mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-29 16:15:52 +03:00
7e5eed6c71
CW-Bug-Id: #22729
354 lines
11 KiB
C
354 lines
11 KiB
C
/* Linux-to-Windows conversions (i.e. callbacks) here. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#ifdef __i386__
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#define DEFINE_VTBL_WRAPPER(off) \
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__ASM_GLOBAL_FUNC(vtbl_wrapper_ ## off, \
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"popl %eax\n\t" \
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"popl %ecx\n\t" \
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"pushl %eax\n\t" \
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"movl 0(%ecx), %eax\n\t" \
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"jmp *" #off "(%eax)\n\t")
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DEFINE_VTBL_WRAPPER(0);
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DEFINE_VTBL_WRAPPER(4);
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DEFINE_VTBL_WRAPPER(8);
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DEFINE_VTBL_WRAPPER(12);
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DEFINE_VTBL_WRAPPER(16);
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DEFINE_VTBL_WRAPPER(20);
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DEFINE_VTBL_WRAPPER(24);
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DEFINE_VTBL_WRAPPER(28);
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DEFINE_VTBL_WRAPPER(32);
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DEFINE_VTBL_WRAPPER(36);
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DEFINE_VTBL_WRAPPER(40);
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DEFINE_VTBL_WRAPPER(44);
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DEFINE_VTBL_WRAPPER(48);
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#endif
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/***** ISteamMatchmakingServerListResponse *****/
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typedef struct winServerListResponse {
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const vtable_ptr *vtable;
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} winServerListResponse;
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struct gccServerListResponse {
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void *vtable;
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struct winServerListResponse *win_side;
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};
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void gccServerListResponse_ServerResponded(struct gccServerListResponse *_this, HServerListRequest hRequest, int iServer)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 0, void, (winServerListResponse *, HServerListRequest, int), (_this->win_side, hRequest, iServer));
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}
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void gccServerListResponse_ServerFailedToRespond(struct gccServerListResponse *_this, HServerListRequest hRequest, int iServer)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 4, void, (winServerListResponse *, HServerListRequest, int), (_this->win_side, hRequest, iServer));
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}
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void gccServerListResponse_RefreshComplete(struct gccServerListResponse *_this, HServerListRequest hRequest, EMatchMakingServerResponse response)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 8, void, (winServerListResponse *, HServerListRequest, EMatchMakingServerResponse), (_this->win_side, hRequest, response));
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}
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struct gccServerListResponseVtbl {
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void (*ServerResponded)(struct gccServerListResponse *, HServerListRequest, int);
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void (*ServerFailedToRespond)(struct gccServerListResponse *, HServerListRequest, int);
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void (*RefreshComplete)(struct gccServerListResponse *, HServerListRequest, EMatchMakingServerResponse);
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} gccServerListResponse_vtbl = {
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gccServerListResponse_ServerResponded,
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gccServerListResponse_ServerFailedToRespond,
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gccServerListResponse_RefreshComplete
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};
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void gccServerListResponse001_ServerResponded(struct gccServerListResponse *_this, int iServer)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 0, void, (winServerListResponse *, int), (_this->win_side, iServer));
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}
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void gccServerListResponse001_ServerFailedToRespond(struct gccServerListResponse *_this, int iServer)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 4, void, (winServerListResponse *, int), (_this->win_side, iServer));
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}
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void gccServerListResponse001_RefreshComplete(struct gccServerListResponse *_this, EMatchMakingServerResponse response)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 8, void, (winServerListResponse *, EMatchMakingServerResponse), (_this->win_side, response));
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}
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struct gccServerListResponse001Vtbl {
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void (*ServerResponded)(struct gccServerListResponse *, int);
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void (*ServerFailedToRespond)(struct gccServerListResponse *, int);
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void (*RefreshComplete)(struct gccServerListResponse *, EMatchMakingServerResponse);
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} gccServerListResponse001_vtbl = {
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gccServerListResponse001_ServerResponded,
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gccServerListResponse001_ServerFailedToRespond,
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gccServerListResponse001_RefreshComplete
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};
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void *create_LinuxISteamMatchmakingServerListResponse(void *win, const char *version)
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{
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struct gccServerListResponse *ret;
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if (!win)
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return NULL;
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/* FIXME: When is it save to free this? CancelServerQuery? */
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ret = (struct gccServerListResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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if(strcmp(version, "winISteamMatchmakingServers_SteamMatchMakingServers001") == 0){
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ret->vtable = &gccServerListResponse001_vtbl;
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}else{
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ret->vtable = &gccServerListResponse_vtbl;
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}
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ret->win_side = (struct winServerListResponse*)win;
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return ret;
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}
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/***** ISteamMatchmakingPingResponse *****/
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typedef struct winPingResponse {
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const vtable_ptr *vtable;
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} winPingResponse;
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struct gccPingResponse {
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void *vtable;
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struct winPingResponse *win_side;
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};
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void gccPingResponse_ServerResponded(struct gccPingResponse *_this, gameserveritem_t *server)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 0, void, (winPingResponse *, gameserveritem_t *), (_this->win_side, server));
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}
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void gccPingResponse_ServerFailedToRespond(struct gccPingResponse *_this)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 4, void, (winPingResponse *), (_this->win_side));
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}
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struct gccPingResponseVtbl {
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void (*ServerResponded)(struct gccPingResponse *, gameserveritem_t *);
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void (*ServerFailedToRespond)(struct gccPingResponse *);
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} gccPingResponse_vtbl = {
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gccPingResponse_ServerResponded,
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gccPingResponse_ServerFailedToRespond
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};
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void *create_LinuxISteamMatchmakingPingResponse(void *win, const char *version)
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{
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struct gccPingResponse *ret;
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if (!win)
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return NULL;
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ret = (struct gccPingResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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ret->vtable = &gccPingResponse_vtbl;
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ret->win_side = (struct winPingResponse*)win;
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return ret;
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}
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/***** ISteamMatchmakingPlayersResponse *****/
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typedef struct winPlayersResponse {
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const vtable_ptr *vtable;
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} winPlayersResponse;
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struct gccPlayersResponse {
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void *vtable;
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struct winPlayersResponse *win_side;
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};
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void gccPlayersResponse_AddPlayerToList(struct gccPlayersResponse *_this, const char *pchName, int nScore, float flTimePlayed)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 0, void, (winPlayersResponse *, const char *, int, float), (_this->win_side, pchName, nScore, flTimePlayed));
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}
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void gccPlayersResponse_PlayersFailedToRespond(struct gccPlayersResponse *_this)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 4, void, (winPlayersResponse *), (_this->win_side));
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}
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void gccPlayersResponse_PlayersRefreshComplete(struct gccPlayersResponse *_this)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 8, void, (winPlayersResponse *), (_this->win_side));
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}
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struct gccPlayersResponseVtbl {
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void (*AddPlayerToList)(struct gccPlayersResponse *, const char *, int, float);
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void (*PlayersFailedToRespond)(struct gccPlayersResponse *);
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void (*PlayersRefreshComplete)(struct gccPlayersResponse *);
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} gccPlayersResponse_vtbl = {
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gccPlayersResponse_AddPlayerToList,
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gccPlayersResponse_PlayersFailedToRespond,
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gccPlayersResponse_PlayersRefreshComplete
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};
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void *create_LinuxISteamMatchmakingPlayersResponse(void *win, const char *version)
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{
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struct gccPlayersResponse *ret;
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if (!win)
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return NULL;
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ret = (struct gccPlayersResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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ret->vtable = &gccPlayersResponse_vtbl;
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ret->win_side = (struct winPlayersResponse*)win;
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return ret;
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}
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/***** ISteamMatchmakingRulesResponse *****/
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typedef struct winRulesResponse {
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const vtable_ptr *vtable;
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} winRulesResponse;
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struct gccRulesResponse {
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void *vtable;
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struct winRulesResponse *win_side;
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};
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void gccRulesResponse_RulesResponded(struct gccRulesResponse *_this, const char *pchRule, const char *pchValue)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 0, void, (winRulesResponse *, const char *, const char *), (_this->win_side, pchRule, pchValue));
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}
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void gccRulesResponse_RulesFailedToRespond(struct gccRulesResponse *_this)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 4, void, (winRulesResponse *), (_this->win_side));
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}
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void gccRulesResponse_RulesRefreshComplete(struct gccRulesResponse *_this)
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{
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TRACE("%p/%p\n", _this, _this->win_side);
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CALL_VTBL_FUNC(_this->win_side, 8, void, (winRulesResponse *), (_this->win_side));
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}
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struct gccRulesResponseVtbl {
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void (*RulesResponded)(struct gccRulesResponse *, const char *, const char*);
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void (*RulesFailedToRespond)(struct gccRulesResponse *);
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void (*RulesRefreshComplete)(struct gccRulesResponse *);
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} gccRulesResponse_vtbl = {
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gccRulesResponse_RulesResponded,
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gccRulesResponse_RulesFailedToRespond,
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gccRulesResponse_RulesRefreshComplete
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};
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void *create_LinuxISteamMatchmakingRulesResponse(void *win, const char *version)
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{
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struct gccRulesResponse *ret;
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if (!win)
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return NULL;
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ret = (struct gccRulesResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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ret->vtable = &gccRulesResponse_vtbl;
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ret->win_side = (struct winRulesResponse*)win;
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return ret;
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}
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/***** FSteamNetworkingSocketsDebugOutput *****/
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static void (__attribute__((ms_abi)) *stored_FSteamNetworkingSocketsDebugOutput)(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg);
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static void lin_FSteamNetworkingSocketsDebugOutput(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg)
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{
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struct callback_data cb_data = { 0 };
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/* Only Unix native calls from here (not even TRACE):
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* this is native Unix thread which is not initialized by Wine. */
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cb_data.type = SOCKET_DEBUG_OUTPUT;
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cb_data.func = stored_FSteamNetworkingSocketsDebugOutput;
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cb_data.sockets_debug_output.type = nType;
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cb_data.sockets_debug_output.msg = pszMsg;
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execute_callback(&cb_data);
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}
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void *manual_convert_FSteamNetworkingSocketsDebugOutput(void *win_func)
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{
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stored_FSteamNetworkingSocketsDebugOutput = (void*)win_func;
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return &lin_FSteamNetworkingSocketsDebugOutput;
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}
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static void *stored_SteamAPIWarningMessageHook_t;
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static void lin_SteamAPIWarningMessageHook_t(int severity, const char *msg)
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{
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struct callback_data cb_data = { 0 };
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/* Only Unix native calls from here (not even TRACE):
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* this is native Unix thread which is not initialized by Wine. */
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cb_data.type = STEAM_API_WARNING_HOOK;
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cb_data.func = stored_SteamAPIWarningMessageHook_t;
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cb_data.steam_api_warning_hook.severity = severity;
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cb_data.steam_api_warning_hook.msg = msg;
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execute_callback(&cb_data);
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}
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void *manual_convert_SteamAPIWarningMessageHook_t(void *win_func)
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{
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TRACE("win_func %p, returning %p.\n", win_func, lin_SteamAPIWarningMessageHook_t);
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stored_SteamAPIWarningMessageHook_t = win_func;
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return &lin_SteamAPIWarningMessageHook_t;
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}
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/***** SteamAPI_CheckCallbackRegistered_t *****/
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static uint32 (__attribute__((ms_abi)) *stored_SteamAPI_CheckCallbackRegistered_t)(int cb);
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static uint32 lin_SteamAPI_CheckCallbackRegistered_t(int cb)
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{
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return stored_SteamAPI_CheckCallbackRegistered_t(cb);
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}
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void *manual_convert_SteamAPI_CheckCallbackRegistered_t(void *win_func)
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{
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if (!(stored_SteamAPI_CheckCallbackRegistered_t = (void*)win_func))
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return NULL;
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return &lin_SteamAPI_CheckCallbackRegistered_t;
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}
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