mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-29 08:05:54 +03:00
9ea65fe0d0
CW-Bug-Id: #22729
288 lines
12 KiB
C
288 lines
12 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params
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{
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void *linux_side;
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uint32_t _ret;
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const SteamNetworkingIPAddr *localAddress;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress_params
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{
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void *linux_side;
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uint32_t _ret;
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const SteamNetworkingIPAddr *address;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P_params
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{
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void *linux_side;
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uint32_t _ret;
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int32_t nVirtualPort;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P_params
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{
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void *linux_side;
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uint32_t _ret;
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const SteamNetworkingIdentity_144 *identityRemote;
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int32_t nVirtualPort;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection_params
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{
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void *linux_side;
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uint32_t _ret;
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uint32_t hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection_params
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{
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void *linux_side;
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bool _ret;
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uint32_t hPeer;
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int32_t nReason;
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const char *pszDebug;
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bool bEnableLinger;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket_params
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{
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void *linux_side;
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bool _ret;
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uint32_t hSocket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData_params
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{
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void *linux_side;
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bool _ret;
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uint32_t hPeer;
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int64_t nUserData;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData_params
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{
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void *linux_side;
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int64_t _ret;
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uint32_t hPeer;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName_params
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{
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void *linux_side;
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uint32_t hPeer;
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const char *pszName;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName_params
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{
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void *linux_side;
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bool _ret;
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uint32_t hPeer;
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char *pszName;
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int32_t nMaxLen;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection_params
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{
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void *linux_side;
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uint32_t _ret;
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uint32_t hConn;
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const void *pData;
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uint32_t cbData;
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int32_t nSendFlags;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection_params
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{
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void *linux_side;
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uint32_t _ret;
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uint32_t hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params
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{
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void *linux_side;
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int32_t _ret;
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uint32_t hConn;
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w_SteamNetworkingMessage_t_144 **ppOutMessages;
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int32_t nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params
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{
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void *linux_side;
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int32_t _ret;
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uint32_t hSocket;
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w_SteamNetworkingMessage_t_144 **ppOutMessages;
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int32_t nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo_params
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{
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void *linux_side;
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bool _ret;
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uint32_t hConn;
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SteamNetConnectionInfo_t_144 *pInfo;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus_params
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{
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void *linux_side;
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bool _ret;
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uint32_t hConn;
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SteamNetworkingQuickConnectionStatus *pStats;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus_params
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{
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void *linux_side;
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int32_t _ret;
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uint32_t hConn;
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char *pszBuf;
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int32_t cbBuf;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress_params
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{
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void *linux_side;
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bool _ret;
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uint32_t hSocket;
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SteamNetworkingIPAddr *address;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair_params
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{
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void *linux_side;
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bool _ret;
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uint32_t *pOutConnection1;
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uint32_t *pOutConnection2;
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bool bUseNetworkLoopback;
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const SteamNetworkingIdentity_144 *pIdentity1;
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const SteamNetworkingIdentity_144 *pIdentity2;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity_params
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{
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void *linux_side;
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bool _ret;
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SteamNetworkingIdentity_144 *pIdentity;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication_params
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{
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void *linux_side;
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uint32_t _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus_params
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{
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void *linux_side;
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uint32_t _ret;
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SteamNetAuthenticationStatus_t *pDetails;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket_params
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{
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void *linux_side;
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bool _ret;
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const void *pvTicket;
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int32_t cbTicket;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer_params
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{
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void *linux_side;
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int32_t _ret;
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const SteamNetworkingIdentity_144 *identityGameServer;
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int32_t nVirtualPort;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer_params
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{
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void *linux_side;
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uint32_t _ret;
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const SteamNetworkingIdentity_144 *identityTarget;
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int32_t nVirtualPort;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort_params
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{
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void *linux_side;
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uint16_t _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID_params
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{
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void *linux_side;
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uint32_t _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress_params
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{
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void *linux_side;
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uint32_t _ret;
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SteamDatagramHostedAddress *pRouting;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket_params
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{
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void *linux_side;
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uint32_t _ret;
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int32_t nVirtualPort;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin_params
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{
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void *linux_side;
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uint32_t _ret;
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SteamDatagramGameCoordinatorServerLogin *pLoginInfo;
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int32_t *pcbSignedBlob;
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void *pBlob;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin_params *params );
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#ifdef __cplusplus
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} /* extern "C" */
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#endif /* __cplusplus */
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