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18 lines
2.1 KiB
C
18 lines
2.1 KiB
C
extern bool cppISteamController_SteamController003_Init(void *);
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extern bool cppISteamController_SteamController003_Shutdown(void *);
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extern void cppISteamController_SteamController003_RunFrame(void *);
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extern int cppISteamController_SteamController003_GetConnectedControllers(void *, ControllerHandle_t *);
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extern bool cppISteamController_SteamController003_ShowBindingPanel(void *, ControllerHandle_t);
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extern ControllerActionSetHandle_t cppISteamController_SteamController003_GetActionSetHandle(void *, const char *);
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extern void cppISteamController_SteamController003_ActivateActionSet(void *, ControllerHandle_t, ControllerActionSetHandle_t);
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extern ControllerActionSetHandle_t cppISteamController_SteamController003_GetCurrentActionSet(void *, ControllerHandle_t);
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extern ControllerDigitalActionHandle_t cppISteamController_SteamController003_GetDigitalActionHandle(void *, const char *);
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extern ControllerDigitalActionData_t cppISteamController_SteamController003_GetDigitalActionData(void *, ControllerHandle_t, ControllerDigitalActionHandle_t);
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extern int cppISteamController_SteamController003_GetDigitalActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerDigitalActionHandle_t, EControllerActionOrigin *);
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extern ControllerAnalogActionHandle_t cppISteamController_SteamController003_GetAnalogActionHandle(void *, const char *);
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extern ControllerAnalogActionData_t cppISteamController_SteamController003_GetAnalogActionData(void *, ControllerHandle_t, ControllerAnalogActionHandle_t);
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extern int cppISteamController_SteamController003_GetAnalogActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerAnalogActionHandle_t, EControllerActionOrigin *);
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extern void cppISteamController_SteamController003_StopAnalogActionMomentum(void *, ControllerHandle_t, ControllerAnalogActionHandle_t);
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extern void cppISteamController_SteamController003_TriggerHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short);
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extern void cppISteamController_SteamController003_TriggerRepeatedHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
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