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19 lines
2.1 KiB
C
19 lines
2.1 KiB
C
extern uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumStats(void *, CGameID);
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extern const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatName(void *, CGameID, uint32);
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extern ESteamUserStatType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatType(void *, CGameID, const char *);
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extern uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumAchievements(void *, CGameID);
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extern const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementName(void *, CGameID, uint32);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_RequestCurrentStats(void *, CGameID);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat(void *, CGameID, const char *, int32 *);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat_2(void *, CGameID, const char *, float *);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat(void *, CGameID, const char *, int32);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat_2(void *, CGameID, const char *, float);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_UpdateAvgRateStat(void *, CGameID, const char *, float, double);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievement(void *, CGameID, const char *, bool *);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetAchievement(void *, CGameID, const char *);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_ClearAchievement(void *, CGameID, const char *);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_StoreStats(void *, CGameID);
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extern int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementIcon(void *, CGameID, const char *);
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extern const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementDisplayAttribute(void *, CGameID, const char *, const char *);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_IndicateAchievementProgress(void *, CGameID, const char *, uint32, uint32);
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