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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
extern "C" {
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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}
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_145/steam_api.h"
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#include "steamworks_sdk_145/isteamnetworkingsockets.h"
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#include "steamworks_sdk_145/steamnetworkingtypes.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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extern "C" {
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#define SDKVER_145
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#include "struct_converters.h"
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#include "queue.h"
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/* forward to 002 implementation */
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struct winSteamNetworkingMessage_t_144;
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets002.h"
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int cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection(
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void *linux_side, HSteamNetConnection hConn,
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winSteamNetworkingMessage_t_145 **ppOutMessages, int nMaxMessages)
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{
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return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(linux_side, hConn,
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(winSteamNetworkingMessage_t_144**)ppOutMessages, nMaxMessages);
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}
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int cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket(
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void *linux_side, HSteamListenSocket hSocket,
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winSteamNetworkingMessage_t_145 **ppOutMessages, int nMaxMessages)
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{
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return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(linux_side, hSocket,
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(winSteamNetworkingMessage_t_144**)ppOutMessages, nMaxMessages);
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}
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}
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