mirror of
https://github.com/ValveSoftware/Proton.git
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7e5eed6c71
CW-Bug-Id: #22729
139 lines
6.2 KiB
C
139 lines
6.2 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamGameServerStats_SteamGameServerStats001.h"
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat, 28)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement, 16)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement, 16)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats, 12)
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SteamAPICall_t __thiscall winISteamGameServerStats_SteamGameServerStats001_RequestUserStats(struct w_steam_iface *_this, CSteamID steamIDUser)
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{
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SteamAPICall_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(_this->u_iface, steamIDUser);
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return _ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, int32 *pData)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(_this->u_iface, steamIDUser, pchName, pData);
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return _ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float *pData)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(_this->u_iface, steamIDUser, pchName, pData);
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return _ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, bool *pbAchieved)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(_this->u_iface, steamIDUser, pchName, pbAchieved);
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return _ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, int32 nData)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(_this->u_iface, steamIDUser, pchName, nData);
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return _ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float fData)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(_this->u_iface, steamIDUser, pchName, fData);
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return _ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(_this->u_iface, steamIDUser, pchName, flCountThisSession, dSessionLength);
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return _ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(_this->u_iface, steamIDUser, pchName);
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return _ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName)
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{
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bool _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(_this->u_iface, steamIDUser, pchName);
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return _ret;
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}
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SteamAPICall_t __thiscall winISteamGameServerStats_SteamGameServerStats001_StoreUserStats(struct w_steam_iface *_this, CSteamID steamIDUser)
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{
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SteamAPICall_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats(_this->u_iface, steamIDUser);
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return _ret;
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}
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extern vtable_ptr winISteamGameServerStats_SteamGameServerStats001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamGameServerStats_SteamGameServerStats001,
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats)
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);
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#ifndef __GNUC__
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}
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#endif
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struct w_steam_iface *create_winISteamGameServerStats_SteamGameServerStats001(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServerStats001");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamGameServerStats_SteamGameServerStats001_vtable, 10, "SteamGameServerStats001");
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r->u_iface = u_iface;
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return r;
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}
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