mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-27 23:25:50 +03:00
cd4a31f4e0
CW-Bug-Id: #22729
3262 lines
163 KiB
C
3262 lines
163 KiB
C
/* This file is auto-generated, do not edit. */
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection, 20)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection, 20)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair, 24)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort, 4)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID, 4)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_destructor, 4)
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP_params params =
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{
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.linux_side = _this->u_iface,
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.localAddress = localAddress,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress_params params =
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{
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.linux_side = _this->u_iface,
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.address = address,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nVirtualPort)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P_params params =
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{
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.linux_side = _this->u_iface,
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.nVirtualPort = nVirtualPort,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nVirtualPort)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P_params params =
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{
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.linux_side = _this->u_iface,
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.identityRemote = identityRemote,
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.nVirtualPort = nVirtualPort,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection_params params =
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{
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.linux_side = _this->u_iface,
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.hConn = hConn,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, int8_t bEnableLinger)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection_params params =
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{
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.linux_side = _this->u_iface,
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.hPeer = hPeer,
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.nReason = nReason,
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.pszDebug = pszDebug,
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.bEnableLinger = bEnableLinger,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket_params params =
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{
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.linux_side = _this->u_iface,
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.hSocket = hSocket,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData_params params =
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{
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.linux_side = _this->u_iface,
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.hPeer = hPeer,
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.nUserData = nUserData,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData, ¶ms );
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return params._ret;
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}
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int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData_params params =
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{
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.linux_side = _this->u_iface,
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.hPeer = hPeer,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData, ¶ms );
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return params._ret;
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}
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void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName_params params =
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{
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.linux_side = _this->u_iface,
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.hPeer = hPeer,
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.pszName = pszName,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName, ¶ms );
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName_params params =
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{
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.linux_side = _this->u_iface,
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.hPeer = hPeer,
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.pszName = pszName,
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.nMaxLen = nMaxLen,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection_params params =
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{
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.linux_side = _this->u_iface,
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.hConn = hConn,
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.pData = pData,
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.cbData = cbData,
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.nSendFlags = nSendFlags,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection_params params =
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{
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.linux_side = _this->u_iface,
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.hConn = hConn,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo_params params =
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{
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.linux_side = _this->u_iface,
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.hConn = hConn,
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.pInfo = pInfo,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingQuickConnectionStatus *pStats)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus_params params =
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{
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.linux_side = _this->u_iface,
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.hConn = hConn,
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.pStats = pStats,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus, ¶ms );
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return params._ret;
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}
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int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus_params params =
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{
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.linux_side = _this->u_iface,
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.hConn = hConn,
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.pszBuf = pszBuf,
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.cbBuf = cbBuf,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress_params params =
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{
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.linux_side = _this->u_iface,
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.hSocket = hSocket,
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.address = address,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, int8_t bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair_params params =
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{
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.linux_side = _this->u_iface,
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.pOutConnection1 = pOutConnection1,
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.pOutConnection2 = pOutConnection2,
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.bUseNetworkLoopback = bUseNetworkLoopback,
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.pIdentity1 = pIdentity1,
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.pIdentity2 = pIdentity2,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity_params params =
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{
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.linux_side = _this->u_iface,
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.pIdentity = pIdentity,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket_params params =
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{
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.linux_side = _this->u_iface,
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.pvTicket = pvTicket,
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.cbTicket = cbTicket,
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.pOutParsedTicket = pOutParsedTicket,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket, ¶ms );
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return params._ret;
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}
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int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer_params params =
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{
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.linux_side = _this->u_iface,
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.identityGameServer = identityGameServer,
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.nVirtualPort = nVirtualPort,
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.pOutParsedTicket = pOutParsedTicket,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nVirtualPort)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer_params params =
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{
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.linux_side = _this->u_iface,
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.identityTarget = identityTarget,
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.nVirtualPort = nVirtualPort,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer, ¶ms );
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return params._ret;
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}
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uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(struct w_steam_iface *_this)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress_params params =
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{
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.linux_side = _this->u_iface,
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.pRouting = pRouting,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nVirtualPort)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket_params params =
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{
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.linux_side = _this->u_iface,
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.nVirtualPort = nVirtualPort,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket, ¶ms );
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return params._ret;
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}
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void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_destructor(struct w_steam_iface *_this)
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{/* never called */}
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extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets002_vtable;
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DEFINE_RTTI_DATA0(winISteamNetworkingSockets_SteamNetworkingSockets002, 0, ".?AVISteamNetworkingSockets@@")
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__ASM_BLOCK_BEGIN(winISteamNetworkingSockets_SteamNetworkingSockets002_vtables)
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__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets002,
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_destructor)
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);
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets002(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets002");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets002_vtable, 29, "SteamNetworkingSockets002");
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r->u_iface = u_iface;
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return r;
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection, 20)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection, 20)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair, 24)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication, 4)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort, 4)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID, 4)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket, 8)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_destructor, 4)
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params params =
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|
{
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.linux_side = _this->u_iface,
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.localAddress = localAddress,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress_params params =
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|
{
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.linux_side = _this->u_iface,
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.address = address,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nVirtualPort)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P_params params =
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|
{
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.linux_side = _this->u_iface,
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|
.nVirtualPort = nVirtualPort,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nVirtualPort)
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{
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struct ISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P_params params =
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|
{
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.linux_side = _this->u_iface,
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.identityRemote = identityRemote,
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.nVirtualPort = nVirtualPort,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P, ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn)
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|
{
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struct ISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection_params params =
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|
{
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.linux_side = _this->u_iface,
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.hConn = hConn,
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection, ¶ms );
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return params._ret;
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}
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, int8_t bEnableLinger)
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|
{
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|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection_params params =
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|
{
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|
.linux_side = _this->u_iface,
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|
.hPeer = hPeer,
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|
.nReason = nReason,
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|
.pszDebug = pszDebug,
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|
.bEnableLinger = bEnableLinger,
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|
};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection, ¶ms );
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return params._ret;
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}
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|
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket)
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|
{
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|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
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|
.hSocket = hSocket,
|
|
};
|
|
TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket, ¶ms );
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|
return params._ret;
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}
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|
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData)
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|
{
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struct ISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
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|
.hPeer = hPeer,
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|
.nUserData = nUserData,
|
|
};
|
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData, ¶ms );
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return params._ret;
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}
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|
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int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
};
|
|
TRACE("%p\n", _this);
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|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData, ¶ms );
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|
return params._ret;
|
|
}
|
|
|
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void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.pszName = pszName,
|
|
};
|
|
TRACE("%p\n", _this);
|
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STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName, ¶ms );
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|
}
|
|
|
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int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.pszName = pszName,
|
|
.nMaxLen = nMaxLen,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName, ¶ms );
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|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pData = pData,
|
|
.cbData = cbData,
|
|
.nSendFlags = nSendFlags,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pInfo = pInfo,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingQuickConnectionStatus *pStats)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pStats = pStats,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pszBuf = pszBuf,
|
|
.cbBuf = cbBuf,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hSocket = hSocket,
|
|
.address = address,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, int8_t bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pOutConnection1 = pOutConnection1,
|
|
.pOutConnection2 = pOutConnection2,
|
|
.bUseNetworkLoopback = bUseNetworkLoopback,
|
|
.pIdentity1 = pIdentity1,
|
|
.pIdentity2 = pIdentity2,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pIdentity = pIdentity,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus(struct w_steam_iface *_this, SteamNetAuthenticationStatus_t *pDetails)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pDetails = pDetails,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pvTicket = pvTicket,
|
|
.cbTicket = cbTicket,
|
|
.pOutParsedTicket = pOutParsedTicket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityGameServer = identityGameServer,
|
|
.nVirtualPort = nVirtualPort,
|
|
.pOutParsedTicket = pOutParsedTicket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nVirtualPort)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityTarget = identityTarget,
|
|
.nVirtualPort = nVirtualPort,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRouting = pRouting,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nVirtualPort)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nVirtualPort = nVirtualPort,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin(struct w_steam_iface *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int32_t *pcbSignedBlob, void *pBlob)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pLoginInfo = pLoginInfo,
|
|
.pcbSignedBlob = pcbSignedBlob,
|
|
.pBlob = pBlob,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_destructor(struct w_steam_iface *_this)
|
|
{/* never called */}
|
|
|
|
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets004_vtable;
|
|
|
|
DEFINE_RTTI_DATA0(winISteamNetworkingSockets_SteamNetworkingSockets004, 0, ".?AVISteamNetworkingSockets@@")
|
|
|
|
__ASM_BLOCK_BEGIN(winISteamNetworkingSockets_SteamNetworkingSockets004_vtables)
|
|
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets004,
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_destructor)
|
|
);
|
|
__ASM_BLOCK_END
|
|
|
|
struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets004(void *u_iface)
|
|
{
|
|
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets004");
|
|
TRACE("-> %p\n", r);
|
|
r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets004_vtable, 32, "SteamNetworkingSockets004");
|
|
r->u_iface = u_iface;
|
|
return r;
|
|
}
|
|
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_destructor, 4)
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.localAddress = localAddress,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.address = address,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nVirtualPort = nVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityRemote = identityRemote,
|
|
.nVirtualPort = nVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, int8_t bEnableLinger)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.nReason = nReason,
|
|
.pszDebug = pszDebug,
|
|
.bEnableLinger = bEnableLinger,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hSocket = hSocket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.nUserData = nUserData,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.pszName = pszName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName, ¶ms );
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.pszName = pszName,
|
|
.nMaxLen = nMaxLen,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags, int64_t *pOutMessageNumber)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pData = pData,
|
|
.cbData = cbData,
|
|
.nSendFlags = nSendFlags,
|
|
.pOutMessageNumber = pOutMessageNumber,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pInfo = pInfo,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingQuickConnectionStatus *pStats)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pStats = pStats,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pszBuf = pszBuf,
|
|
.cbBuf = cbBuf,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hSocket = hSocket,
|
|
.address = address,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, int8_t bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pOutConnection1 = pOutConnection1,
|
|
.pOutConnection2 = pOutConnection2,
|
|
.bUseNetworkLoopback = bUseNetworkLoopback,
|
|
.pIdentity1 = pIdentity1,
|
|
.pIdentity2 = pIdentity2,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pIdentity = pIdentity,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus(struct w_steam_iface *_this, SteamNetAuthenticationStatus_t *pDetails)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pDetails = pDetails,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pvTicket = pvTicket,
|
|
.cbTicket = cbTicket,
|
|
.pOutParsedTicket = pOutParsedTicket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityGameServer = identityGameServer,
|
|
.nVirtualPort = nVirtualPort,
|
|
.pOutParsedTicket = pOutParsedTicket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityTarget = identityTarget,
|
|
.nVirtualPort = nVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRouting = pRouting,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nVirtualPort = nVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin(struct w_steam_iface *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int32_t *pcbSignedBlob, void *pBlob)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pLoginInfo = pLoginInfo,
|
|
.pcbSignedBlob = pcbSignedBlob,
|
|
.pBlob = pBlob,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling(struct w_steam_iface *_this, w_ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity_144 *pPeerIdentity, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pSignaling = pSignaling,
|
|
.pPeerIdentity = pPeerIdentity,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal(struct w_steam_iface *_this, const void *pMsg, int32_t cbMsg, w_ISteamNetworkingCustomSignalingRecvContext *pContext)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pMsg = pMsg,
|
|
.cbMsg = cbMsg,
|
|
.pContext = pContext,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_destructor(struct w_steam_iface *_this)
|
|
{/* never called */}
|
|
|
|
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets006_vtable;
|
|
|
|
DEFINE_RTTI_DATA0(winISteamNetworkingSockets_SteamNetworkingSockets006, 0, ".?AVISteamNetworkingSockets@@")
|
|
|
|
__ASM_BLOCK_BEGIN(winISteamNetworkingSockets_SteamNetworkingSockets006_vtables)
|
|
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets006,
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_destructor)
|
|
);
|
|
__ASM_BLOCK_END
|
|
|
|
struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets006(void *u_iface)
|
|
{
|
|
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets006");
|
|
TRACE("-> %p\n", r);
|
|
r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets006_vtable, 35, "SteamNetworkingSockets006");
|
|
r->u_iface = u_iface;
|
|
return r;
|
|
}
|
|
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_destructor, 4)
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.localAddress = localAddress,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.address = address,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nVirtualPort = nVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityRemote = identityRemote,
|
|
.nVirtualPort = nVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, int8_t bEnableLinger)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.nReason = nReason,
|
|
.pszDebug = pszDebug,
|
|
.bEnableLinger = bEnableLinger,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hSocket = hSocket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.nUserData = nUserData,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.pszName = pszName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName, ¶ms );
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.pszName = pszName,
|
|
.nMaxLen = nMaxLen,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags, int64_t *pOutMessageNumber)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pData = pData,
|
|
.cbData = cbData,
|
|
.nSendFlags = nSendFlags,
|
|
.pOutMessageNumber = pOutMessageNumber,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pInfo = pInfo,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingQuickConnectionStatus *pStats)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pStats = pStats,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pszBuf = pszBuf,
|
|
.cbBuf = cbBuf,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hSocket = hSocket,
|
|
.address = address,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, int8_t bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pOutConnection1 = pOutConnection1,
|
|
.pOutConnection2 = pOutConnection2,
|
|
.bUseNetworkLoopback = bUseNetworkLoopback,
|
|
.pIdentity1 = pIdentity1,
|
|
.pIdentity2 = pIdentity2,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pIdentity = pIdentity,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(struct w_steam_iface *_this, SteamNetAuthenticationStatus_t *pDetails)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pDetails = pDetails,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPollGroup = hPollGroup,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(struct w_steam_iface *_this, uint32_t hConn, uint32_t hPollGroup)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.hPollGroup = hPollGroup,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pvTicket = pvTicket,
|
|
.cbTicket = cbTicket,
|
|
.pOutParsedTicket = pOutParsedTicket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityGameServer = identityGameServer,
|
|
.nVirtualPort = nVirtualPort,
|
|
.pOutParsedTicket = pOutParsedTicket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityTarget = identityTarget,
|
|
.nVirtualPort = nVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRouting = pRouting,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nVirtualPort = nVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(struct w_steam_iface *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int32_t *pcbSignedBlob, void *pBlob)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pLoginInfo = pLoginInfo,
|
|
.pcbSignedBlob = pcbSignedBlob,
|
|
.pBlob = pBlob,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(struct w_steam_iface *_this, w_ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity_144 *pPeerIdentity, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pSignaling = pSignaling,
|
|
.pPeerIdentity = pPeerIdentity,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(struct w_steam_iface *_this, const void *pMsg, int32_t cbMsg, w_ISteamNetworkingCustomSignalingRecvContext *pContext)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pMsg = pMsg,
|
|
.cbMsg = cbMsg,
|
|
.pContext = pContext,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(struct w_steam_iface *_this, int32_t *pcbBlob, void *pBlob, char (*errMsg)[1024])
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pcbBlob = pcbBlob,
|
|
.pBlob = pBlob,
|
|
.errMsg = errMsg,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(struct w_steam_iface *_this, const void *pCertificate, int32_t cbCertificate, char (*errMsg)[1024])
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pCertificate = pCertificate,
|
|
.cbCertificate = cbCertificate,
|
|
.errMsg = errMsg,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_destructor(struct w_steam_iface *_this)
|
|
{/* never called */}
|
|
|
|
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets008_vtable;
|
|
|
|
DEFINE_RTTI_DATA0(winISteamNetworkingSockets_SteamNetworkingSockets008, 0, ".?AVISteamNetworkingSockets@@")
|
|
|
|
__ASM_BLOCK_BEGIN(winISteamNetworkingSockets_SteamNetworkingSockets008_vtables)
|
|
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets008,
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_destructor)
|
|
);
|
|
__ASM_BLOCK_END
|
|
|
|
struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets008(void *u_iface)
|
|
{
|
|
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets008");
|
|
TRACE("-> %p\n", r);
|
|
r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets008_vtable, 40, "SteamNetworkingSockets008");
|
|
r->u_iface = u_iface;
|
|
return r;
|
|
}
|
|
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_destructor, 4)
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.localAddress = localAddress,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.address = address,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nLocalVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nLocalVirtualPort = nLocalVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityRemote = identityRemote,
|
|
.nRemoteVirtualPort = nRemoteVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, int8_t bEnableLinger)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.nReason = nReason,
|
|
.pszDebug = pszDebug,
|
|
.bEnableLinger = bEnableLinger,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hSocket = hSocket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.nUserData = nUserData,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.pszName = pszName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName, ¶ms );
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.pszName = pszName,
|
|
.nMaxLen = nMaxLen,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags, int64_t *pOutMessageNumber)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pData = pData,
|
|
.cbData = cbData,
|
|
.nSendFlags = nSendFlags,
|
|
.pOutMessageNumber = pOutMessageNumber,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pInfo = pInfo,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingQuickConnectionStatus *pStats)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pStats = pStats,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pszBuf = pszBuf,
|
|
.cbBuf = cbBuf,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hSocket = hSocket,
|
|
.address = address,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, int8_t bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pOutConnection1 = pOutConnection1,
|
|
.pOutConnection2 = pOutConnection2,
|
|
.bUseNetworkLoopback = bUseNetworkLoopback,
|
|
.pIdentity1 = pIdentity1,
|
|
.pIdentity2 = pIdentity2,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pIdentity = pIdentity,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(struct w_steam_iface *_this, SteamNetAuthenticationStatus_t *pDetails)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pDetails = pDetails,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPollGroup = hPollGroup,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(struct w_steam_iface *_this, uint32_t hConn, uint32_t hPollGroup)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.hPollGroup = hPollGroup,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pvTicket = pvTicket,
|
|
.cbTicket = cbTicket,
|
|
.pOutParsedTicket = pOutParsedTicket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityGameServer = identityGameServer,
|
|
.nRemoteVirtualPort = nRemoteVirtualPort,
|
|
.pOutParsedTicket = pOutParsedTicket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityTarget = identityTarget,
|
|
.nRemoteVirtualPort = nRemoteVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRouting = pRouting,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nLocalVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nLocalVirtualPort = nLocalVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(struct w_steam_iface *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int32_t *pcbSignedBlob, void *pBlob)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pLoginInfo = pLoginInfo,
|
|
.pcbSignedBlob = pcbSignedBlob,
|
|
.pBlob = pBlob,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(struct w_steam_iface *_this, void /*ISteamNetworkingConnectionSignaling*/ *pSignaling, const SteamNetworkingIdentity_144 *pPeerIdentity, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pSignaling = pSignaling,
|
|
.pPeerIdentity = pPeerIdentity,
|
|
.nRemoteVirtualPort = nRemoteVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(struct w_steam_iface *_this, const void *pMsg, int32_t cbMsg, void /*ISteamNetworkingSignalingRecvContext*/ *pContext)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pMsg = pMsg,
|
|
.cbMsg = cbMsg,
|
|
.pContext = pContext,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(struct w_steam_iface *_this, int32_t *pcbBlob, void *pBlob, char (*errMsg)[1024])
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pcbBlob = pcbBlob,
|
|
.pBlob = pBlob,
|
|
.errMsg = errMsg,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(struct w_steam_iface *_this, const void *pCertificate, int32_t cbCertificate, char (*errMsg)[1024])
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pCertificate = pCertificate,
|
|
.cbCertificate = cbCertificate,
|
|
.errMsg = errMsg,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks, ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_destructor(struct w_steam_iface *_this)
|
|
{/* never called */}
|
|
|
|
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets009_vtable;
|
|
|
|
DEFINE_RTTI_DATA0(winISteamNetworkingSockets_SteamNetworkingSockets009, 0, ".?AVISteamNetworkingSockets@@")
|
|
|
|
__ASM_BLOCK_BEGIN(winISteamNetworkingSockets_SteamNetworkingSockets009_vtables)
|
|
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets009,
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_destructor)
|
|
);
|
|
__ASM_BLOCK_END
|
|
|
|
struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets009(void *u_iface)
|
|
{
|
|
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets009");
|
|
TRACE("-> %p\n", r);
|
|
r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets009_vtable, 41, "SteamNetworkingSockets009");
|
|
r->u_iface = u_iface;
|
|
return r;
|
|
}
|
|
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer, 20)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling, 24)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks, 4)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP, 16)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection, 12)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort, 8)
|
|
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_destructor, 4)
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.localAddress = localAddress,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.address = address,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nLocalVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nLocalVirtualPort = nLocalVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityRemote = identityRemote,
|
|
.nRemoteVirtualPort = nRemoteVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, int8_t bEnableLinger)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.nReason = nReason,
|
|
.pszDebug = pszDebug,
|
|
.bEnableLinger = bEnableLinger,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hSocket = hSocket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.nUserData = nUserData,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.pszName = pszName,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName, ¶ms );
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPeer = hPeer,
|
|
.pszName = pszName,
|
|
.nMaxLen = nMaxLen,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags, int64_t *pOutMessageNumber)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pData = pData,
|
|
.cbData = cbData,
|
|
.nSendFlags = nSendFlags,
|
|
.pOutMessageNumber = pOutMessageNumber,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_153a *pInfo)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pInfo = pInfo,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionRealTimeStatus_t *pStatus, int32_t nLanes, SteamNetConnectionRealTimeLaneStatus_t *pLanes)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pStatus = pStatus,
|
|
.nLanes = nLanes,
|
|
.pLanes = pLanes,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pszBuf = pszBuf,
|
|
.cbBuf = cbBuf,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hSocket = hSocket,
|
|
.address = address,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, int8_t bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pOutConnection1 = pOutConnection1,
|
|
.pOutConnection2 = pOutConnection2,
|
|
.bUseNetworkLoopback = bUseNetworkLoopback,
|
|
.pIdentity1 = pIdentity1,
|
|
.pIdentity2 = pIdentity2,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes(struct w_steam_iface *_this, uint32_t hConn, int32_t nNumLanes, const int32_t *pLanePriorities, const uint16_t *pLaneWeights)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.nNumLanes = nNumLanes,
|
|
.pLanePriorities = pLanePriorities,
|
|
.pLaneWeights = pLaneWeights,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pIdentity = pIdentity,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus(struct w_steam_iface *_this, SteamNetAuthenticationStatus_t *pDetails)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pDetails = pDetails,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hPollGroup = hPollGroup,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup(struct w_steam_iface *_this, uint32_t hConn, uint32_t hPollGroup)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.hPollGroup = hPollGroup,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pvTicket = pvTicket,
|
|
.cbTicket = cbTicket,
|
|
.pOutParsedTicket = pOutParsedTicket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityGameServer = identityGameServer,
|
|
.nRemoteVirtualPort = nRemoteVirtualPort,
|
|
.pOutParsedTicket = pOutParsedTicket,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.identityTarget = identityTarget,
|
|
.nRemoteVirtualPort = nRemoteVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pRouting = pRouting,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nLocalVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nLocalVirtualPort = nLocalVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin(struct w_steam_iface *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int32_t *pcbSignedBlob, void *pBlob)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pLoginInfo = pLoginInfo,
|
|
.pcbSignedBlob = pcbSignedBlob,
|
|
.pBlob = pBlob,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling(struct w_steam_iface *_this, void /*ISteamNetworkingConnectionSignaling*/ *pSignaling, const SteamNetworkingIdentity_144 *pPeerIdentity, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pSignaling = pSignaling,
|
|
.pPeerIdentity = pPeerIdentity,
|
|
.nRemoteVirtualPort = nRemoteVirtualPort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal(struct w_steam_iface *_this, const void *pMsg, int32_t cbMsg, void /*ISteamNetworkingSignalingRecvContext*/ *pContext)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pMsg = pMsg,
|
|
.cbMsg = cbMsg,
|
|
.pContext = pContext,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest(struct w_steam_iface *_this, int32_t *pcbBlob, void *pBlob, char (*errMsg)[1024])
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pcbBlob = pcbBlob,
|
|
.pBlob = pBlob,
|
|
.errMsg = errMsg,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate(struct w_steam_iface *_this, const void *pCertificate, int32_t cbCertificate, char (*errMsg)[1024])
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pCertificate = pCertificate,
|
|
.cbCertificate = cbCertificate,
|
|
.errMsg = errMsg,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *pIdentity)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.pIdentity = pIdentity,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity, ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks(struct w_steam_iface *_this)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks, ¶ms );
|
|
}
|
|
|
|
int8_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP(struct w_steam_iface *_this, int32_t nNumPorts)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.nNumPorts = nNumPorts,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP(struct w_steam_iface *_this, int32_t idxFirstPort, SteamNetworkingFakeIPResult_t *pInfo)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.idxFirstPort = idxFirstPort,
|
|
.pInfo = pInfo,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP, ¶ms );
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP(struct w_steam_iface *_this, int32_t idxFakePort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.idxFakePort = idxFakePort,
|
|
.nOptions = nOptions,
|
|
.pOptions = pOptions,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingIPAddr *pOutAddr)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hConn = hConn,
|
|
.pOutAddr = pOutAddr,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection, ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void /*ISteamNetworkingFakeUDPPort*/ * __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(struct w_steam_iface *_this, int32_t idxFakeServerPort)
|
|
{
|
|
struct ISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.idxFakeServerPort = idxFakeServerPort,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
STEAMCLIENT_CALL( ISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort, ¶ms );
|
|
params._ret = create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001( params._ret );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_destructor(struct w_steam_iface *_this)
|
|
{/* never called */}
|
|
|
|
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets012_vtable;
|
|
|
|
DEFINE_RTTI_DATA0(winISteamNetworkingSockets_SteamNetworkingSockets012, 0, ".?AVISteamNetworkingSockets@@")
|
|
|
|
__ASM_BLOCK_BEGIN(winISteamNetworkingSockets_SteamNetworkingSockets012_vtables)
|
|
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets012,
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress)
|
|
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort)
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VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_destructor)
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);
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets012(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets012");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets012_vtable, 48, "SteamNetworkingSockets012");
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r->u_iface = u_iface;
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return r;
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}
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void init_winISteamNetworkingSockets_rtti( char *base )
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{
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#ifdef __x86_64__
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init_winISteamNetworkingSockets_SteamNetworkingSockets002_rtti( base );
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init_winISteamNetworkingSockets_SteamNetworkingSockets004_rtti( base );
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init_winISteamNetworkingSockets_SteamNetworkingSockets006_rtti( base );
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init_winISteamNetworkingSockets_SteamNetworkingSockets008_rtti( base );
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init_winISteamNetworkingSockets_SteamNetworkingSockets009_rtti( base );
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init_winISteamNetworkingSockets_SteamNetworkingSockets012_rtti( base );
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#endif /* __x86_64__ */
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}
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