Proton/vrclient_x64/unix_vrcompositor_manual.cpp

290 lines
13 KiB
C++

#include "unix_private.h"
#include <stdlib.h>
#define WINE_VK_HOST
#include <vulkan/vulkan.h>
#if 0
#pragma makedep unix
#endif
WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
extern PFN_vkGetPhysicalDeviceProperties p_vkGetPhysicalDeviceProperties;
static const w_VRTextureWithPose_t *get_texture_with_pose( const w_Texture_t *w_texture )
{
return (const w_VRTextureWithPose_t *)w_texture;
}
static const w_VRTextureWithDepth_t *get_texture_with_depth( const w_Texture_t *w_texture )
{
return (const w_VRTextureWithDepth_t *)w_texture;
}
static const w_VRTextureWithPoseAndDepth_t *get_texture_with_pose_and_depth( const w_Texture_t *w_texture )
{
return (const w_VRTextureWithPoseAndDepth_t *)w_texture;
}
static w_VRVulkanTextureData_t *get_vulkan_texture_data( const w_Texture_t *w_texture )
{
return (w_VRVulkanTextureData_t *)w_texture->handle;
}
static w_VRVulkanTextureArrayData_t *get_vulkan_texture_data_array( const w_Texture_t *w_texture )
{
return (w_VRVulkanTextureArrayData_t *)w_texture->handle;
}
static w_VRVulkanTextureData_t *get_vulkan_texture_depth_data( const w_VRTextureWithDepth_t *w_texture )
{
return (w_VRVulkanTextureData_t *)w_texture->depth.handle;
}
static w_VRVulkanTextureData_t *get_vulkan_texture_depth_data( const w_VRTextureWithPoseAndDepth_t *w_texture )
{
return (w_VRVulkanTextureData_t *)w_texture->depth.handle;
}
#if defined(__x86_64__) || defined(__aarch64__)
static const w32_VRTextureWithPose_t *get_texture_with_pose( const w32_Texture_t *w_texture )
{
return (const w32_VRTextureWithPose_t *)w_texture;
}
static const w32_VRTextureWithDepth_t *get_texture_with_depth( const w32_Texture_t *w_texture )
{
return (const w32_VRTextureWithDepth_t *)w_texture;
}
static const w32_VRTextureWithPoseAndDepth_t *get_texture_with_pose_and_depth( const w32_Texture_t *w_texture )
{
return (const w32_VRTextureWithPoseAndDepth_t *)w_texture;
}
static w32_VRVulkanTextureData_t *get_vulkan_texture_data( const w32_Texture_t *w_texture )
{
return (w32_VRVulkanTextureData_t *)(void *)w_texture->handle;
}
static w32_VRVulkanTextureArrayData_t *get_vulkan_texture_data_array( const w32_Texture_t *w_texture )
{
return (w32_VRVulkanTextureArrayData_t *)(void *)w_texture->handle;
}
static w32_VRVulkanTextureData_t *get_vulkan_texture_depth_data( const w32_VRTextureWithDepth_t *w_texture )
{
return (w32_VRVulkanTextureData_t *)(void *)w_texture->depth.handle;
}
static w32_VRVulkanTextureData_t *get_vulkan_texture_depth_data( const w32_VRTextureWithPoseAndDepth_t *w_texture )
{
return (w32_VRVulkanTextureData_t *)(void *)w_texture->depth.handle;
}
#endif /* defined(__x86_64__) || defined(__aarch64__) */
template< typename WVulkanTextureData >
static u_VRVulkanTextureData_t *unwrap_texture_vkdata( const WVulkanTextureData *w_vkdata, u_VRVulkanTextureData_t *u_vkdata )
{
if (!w_vkdata) return NULL;
*u_vkdata = *w_vkdata;
u_vkdata->m_pDevice = p_get_native_VkDevice( w_vkdata->m_pDevice );
u_vkdata->m_pPhysicalDevice = p_get_native_VkPhysicalDevice( w_vkdata->m_pPhysicalDevice );
u_vkdata->m_pInstance = p_get_native_VkInstance( w_vkdata->m_pInstance );
u_vkdata->m_pQueue = p_get_native_VkQueue( w_vkdata->m_pQueue );
return u_vkdata;
}
template< typename WVulkanTextureArrayData >
static u_VRVulkanTextureArrayData_t *unwrap_texture_vkdata_array( const WVulkanTextureArrayData *w_vkdata, u_VRVulkanTextureArrayData_t *u_vkdata )
{
if (!w_vkdata) return NULL;
*u_vkdata = *w_vkdata;
u_vkdata->m_pDevice = p_get_native_VkDevice( w_vkdata->m_pDevice );
u_vkdata->m_pPhysicalDevice = p_get_native_VkPhysicalDevice( w_vkdata->m_pPhysicalDevice );
u_vkdata->m_pInstance = p_get_native_VkInstance( w_vkdata->m_pInstance );
u_vkdata->m_pQueue = p_get_native_VkQueue( w_vkdata->m_pQueue );
return u_vkdata;
}
template< typename WTexture >
static void *unwrap_vulkan_texture_data( const WTexture *w_texture, uint32_t flags, u_VRVulkanTextureArrayData_t *u_vkdata )
{
if (flags & Submit_VulkanTextureWithArrayData) return unwrap_texture_vkdata_array( get_vulkan_texture_data_array( w_texture ), u_vkdata );
else return unwrap_texture_vkdata( get_vulkan_texture_data( w_texture ), (u_VRVulkanTextureData_t *)u_vkdata );
}
template< typename WTexture >
static u_Texture_t *unwrap_submit_texture_data( const WTexture *w_texture, uint32_t flags, u_VRTextureWithPoseAndDepth_t *u_texture,
u_VRVulkanTextureArrayData_t *u_vkdata, u_VRVulkanTextureData_t *u_depth_vkdata )
{
switch (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
default:
*(u_Texture_t *)u_texture = *w_texture;
if (w_texture->eType == TextureType_Vulkan) u_texture->handle = unwrap_vulkan_texture_data( w_texture, flags, u_vkdata );
break;
case Submit_TextureWithPose:
{
auto u_texture_with_pose = (u_VRTextureWithPose_t *)u_texture;
auto w_texture_with_pose = get_texture_with_pose( w_texture );
*u_texture_with_pose = *w_texture_with_pose;
if (w_texture->eType == TextureType_Vulkan) u_texture->handle = unwrap_vulkan_texture_data( w_texture, flags, u_vkdata );
break;
}
case Submit_TextureWithDepth:
{
auto u_texture_with_depth = (u_VRTextureWithDepth_t *)u_texture;
auto w_texture_with_depth = get_texture_with_depth( w_texture );
auto w_depth_data = get_vulkan_texture_depth_data( w_texture_with_depth );
*u_texture_with_depth = *w_texture_with_depth;
if (w_texture->eType == TextureType_Vulkan) u_texture->handle = unwrap_vulkan_texture_data( w_texture, flags, u_vkdata );
/* We should maybe unwrap the vkdata but No Man Sky uses a garbage handle in its w_VRTextureDepthInfo_t, is this really used? */
u_texture_with_depth->depth.handle = w_depth_data;
break;
}
case Submit_TextureWithPose | Submit_TextureWithDepth:
{
auto u_texture_with_pose_and_depth = (u_VRTextureWithPoseAndDepth_t *)u_texture;
auto w_texture_with_pose_and_depth = get_texture_with_pose_and_depth( w_texture );
auto w_depth_data = get_vulkan_texture_depth_data( w_texture_with_pose_and_depth );
*u_texture_with_pose_and_depth = *w_texture_with_pose_and_depth;
if (w_texture->eType == TextureType_Vulkan) u_texture->handle = unwrap_vulkan_texture_data( w_texture, flags, u_vkdata );
u_texture_with_pose_and_depth->depth.handle = unwrap_texture_vkdata( w_depth_data, u_depth_vkdata );
break;
}
}
return (u_Texture_t *)u_texture;
}
template< typename WTexture >
static void unwrap_texture( u_Texture_t *u_texture, const WTexture *w_texture, uint32_t flags, u_VRVulkanTextureArrayData_t *u_vkdata )
{
*u_texture = *w_texture;
if (w_texture->eType == TextureType_Vulkan) u_texture->handle = unwrap_vulkan_texture_data( w_texture, flags, u_vkdata );
}
#if defined(__x86_64__) || defined(__aarch64__)
static u_Texture_t *unwrap_submit_texture_data( const ptr32< const w32_Texture_t *> ptr, uint32_t flags, u_VRTextureWithPoseAndDepth_t *u_texture,
u_VRVulkanTextureArrayData_t *u_vkdata, u_VRVulkanTextureData_t *u_depth_vkdata )
{
const w32_Texture_t *w_texture = ptr;
return unwrap_submit_texture_data( w_texture, flags, u_texture, u_vkdata, u_depth_vkdata );
}
#endif /* defined(__x86_64__) || defined(__aarch64__) */
template< typename Iface, typename Params >
static NTSTATUS IVRCompositor_GetVulkanDeviceExtensionsRequired( Iface *iface, Params *params, bool wow64 )
{
const char vrext[] = "VK_WINE_openvr_device_extensions";
VkPhysicalDevice_T *host_device = p_get_native_VkPhysicalDevice( params->pPhysicalDevice );
VkPhysicalDeviceProperties prop;
char buffer[2048], name[64];
uint32_t i, len;
len = iface->GetVulkanDeviceExtensionsRequired( host_device, buffer, sizeof(buffer) );
if (!len || len > sizeof(buffer))
{
ERR( "len %u.\n", len );
params->_ret = 0;
return 0;
}
params->_ret = sizeof(vrext);
if (params->pchValue && params->unBufferSize >= params->_ret)
memcpy( params->pchValue, vrext, params->_ret );
if (!load_vulkan())
{
ERR( "could not load Vulkan.\n" );
return 0;
}
p_vkGetPhysicalDeviceProperties( host_device, &prop );
sprintf( name, "VK_WINE_OPENVR_DEVICE_EXTS_PCIID_%04x_%04x", prop.vendorID, prop.deviceID );
setenv( name, buffer, 1 );
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS IVRCompositor_SetSkyboxOverride( Iface *iface, Params *params, bool wow64 )
{
u_VRVulkanTextureArrayData_t *vkdata = new u_VRVulkanTextureArrayData_t[params->unTextureCount];
u_Texture_t *textures = new u_Texture_t[params->unTextureCount];
uint32_t i;
for (i = 0; i < params->unTextureCount; i++) unwrap_texture( textures + i, params->pTextures + i, 0, &vkdata[i] );
params->_ret = (uint32_t)iface->SetSkyboxOverride( textures, params->unTextureCount );
delete[] textures;
delete[] vkdata;
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS IVRCompositor_Submit( Iface *iface, Params *params, bool wow64 )
{
u_VRTextureWithPoseAndDepth_t u_texture;
u_VRVulkanTextureData_t u_depth_vkdata;
u_VRVulkanTextureArrayData_t u_vkdata;
u_Texture_t *submit = unwrap_submit_texture_data( params->pTexture, params->nSubmitFlags,
&u_texture, &u_vkdata, &u_depth_vkdata );
params->_ret = (uint32_t)iface->Submit( params->eEye, submit, params->pBounds, params->nSubmitFlags );
return 0;
}
template< typename Iface, typename Params >
static NTSTATUS IVRCompositor_SubmitWithArrayIndex( Iface *iface, Params *params, bool wow64 )
{
u_VRTextureWithPoseAndDepth_t u_texture;
u_VRVulkanTextureData_t u_depth_vkdata;
u_VRVulkanTextureArrayData_t u_vkdata;
u_Texture_t *submit = unwrap_submit_texture_data( params->pTexture, params->nSubmitFlags,
&u_texture, &u_vkdata, &u_depth_vkdata );
params->_ret = (uint32_t)iface->SubmitWithArrayIndex( params->eEye, submit, params->unTextureArrayIndex, params->pBounds, params->nSubmitFlags );
return 0;
}
VRCLIENT_UNIX_IMPL( IVRCompositor, 009, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 009, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 010, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 010, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 011, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 011, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 012, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 012, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 013, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 013, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 014, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 014, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 015, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 015, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 016, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 016, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 017, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 017, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 018, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 018, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 019, GetVulkanDeviceExtensionsRequired );
VRCLIENT_UNIX_IMPL( IVRCompositor, 019, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 019, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 020, GetVulkanDeviceExtensionsRequired );
VRCLIENT_UNIX_IMPL( IVRCompositor, 020, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 020, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 021, GetVulkanDeviceExtensionsRequired );
VRCLIENT_UNIX_IMPL( IVRCompositor, 021, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 021, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 022, GetVulkanDeviceExtensionsRequired );
VRCLIENT_UNIX_IMPL( IVRCompositor, 022, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 022, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 024, GetVulkanDeviceExtensionsRequired );
VRCLIENT_UNIX_IMPL( IVRCompositor, 024, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 024, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 026, GetVulkanDeviceExtensionsRequired );
VRCLIENT_UNIX_IMPL( IVRCompositor, 026, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 026, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 027, GetVulkanDeviceExtensionsRequired );
VRCLIENT_UNIX_IMPL( IVRCompositor, 027, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 027, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 028, GetVulkanDeviceExtensionsRequired );
VRCLIENT_UNIX_IMPL( IVRCompositor, 028, SetSkyboxOverride );
VRCLIENT_UNIX_IMPL( IVRCompositor, 028, Submit );
VRCLIENT_UNIX_IMPL( IVRCompositor, 028, SubmitWithArrayIndex );