[] msgs;
}
template< typename Params >
static NTSTATUS steamclient_networking_messages_receive( Params *params, bool wow64 )
{
uint32_t i;
for (i = 0; i < params->count; i++)
{
struct networking_message *message = networking_message::from_w( params->w_msgs[i] );
auto *w_msg = &message->w_msg( **params->w_msgs );
auto *u_msg = message->u_msg( **params->w_msgs );
memcpy( w_msg->m_pData, u_msg->m_pData, u_msg->m_cbSize );
u_msg->m_pfnRelease( u_msg );
message->u_msg( **params->w_msgs ) = NULL;
}
return 0;
}
template< typename Params >
static NTSTATUS steamclient_networking_message_release( Params *params, bool wow64 )
{
struct networking_message *message = networking_message::from_w( params->w_msg );
auto *u_msg = message->u_msg( *params->w_msg );
if (!message->u_msg( *params->w_msg )) return 0;
u_msg->m_pfnRelease( u_msg );
message->u_msg( *params->w_msg ) = NULL;
return 0;
}
/* ISteamNetworkingSockets_SteamNetworkingSockets002 */
template< typename Iface, typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingSockets_ReceiveMessagesOnConnection( Iface *iface, Params *params, bool wow64, Umsg const& )
{
Umsg **u_msgs = new Umsg*[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow( params->_ret, u_msgs, params->ppOutMessages );
delete[] u_msgs;
return 0;
}
template< typename Iface, typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingSockets_ReceiveMessagesOnListenSocket( Iface *iface, Params *params, bool wow64, Umsg const& )
{
Umsg **u_msgs = new Umsg*[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow( params->_ret, u_msgs, params->ppOutMessages );
delete[] u_msgs;
return 0;
}
template< typename Iface, typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingSockets_SendMessages( Iface *iface, Params *params, bool wow64, Umsg const& )
{
Umsg **u_msgs = new Umsg*[params->nMessages];
send_messages_wtou( params->nMessages, params->pMessages, u_msgs );
iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult );
delete[] u_msgs;
return 0;
}
template< typename Iface, typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingSockets_ReceiveMessagesOnPollGroup( Iface *iface, Params *params, bool wow64, Umsg const& )
{
Umsg **u_msgs = new Umsg*[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow( params->_ret, u_msgs, params->ppOutMessages );
delete[] u_msgs;
return 0;
}
struct u_ISteamNetworkingConnectionCustomSignaling *create_LinuxISteamNetworkingConnectionCustomSignaling( void *win )
{
FIXME( "not implemented!\n" );
return NULL;
}
struct u_ISteamNetworkingCustomSignalingRecvContext *create_LinuxISteamNetworkingCustomSignalingRecvContext( void *win )
{
FIXME( "not implemented!\n" );
return NULL;
}
template< typename Iface, typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingSockets_ConnectP2PCustomSignaling( Iface *iface, Params *params, bool wow64, Umsg const& )
{
u_ISteamNetworkingConnectionCustomSignaling *u_pSignaling = create_LinuxISteamNetworkingConnectionCustomSignaling( params->pSignaling );
params->_ret = iface->ConnectP2PCustomSignaling( u_pSignaling, params->pPeerIdentity, params->nOptions, params->pOptions );
return 0;
}
template< typename Iface, typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingSockets_ReceivedP2PCustomSignal( Iface *iface, Params *params, bool wow64, Umsg const& )
{
u_ISteamNetworkingCustomSignalingRecvContext *u_pContext = create_LinuxISteamNetworkingCustomSignalingRecvContext( params->pContext );
params->_ret = iface->ReceivedP2PCustomSignal( params->pMsg, params->cbMsg, u_pContext );
return 0;
}
template< typename Iface, typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingUtils_AllocateMessage( Iface *iface, Params *params, bool wow64, Umsg const& )
{
Umsg *u_msg = iface->AllocateMessage( params->cbAllocateBuffer );
if (u_msg) receive_messages_utow( 1, &u_msg, &params->_ret );
return 0;
}
template <typename w_callback_type, typename u_callback_type>
class wrap_callback_cdecl_impl
{
private:
static void *w_callback_func;
static void U_CDECL u_callback( u_callback_type *u_dat )
{
TRACE( "u_callback %p, w_callback_func %p, u_dat %p.\n", u_callback, w_callback_func, u_dat );
if (std::is_same<w_callback_type, u_callback_type>::value)
{
if (w_callback_func) queue_cdecl_func_callback( (w_cdecl_func)w_callback_func, u_dat, sizeof(*u_dat) );
}
else
{
w_callback_type w_dat = *u_dat;
if (w_callback_func) queue_cdecl_func_callback( (w_cdecl_func)w_callback_func, &w_dat, sizeof(w_dat) );
}
}
public:
static void *get_wrapped_callback( void ***w_callback_ptr )
{
*w_callback_ptr = &w_callback_func;
return (void *)u_callback;
}
};
template<typename w_callback_type, typename u_callback_type>
void *wrap_callback_cdecl_impl<w_callback_type, u_callback_type>::w_callback_func;
template <int sdk_version>
void *wrap_callback_cdecl( int eValue, void ***w_callback_ptr )
{
static_assert(sdk_version == 151 || sdk_version == 153);
switch (eValue)
{
case 201 /*ConnectionStatusChanged*/:
if (sdk_version == 151)
return wrap_callback_cdecl_impl<w_SteamNetConnectionStatusChangedCallback_t_151, u_SteamNetConnectionStatusChangedCallback_t_151>
::get_wrapped_callback( w_callback_ptr );
return wrap_callback_cdecl_impl<w_SteamNetConnectionStatusChangedCallback_t_153a, u_SteamNetConnectionStatusChangedCallback_t_153a>
::get_wrapped_callback( w_callback_ptr );
case 202 /*AuthStatusChanged*/:
return wrap_callback_cdecl_impl<SteamNetAuthenticationStatus_t, SteamNetAuthenticationStatus_t>::get_wrapped_callback( w_callback_ptr );
case 203 /*RelayNetworkStatusChanged*/:
return wrap_callback_cdecl_impl<SteamRelayNetworkStatus_t, SteamRelayNetworkStatus_t>::get_wrapped_callback( w_callback_ptr );
case 204 /*MessagesSessionRequest*/:
return wrap_callback_cdecl_impl<SteamNetworkingMessagesSessionRequest_t_151, SteamNetworkingMessagesSessionRequest_t_151>::get_wrapped_callback( w_callback_ptr );
case 205 /*MessagesSessionFailed*/:
if (sdk_version == 151)
return wrap_callback_cdecl_impl<SteamNetworkingMessagesSessionFailed_t_151, SteamNetworkingMessagesSessionFailed_t_151>
::get_wrapped_callback( w_callback_ptr );
return wrap_callback_cdecl_impl<SteamNetworkingMessagesSessionFailed_t_153a, SteamNetworkingMessagesSessionFailed_t_153a>
::get_wrapped_callback( w_callback_ptr );
case 206 /*CreateConnectionSignaling*/:
FIXME( "CreateConnectionSignaling not handled.\n");
break;
case 207 /*FakeIPResult*/:
return wrap_callback_cdecl_impl<SteamNetworkingFakeIPResult_t, SteamNetworkingFakeIPResult_t>
::get_wrapped_callback( w_callback_ptr );
}
return nullptr;
}
template< typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingUtils_SetConfigValue( u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface, Params *params, bool wow64, Umsg const& )
{
void *u_fn; /* api requires passing pointer-to-pointer */
void **w_callback_ptr;
TRACE("eValue %d, pArg %p.\n", params->eValue, params->pArg);
if (params->pArg && (u_fn = wrap_callback_cdecl<151>( params->eValue, &w_callback_ptr )))
{
if (!*(void **)(const void *)params->pArg) u_fn = NULL;
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType,
params->scopeObj, params->eDataType, &u_fn );
if (params->_ret) *w_callback_ptr = *(void **)(const void *)params->pArg;
}
else
{
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj,
params->eDataType, params->pArg );
}
return 0;
}
template< typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingUtils_SetConfigValue( u_ISteamNetworkingUtils_SteamNetworkingUtils004 *iface, Params *params, bool wow64, Umsg const& )
{
void *u_fn; /* api requires passing pointer-to-pointer */
void **w_callback_ptr;
TRACE("eValue %d, pArg %p.\n", params->eValue, params->pArg);
if (params->pArg && (u_fn = wrap_callback_cdecl<153>( params->eValue, &w_callback_ptr )))
{
if (!*(void **)(const void *)params->pArg) u_fn = NULL;
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType,
params->scopeObj, params->eDataType, &u_fn );
if (params->_ret) *w_callback_ptr = *(void **)(const void *)params->pArg;
}
else
{
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj,
params->eDataType, params->pArg );
}
return 0;
}
template< typename Iface, typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingFakeUDPPort_ReceiveMessages( Iface *iface, Params *params, bool wow64, Umsg const& )
{
Umsg **u_msgs = new Umsg*[params->nMaxMessages];
params->_ret = iface->ReceiveMessages( u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow( params->_ret, u_msgs, params->ppOutMessages );
delete[] u_msgs;
return 0;
}
template< typename Iface, typename Params, typename Umsg >
static NTSTATUS ISteamNetworkingMessages_ReceiveMessagesOnChannel( Iface *iface, Params *params, bool wow64, Umsg const& )
{
Umsg **u_msgs = new Umsg*[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnChannel( params->nLocalChannel, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow( params->_ret, u_msgs, params->ppOutMessages );
delete[] u_msgs;
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS ISteamNetworkingSockets_CreateListenSocketIP( Iface *iface, Params *params, bool wow64 )
{
params->_ret = iface->CreateListenSocketIP( params->localAddress, params->nOptions, params->pOptions );
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS ISteamNetworkingSockets_ConnectP2PCustomSignaling( Iface *iface, Params *params, bool wow64, u_SteamNetworkingMessage_t_153a const & )
{
params->_ret = iface->ConnectP2PCustomSignaling( params->pSignaling, params->pPeerIdentity, params->nRemoteVirtualPort, params->nOptions, params->pOptions );
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS ISteamNetworkingSockets_ConnectByIPAddress( Iface *iface, Params *params, bool wow64 )
{
params->_ret = iface->ConnectByIPAddress( params->address, params->nOptions, params->pOptions );
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS ISteamNetworkingSockets_CreateListenSocketP2P( Iface *iface, Params *params, bool wow64 )
{
params->_ret = iface->CreateListenSocketP2P( params->nLocalVirtualPort, params->nOptions, params->pOptions );
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS ISteamNetworkingSockets_ConnectP2P( Iface *iface, Params *params, bool wow64 )
{
params->_ret = iface->ConnectP2P( params->identityRemote, params->nRemoteVirtualPort, params->nOptions, params->pOptions );
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS ISteamNetworkingSockets_ConnectToHostedDedicatedServer( Iface *iface, Params *params, bool wow64 )
{
params->_ret = iface->ConnectToHostedDedicatedServer( params->identityTarget, params->nRemoteVirtualPort, params->nOptions, params->pOptions );
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS ISteamNetworkingSockets_CreateHostedDedicatedServerListenSocket( Iface *iface, Params *params, bool wow64 )
{
params->_ret = iface->CreateHostedDedicatedServerListenSocket( params->nLocalVirtualPort, params->nOptions, params->pOptions );
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS ISteamNetworkingSockets_CreateListenSocketP2PFakeIP( Iface *iface, Params *params, bool wow64 )
{
params->_ret = iface->CreateListenSocketP2PFakeIP( params->idxFakePort, params->nOptions, params->pOptions );
return 0;
}
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets002, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_144() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets002, ReceiveMessagesOnListenSocket, u_SteamNetworkingMessage_t_144() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets004, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_144() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets004, ReceiveMessagesOnListenSocket, u_SteamNetworkingMessage_t_144() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets006, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets006, ReceiveMessagesOnListenSocket, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets006, SendMessages, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets006, ConnectP2PCustomSignaling, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets006, ReceivedP2PCustomSignal, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets008, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets008, ReceiveMessagesOnPollGroup, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets008, SendMessages, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets008, ConnectP2PCustomSignaling, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets008, ReceivedP2PCustomSignal, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets009, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets009, ReceiveMessagesOnPollGroup, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets009, SendMessages, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_153a() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, ReceiveMessagesOnPollGroup, u_SteamNetworkingMessage_t_153a() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, SendMessages, u_SteamNetworkingMessage_t_153a() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, CreateListenSocketIP );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, ConnectP2PCustomSignaling, u_SteamNetworkingMessage_t_153a() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, ConnectByIPAddress );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, CreateListenSocketP2P );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, ConnectP2P );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, ConnectToHostedDedicatedServer );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, CreateHostedDedicatedServerListenSocket );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, CreateListenSocketP2PFakeIP );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingUtils, SteamNetworkingUtils003, AllocateMessage, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingUtils, SteamNetworkingUtils003, SetConfigValue, u_SteamNetworkingMessage_t_147() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingUtils, SteamNetworkingUtils004, AllocateMessage, u_SteamNetworkingMessage_t_153a() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingUtils, SteamNetworkingUtils004, SetConfigValue, u_SteamNetworkingMessage_t_153a() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingFakeUDPPort, SteamNetworkingFakeUDPPort001, ReceiveMessages, u_SteamNetworkingMessage_t_153a() );
LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingMessages, SteamNetworkingMessages002, ReceiveMessagesOnChannel, u_SteamNetworkingMessage_t_153a() );
#if defined(__x86_64__) || defined(__aarch64__)
#define STEAMCLIENT_UNIX_WOW64_FUNC( name, version, ... ) \
NTSTATUS wow64_ ## name ## _ ## version( void *args ) { return name( (struct wow64_ ## name ## _ ## version ## _params *)args, true, ## __VA_ARGS__ ); }
#else
#define STEAMCLIENT_UNIX_WOW64_FUNC( name, version, ... )
#endif
#define STEAMCLIENT_UNIX_FUNC( name, version, ... ) \
NTSTATUS name ## _ ## version( void *args ) { return name( (struct name ## _ ## version ## _params *)args, false, ## __VA_ARGS__ ); } \
STEAMCLIENT_UNIX_WOW64_FUNC( name, version, ## __VA_ARGS__ )
STEAMCLIENT_UNIX_FUNC( steamclient_networking_messages_receive, 144 );
STEAMCLIENT_UNIX_FUNC( steamclient_networking_messages_receive, 147 );
STEAMCLIENT_UNIX_FUNC( steamclient_networking_messages_receive, 153a );
STEAMCLIENT_UNIX_FUNC( steamclient_networking_message_release, 147 );
STEAMCLIENT_UNIX_FUNC( steamclient_networking_message_release, 153a );