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https://github.com/ValveSoftware/Proton.git
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a1445b757d
CW-Bug-Id: #22729
96 lines
5.2 KiB
C++
96 lines
5.2 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_158/steam_api.h"
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#include "steamworks_sdk_158/steamnetworkingtypes.h"
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#include "steamworks_sdk_158/isteamgameserverstats.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_158
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#include "struct_converters.h"
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#include "cppISteamGameServerStats_SteamGameServerStats001.h"
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struct cppISteamGameServerStats_SteamGameServerStats001
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{
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#ifdef __cplusplus
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virtual uint64_t RequestUserStats( CSteamID ) = 0;
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virtual bool GetUserStat( CSteamID, const char *, int32_t * ) = 0;
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virtual bool GetUserStat( CSteamID, const char *, float * ) = 0;
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virtual bool GetUserAchievement( CSteamID, const char *, bool * ) = 0;
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virtual bool SetUserStat( CSteamID, const char *, int32_t ) = 0;
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virtual bool SetUserStat( CSteamID, const char *, float ) = 0;
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virtual bool UpdateUserAvgRateStat( CSteamID, const char *, float, double ) = 0;
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virtual bool SetUserAchievement( CSteamID, const char * ) = 0;
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virtual bool ClearUserAchievement( CSteamID, const char * ) = 0;
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virtual uint64_t StoreUserStats( CSteamID ) = 0;
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#endif /* __cplusplus */
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};
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void cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params *params )
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{
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struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
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params->_ret = iface->RequestUserStats( params->steamIDUser );
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}
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void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_params *params )
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{
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struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
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params->_ret = iface->GetUserStat( params->steamIDUser, params->pchName, params->pData );
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}
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void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params *params )
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{
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struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
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params->_ret = iface->GetUserStat( params->steamIDUser, params->pchName, params->pData );
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}
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void cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params *params )
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{
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struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
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params->_ret = iface->GetUserAchievement( params->steamIDUser, params->pchName, params->pbAchieved );
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}
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void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_params *params )
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{
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struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
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params->_ret = iface->SetUserStat( params->steamIDUser, params->pchName, params->nData );
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}
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void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params *params )
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{
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struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
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params->_ret = iface->SetUserStat( params->steamIDUser, params->pchName, params->fData );
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}
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void cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat( struct cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params *params )
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{
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struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
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params->_ret = iface->UpdateUserAvgRateStat( params->steamIDUser, params->pchName, params->flCountThisSession, params->dSessionLength );
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}
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void cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params *params )
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{
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struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
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params->_ret = iface->SetUserAchievement( params->steamIDUser, params->pchName );
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}
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void cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params *params )
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{
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struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
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params->_ret = iface->ClearUserAchievement( params->steamIDUser, params->pchName );
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}
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void cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params *params )
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{
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struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
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params->_ret = iface->StoreUserStats( params->steamIDUser );
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}
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#ifdef __cplusplus
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}
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#endif
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