mirror of
https://github.com/ValveSoftware/Proton.git
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93 lines
4.9 KiB
C
93 lines
4.9 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
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typedef struct __winISteamNetworkingMessages_SteamNetworkingMessages002 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamNetworkingMessages_SteamNetworkingMessages002;
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser, 24)
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EResult __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(_this->linux_side, identityRemote, pubData, cubData, nSendFlags, nRemoteChannel);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel, 16)
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int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, int nLocalChannel, winSteamNetworkingMessage_t_152 ** ppOutMessages, int nMaxMessages)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(_this->linux_side, nLocalChannel, ppOutMessages, nMaxMessages);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser, 8)
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(_this->linux_side, identityRemote);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser, 8)
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(_this->linux_side, identityRemote);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser, 12)
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote, int nLocalChannel)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(_this->linux_side, identityRemote, nLocalChannel);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo, 16)
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ESteamNetworkingConnectionState __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote, SteamNetConnectionInfo_t * pConnectionInfo, SteamNetworkingQuickConnectionStatus * pQuickStatus)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(_this->linux_side, identityRemote, pConnectionInfo, pQuickStatus);
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}
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extern vtable_ptr winISteamNetworkingMessages_SteamNetworkingMessages002_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamNetworkingMessages_SteamNetworkingMessages002,
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamNetworkingMessages_SteamNetworkingMessages002 *create_winISteamNetworkingMessages_SteamNetworkingMessages002(void *linux_side)
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{
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winISteamNetworkingMessages_SteamNetworkingMessages002 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingMessages_SteamNetworkingMessages002));
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TRACE("-> %p\n", r);
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r->vtable = &winISteamNetworkingMessages_SteamNetworkingMessages002_vtable;
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r->linux_side = linux_side;
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return r;
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}
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