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26 lines
2.0 KiB
C
26 lines
2.0 KiB
C
extern uint32 cppISteamUtils_SteamUtils006_GetSecondsSinceAppActive(void *);
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extern uint32 cppISteamUtils_SteamUtils006_GetSecondsSinceComputerActive(void *);
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extern EUniverse cppISteamUtils_SteamUtils006_GetConnectedUniverse(void *);
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extern uint32 cppISteamUtils_SteamUtils006_GetServerRealTime(void *);
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extern const char * cppISteamUtils_SteamUtils006_GetIPCountry(void *);
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extern bool cppISteamUtils_SteamUtils006_GetImageSize(void *, int, uint32 *, uint32 *);
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extern bool cppISteamUtils_SteamUtils006_GetImageRGBA(void *, int, uint8 *, int);
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extern bool cppISteamUtils_SteamUtils006_GetCSERIPPort(void *, uint32 *, uint16 *);
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extern uint8 cppISteamUtils_SteamUtils006_GetCurrentBatteryPower(void *);
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extern uint32 cppISteamUtils_SteamUtils006_GetAppID(void *);
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extern void cppISteamUtils_SteamUtils006_SetOverlayNotificationPosition(void *, ENotificationPosition);
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extern bool cppISteamUtils_SteamUtils006_IsAPICallCompleted(void *, SteamAPICall_t, bool *);
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extern ESteamAPICallFailure cppISteamUtils_SteamUtils006_GetAPICallFailureReason(void *, SteamAPICall_t);
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extern bool cppISteamUtils_SteamUtils006_GetAPICallResult(void *, SteamAPICall_t, void *, int, int, bool *);
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extern void cppISteamUtils_SteamUtils006_RunFrame(void *);
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extern uint32 cppISteamUtils_SteamUtils006_GetIPCCallCount(void *);
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extern void cppISteamUtils_SteamUtils006_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t);
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extern bool cppISteamUtils_SteamUtils006_IsOverlayEnabled(void *);
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extern bool cppISteamUtils_SteamUtils006_BOverlayNeedsPresent(void *);
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extern SteamAPICall_t cppISteamUtils_SteamUtils006_CheckFileSignature(void *, const char *);
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extern bool cppISteamUtils_SteamUtils006_ShowGamepadTextInput(void *, EGamepadTextInputMode, EGamepadTextInputLineMode, const char *, uint32);
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extern uint32 cppISteamUtils_SteamUtils006_GetEnteredGamepadTextLength(void *);
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extern bool cppISteamUtils_SteamUtils006_GetEnteredGamepadTextInput(void *, char *, uint32);
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extern const char * cppISteamUtils_SteamUtils006_GetSteamUILanguage(void *);
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extern bool cppISteamUtils_SteamUtils006_IsSteamRunningInVR(void *);
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