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18 lines
2.5 KiB
C
18 lines
2.5 KiB
C
extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *);
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extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(void *, AppId_t, ISteamMatchmakingServerListResponse *);
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extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *);
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extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *);
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extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *);
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extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(void *, HServerListRequest);
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extern gameserveritem_t * cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(void *, HServerListRequest, int);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(void *, HServerListRequest);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(void *, HServerListRequest);
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extern bool cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(void *, HServerListRequest);
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extern int cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(void *, HServerListRequest);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(void *, HServerListRequest, int);
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extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(void *, uint32, uint16, ISteamMatchmakingPingResponse *);
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extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(void *, uint32, uint16, ISteamMatchmakingPlayersResponse *);
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extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(void *, uint32, uint16, ISteamMatchmakingRulesResponse *);
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extern void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(void *, HServerQuery);
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