mirror of
https://github.com/ValveSoftware/Proton.git
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149 lines
7.2 KiB
C
149 lines
7.2 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamGameStats_SteamGameStats001.h"
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typedef struct __winISteamGameStats_SteamGameStats001 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamGameStats_SteamGameStats001;
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_GetNewSession, 24)
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SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_GetNewSession(winISteamGameStats_SteamGameStats001 *_this, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_GetNewSession(_this->linux_side, nAccountType, ulAccountID, nAppID, rtTimeStarted);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_EndSession, 20)
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SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_EndSession(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_EndSession(_this->linux_side, ulSessionID, rtTimeEnded, nReasonCode);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt, 20)
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EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char * pstrName, int32 nData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt(_this->linux_side, ulSessionID, pstrName, nData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeString, 20)
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EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeString(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char * pstrName, const char * pstrData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_AddSessionAttributeString(_this->linux_side, ulSessionID, pstrName, pstrData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat, 20)
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EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char * pstrName, float fData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(_this->linux_side, ulSessionID, pstrName, fData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddNewRow, 20)
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EResult __thiscall winISteamGameStats_SteamGameStats001_AddNewRow(winISteamGameStats_SteamGameStats001 *_this, uint64 * pulRowID, uint64 ulSessionID, const char * pstrTableName)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_AddNewRow(_this->linux_side, pulRowID, ulSessionID, pstrTableName);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitRow, 12)
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EResult __thiscall winISteamGameStats_SteamGameStats001_CommitRow(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_CommitRow(_this->linux_side, ulRowID);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitOutstandingRows, 12)
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EResult __thiscall winISteamGameStats_SteamGameStats001_CommitOutstandingRows(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_CommitOutstandingRows(_this->linux_side, ulSessionID);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt, 20)
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EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char * pstrName, int32 nData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_AddRowAttributeInt(_this->linux_side, ulRowID, pstrName, nData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAtributeString, 20)
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EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAtributeString(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char * pstrName, const char * pstrData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_AddRowAtributeString(_this->linux_side, ulRowID, pstrName, pstrData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat, 20)
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EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeFloat(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char * pstrName, float fData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat(_this->linux_side, ulRowID, pstrName, fData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64, 24)
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EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char * pstrName, int64 llData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(_this->linux_side, ulSessionID, pstrName, llData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64, 24)
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EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt64(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char * pstrName, int64 llData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64(_this->linux_side, ulRowID, pstrName, llData);
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}
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extern vtable_ptr winISteamGameStats_SteamGameStats001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamGameStats_SteamGameStats001,
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_GetNewSession)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_EndSession)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeString)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddNewRow)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitRow)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitOutstandingRows)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAtributeString)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamGameStats_SteamGameStats001 *create_winISteamGameStats_SteamGameStats001(void *linux_side)
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{
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winISteamGameStats_SteamGameStats001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameStats_SteamGameStats001));
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TRACE("-> %p\n", r);
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r->vtable = &winISteamGameStats_SteamGameStats001_vtable;
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r->linux_side = linux_side;
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return r;
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}
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