Proton/lsteamclient/steamclient_manual_153a.cpp
2024-02-15 15:53:23 +02:00

235 lines
10 KiB
C++

extern "C" {
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
}
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#pragma push_macro("strncpy")
#undef strncpy
#include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_153a/isteamnetworkingsockets.h"
#include "steamworks_sdk_153a/isteamnetworkingutils.h"
#include "steamworks_sdk_153a/steamnetworkingtypes.h"
#include "steamworks_sdk_153a/steamnetworkingfakeip.h"
#pragma pop_macro("__cdecl")
#pragma pop_macro("strncpy")
#include "steamclient_private.h"
extern "C" {
#define SDKVER_153a
#include "struct_converters.h"
#include "cb_converters.h"
#include "win_constructors.h"
#define SDK_VERSION 1531
#include "steamclient_manual_common.h"
/***** manual fn wrapper for ISteamInput::EnableActionEventCallbacks *****/
extern win_SteamInputActionEventCallbackPointer win_EnableActionEventCallbacks;
void cppISteamInput_SteamInput006_EnableActionEventCallbacks(void *linux_side, win_SteamInputActionEventCallbackPointer pCallback)
{
win_EnableActionEventCallbacks = pCallback;
((ISteamInput*)linux_side)->EnableActionEventCallbacks(pCallback ? &lin_SteamInputActionEventCallbackPointer : NULL);
}
int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(
void *linux_side, HSteamNetConnection hConn,
winSteamNetworkingMessage_t_153a **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(
void *linux_side, HSteamNetPollGroup hPollGroup,
winSteamNetworkingMessage_t_153a **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(
void *linux_side, int nMessages, winSteamNetworkingMessage_t_153a **pMessages,
int64 *pOutMessageNumberOrResult)
{
#define MAX_SEND_MESSAGES 64
/* use the stack to avoid heap allocation */
struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
int i;
if (nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
}
while(nMessages)
{
for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin(pMessages[i]);
((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
nMessages -= i;
pMessages += i;
if(pOutMessageNumberOrResult)
pOutMessageNumberOrResult += i;
}
}
/* from winISteamNetworkingFakeUDPPort.c */
typedef struct __winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 {
void *vtable;
void *linux_side;
} winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001;
void *cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(void *linux_side, int idxFakeServerPort)
{
ISteamNetworkingFakeUDPPort *lin_iface = ((ISteamNetworkingSockets*)linux_side)->CreateFakeUDPPort(idxFakeServerPort);
if(!lin_iface)
return NULL;
return create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001(lin_iface);
}
int cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages(void *linux_side, winSteamNetworkingMessage_t_153a ** ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingFakeUDPPort*)linux_side)->ReceiveMessages(lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort(void *linux_side)
{
winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *win_side =
(winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)
(char *)linux_side - offsetof(winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001, linux_side);
((ISteamNetworkingFakeUDPPort*)linux_side)->DestroyFakeUDPPort();
HeapFree(GetProcessHeap(), 0, win_side);
}
#pragma pack( push, 8 )
struct winSteamNetConnectionStatusChangedCallback_t_712 {
HSteamNetConnection m_hConn;
SteamNetConnectionInfo_t m_info __attribute__((aligned(8)));
ESteamNetworkingConnectionState m_eOldState;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_712 *);
static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat)
{
win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
if(fn){
struct winSteamNetConnectionStatusChangedCallback_t_712 w_dat;
cb_SteamNetConnectionStatusChangedCallback_t_712(l_dat, &w_dat);
fn(&w_dat);
}
}
typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *);
extern win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *);
extern win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *);
extern win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *);
extern win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
extern void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat);
extern void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat);
extern void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat);
extern void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat);
bool cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue(void *linux_side,
ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType,
intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void *pArg)
{
bool ret;
void *lin_fn; /* api requires passing pointer-to-pointer */
switch(eValue){
#define CASE(x, y) \
case k_ESteamNetworkingConfig_Callback_##x: \
if(!pArg){ \
ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, NULL); \
}else{ \
if(*(void **)pArg == NULL) \
lin_fn = NULL; \
else \
lin_fn = (void *)&lin_##y; \
ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, &lin_fn); \
if(ret) \
win_##y = *(win_Fn##y*)pArg; \
} \
return ret;
CASE(ConnectionStatusChanged, SteamNetConnectionStatusChanged)
CASE(AuthStatusChanged, SteamNetAuthenticationStatusChanged)
CASE(RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged)
CASE(MessagesSessionRequest, SteamNetworkingMessagesSessionRequest)
CASE(MessagesSessionFailed, SteamNetworkingMessagesSessionFailed)
#undef CASE
default:
return ((ISteamNetworkingUtils*)linux_side)->SetConfigValue((ESteamNetworkingConfigValue)eValue, (ESteamNetworkingConfigScope)eScopeType, (intptr_t)scopeObj, (ESteamNetworkingConfigDataType)eDataType, (const void *)pArg);
}
}
SteamNetworkingMessage_t *cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage(
void *linux_side, int cbAllocateBuffer)
{
SteamNetworkingMessage_t *retval = ((ISteamNetworkingUtils*)linux_side)->AllocateMessage(cbAllocateBuffer);
return (SteamNetworkingMessage_t *)network_message_lin_to_win(retval);
}
const char * cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
{
const char *path_result;
path_result = ((ISteamInput*)linux_side)->GetGlyphPNGForActionOrigin((EInputActionOrigin)eOrigin, eSize, unFlags);
return steamclient_isteaminput_getglyph_png(eOrigin, eSize, unFlags, path_result);
}
const char * cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, uint32 unFlags)
{
const char *path_result;
path_result = ((ISteamInput*)linux_side)->GetGlyphSVGForActionOrigin((EInputActionOrigin)eOrigin, unFlags);
return steamclient_isteaminput_getglyph_svg(eOrigin, unFlags, path_result);
}
const char * cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(void *linux_side, EInputActionOrigin eOrigin)
{
const char *path_result;
path_result = ((ISteamInput*)linux_side)->GetGlyphForActionOrigin_Legacy((EInputActionOrigin)eOrigin);
return steamclient_isteaminput_getglyph(eOrigin, path_result);
}
const char * cppISteamInput_SteamInput006_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
const char *path_result;
path_result = ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
}
}