mirror of
https://github.com/ValveSoftware/Proton.git
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b22627053d
CW-Bug-Id: #22729
186 lines
8.0 KiB
C
186 lines
8.0 KiB
C
/* This file is auto-generated, do not edit. */
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat, 28)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement, 16)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement, 16)
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats, 12)
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uint64_t __thiscall winISteamGameServerStats_SteamGameServerStats001_RequestUserStats(struct w_steam_iface *_this, CSteamID steamIDUser)
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{
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struct ISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDUser = steamIDUser,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameServerStats_SteamGameServerStats001_RequestUserStats, ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, int32_t *pData)
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{
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struct ISteamGameServerStats_SteamGameServerStats001_GetUserStat_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDUser = steamIDUser,
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.pchName = pchName,
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.pData = pData,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameServerStats_SteamGameServerStats001_GetUserStat, ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float *pData)
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{
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struct ISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDUser = steamIDUser,
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.pchName = pchName,
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.pData = pData,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameServerStats_SteamGameServerStats001_GetUserStat_2, ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, bool *pbAchieved)
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{
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struct ISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDUser = steamIDUser,
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.pchName = pchName,
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.pbAchieved = pbAchieved,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameServerStats_SteamGameServerStats001_GetUserAchievement, ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, int32_t nData)
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{
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struct ISteamGameServerStats_SteamGameServerStats001_SetUserStat_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDUser = steamIDUser,
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.pchName = pchName,
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.nData = nData,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameServerStats_SteamGameServerStats001_SetUserStat, ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float fData)
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{
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struct ISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDUser = steamIDUser,
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.pchName = pchName,
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.fData = fData,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameServerStats_SteamGameServerStats001_SetUserStat_2, ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength)
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{
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struct ISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDUser = steamIDUser,
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.pchName = pchName,
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.flCountThisSession = flCountThisSession,
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.dSessionLength = dSessionLength,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat, ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName)
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{
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struct ISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDUser = steamIDUser,
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.pchName = pchName,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameServerStats_SteamGameServerStats001_SetUserAchievement, ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName)
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{
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struct ISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDUser = steamIDUser,
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.pchName = pchName,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement, ¶ms );
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return params._ret;
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}
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uint64_t __thiscall winISteamGameServerStats_SteamGameServerStats001_StoreUserStats(struct w_steam_iface *_this, CSteamID steamIDUser)
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{
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struct ISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDUser = steamIDUser,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamGameServerStats_SteamGameServerStats001_StoreUserStats, ¶ms );
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return params._ret;
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}
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extern vtable_ptr winISteamGameServerStats_SteamGameServerStats001_vtable;
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DEFINE_RTTI_DATA0(winISteamGameServerStats_SteamGameServerStats001, 0, ".?AVISteamGameServerStats@@")
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__ASM_BLOCK_BEGIN(winISteamGameServerStats_SteamGameServerStats001_vtables)
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__ASM_VTABLE(winISteamGameServerStats_SteamGameServerStats001,
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats)
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);
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServerStats_SteamGameServerStats001(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServerStats001");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamGameServerStats_SteamGameServerStats001_vtable, 10, "SteamGameServerStats001");
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r->u_iface = u_iface;
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return r;
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}
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void init_winISteamGameServerStats_rtti( char *base )
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{
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#ifdef __x86_64__
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init_winISteamGameServerStats_SteamGameServerStats001_rtti( base );
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#endif /* __x86_64__ */
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}
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