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30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_122/steam_api.h"
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#include "steamworks_sdk_122/isteamgameserver.h"
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#include "steamworks_sdk_122/isteamgameserverstats.h"
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#include "steamworks_sdk_122/isteamgamecoordinator.h"
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extern "C" {
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struct winRemoteStorageSubscribePublishedFileResult_t_4 {
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EResult m_eResult;
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} __attribute__ ((ms_struct));
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void cb_RemoteStorageSubscribePublishedFileResult_t_4(void *l, void *w)
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{
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RemoteStorageSubscribePublishedFileResult_t *lin = (RemoteStorageSubscribePublishedFileResult_t *)l;
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struct winRemoteStorageSubscribePublishedFileResult_t_4 *win = (struct winRemoteStorageSubscribePublishedFileResult_t_4 *)w;
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win->m_eResult = lin->m_eResult;
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}
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struct winRemoteStorageUnsubscribePublishedFileResult_t_4 {
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EResult m_eResult;
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} __attribute__ ((ms_struct));
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void cb_RemoteStorageUnsubscribePublishedFileResult_t_4(void *l, void *w)
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{
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RemoteStorageUnsubscribePublishedFileResult_t *lin = (RemoteStorageUnsubscribePublishedFileResult_t *)l;
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struct winRemoteStorageUnsubscribePublishedFileResult_t_4 *win = (struct winRemoteStorageUnsubscribePublishedFileResult_t_4 *)w;
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win->m_eResult = lin->m_eResult;
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}
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}
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