Proton/lsteamclient/winISteamNetworkingSockets.c
2024-02-15 15:53:23 +02:00

1968 lines
134 KiB
C

/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
#include "cxx.h"
#include "steam_defs.h"
#include "steamclient_private.h"
#include "struct_converters.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamNetworkingSockets_SteamNetworkingSockets002.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets002 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSockets_SteamNetworkingSockets002;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_destructor, 4)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIPAddr *localAddress)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(_this->linux_side, localAddress);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIPAddr *address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(_this->linux_side, address);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(_this->linux_side, nVirtualPort);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIdentity *identityRemote, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(_this->linux_side, hConn);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, int nReason, const char *pszDebug, bool bEnableLinger)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamListenSocket hSocket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(_this->linux_side, hSocket);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, int64 nUserData)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(_this->linux_side, hPeer, nUserData);
}
int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(_this->linux_side, hPeer);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, const char *pszName)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(_this->linux_side, hPeer, pszName);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, char *pszName, int nMaxLen)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, const void *pData, uint32 cbData, int nSendFlags)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(_this->linux_side, hConn);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_144 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_144 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(_this->linux_side, hSocket, ppOutMessages, nMaxMessages);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(_this->linux_side, hConn, pInfo);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(_this->linux_side, hConn, pStats);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, char *pszBuf, int cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr *address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(_this->linux_side, hSocket, address);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity *pIdentity1, const SteamNetworkingIdentity *pIdentity2)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, SteamNetworkingIdentity *pIdentity)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(_this->linux_side, pIdentity);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const void *pvTicket, int cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIdentity *identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIdentity *identityTarget, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort);
}
uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(_this->linux_side);
}
SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(_this->linux_side);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, SteamDatagramHostedAddress *pRouting)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(_this->linux_side, pRouting);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_destructor(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this)
{/* never called */}
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets002_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets002,
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_destructor)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSockets_SteamNetworkingSockets002 *create_winISteamNetworkingSockets_SteamNetworkingSockets002(void *linux_side)
{
winISteamNetworkingSockets_SteamNetworkingSockets002 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets002), "SteamNetworkingSockets002");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets002_vtable, 29, "SteamNetworkingSockets002");
r->linux_side = linux_side;
return r;
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets004.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets004 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSockets_SteamNetworkingSockets004;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_destructor, 4)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIPAddr *localAddress)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP(_this->linux_side, localAddress);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIPAddr *address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress(_this->linux_side, address);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P(_this->linux_side, nVirtualPort);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIdentity *identityRemote, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection(_this->linux_side, hConn);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, int nReason, const char *pszDebug, bool bEnableLinger)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamListenSocket hSocket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket(_this->linux_side, hSocket);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, int64 nUserData)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData(_this->linux_side, hPeer, nUserData);
}
int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData(_this->linux_side, hPeer);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, const char *pszName)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName(_this->linux_side, hPeer, pszName);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, char *pszName, int nMaxLen)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, const void *pData, uint32 cbData, int nSendFlags)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection(_this->linux_side, hConn);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_146 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_146 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket(_this->linux_side, hSocket, ppOutMessages, nMaxMessages);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo(_this->linux_side, hConn, pInfo);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus(_this->linux_side, hConn, pStats);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, char *pszBuf, int cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr *address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress(_this->linux_side, hSocket, address);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity *pIdentity1, const SteamNetworkingIdentity *pIdentity2)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamNetworkingIdentity *pIdentity)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity(_this->linux_side, pIdentity);
}
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication(_this->linux_side);
}
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamNetAuthenticationStatus_t *pDetails)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus(_this->linux_side, pDetails);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const void *pvTicket, int cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIdentity *identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIdentity *identityTarget, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort);
}
uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort(_this->linux_side);
}
SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID(_this->linux_side);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamDatagramHostedAddress *pRouting)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress(_this->linux_side, pRouting);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int *pcbSignedBlob, void *pBlob)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_destructor(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this)
{/* never called */}
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets004_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets004,
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_destructor)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSockets_SteamNetworkingSockets004 *create_winISteamNetworkingSockets_SteamNetworkingSockets004(void *linux_side)
{
winISteamNetworkingSockets_SteamNetworkingSockets004 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets004), "SteamNetworkingSockets004");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets004_vtable, 32, "SteamNetworkingSockets004");
r->linux_side = linux_side;
return r;
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets006.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets006 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSockets_SteamNetworkingSockets006;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_destructor, 4)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const SteamNetworkingIPAddr *localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP(_this->linux_side, localAddress, nOptions, pOptions);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const SteamNetworkingIPAddr *address, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress(_this->linux_side, address, nOptions, pOptions);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P(_this->linux_side, nVirtualPort, nOptions, pOptions);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const SteamNetworkingIdentity *identityRemote, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort, nOptions, pOptions);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection(_this->linux_side, hConn);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hPeer, int nReason, const char *pszDebug, bool bEnableLinger)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamListenSocket hSocket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket(_this->linux_side, hSocket);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hPeer, int64 nUserData)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData(_this->linux_side, hPeer, nUserData);
}
int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hPeer)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData(_this->linux_side, hPeer);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hPeer, const char *pszName)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName(_this->linux_side, hPeer, pszName);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hPeer, char *pszName, int nMaxLen)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn, const void *pData, uint32 cbData, int nSendFlags, int64 *pOutMessageNumber)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags, pOutMessageNumber);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, int nMessages, winSteamNetworkingMessage_t_147 **pMessages, int64 *pOutMessageNumberOrResult)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection(_this->linux_side, hConn);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_147 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_147 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket(_this->linux_side, hSocket, ppOutMessages, nMaxMessages);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo(_this->linux_side, hConn, pInfo);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus(_this->linux_side, hConn, pStats);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection hConn, char *pszBuf, int cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr *address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress(_this->linux_side, hSocket, address);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity *pIdentity1, const SteamNetworkingIdentity *pIdentity2)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, SteamNetworkingIdentity *pIdentity)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity(_this->linux_side, pIdentity);
}
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication(_this->linux_side);
}
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, SteamNetAuthenticationStatus_t *pDetails)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus(_this->linux_side, pDetails);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const void *pvTicket, int cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const SteamNetworkingIdentity *identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const SteamNetworkingIdentity *identityTarget, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort, nOptions, pOptions);
}
uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort(_this->linux_side);
}
SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID(_this->linux_side);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, SteamDatagramHostedAddress *pRouting)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress(_this->linux_side, pRouting);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort, nOptions, pOptions);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int *pcbSignedBlob, void *pBlob)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling(_this->linux_side, pSignaling, pPeerIdentity, nOptions, pOptions);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const void *pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext *pContext)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal(_this->linux_side, pMsg, cbMsg, pContext);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_destructor(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this)
{/* never called */}
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets006_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets006,
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_destructor)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSockets_SteamNetworkingSockets006 *create_winISteamNetworkingSockets_SteamNetworkingSockets006(void *linux_side)
{
winISteamNetworkingSockets_SteamNetworkingSockets006 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets006), "SteamNetworkingSockets006");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets006_vtable, 35, "SteamNetworkingSockets006");
r->linux_side = linux_side;
return r;
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets008.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets008 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSockets_SteamNetworkingSockets008;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_destructor, 4)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIPAddr *localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(_this->linux_side, localAddress, nOptions, pOptions);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIPAddr *address, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(_this->linux_side, address, nOptions, pOptions);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(_this->linux_side, nVirtualPort, nOptions, pOptions);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIdentity *identityRemote, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort, nOptions, pOptions);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(_this->linux_side, hConn);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, int nReason, const char *pszDebug, bool bEnableLinger)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamListenSocket hSocket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(_this->linux_side, hSocket);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, int64 nUserData)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(_this->linux_side, hPeer, nUserData);
}
int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(_this->linux_side, hPeer);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, const char *pszName)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(_this->linux_side, hPeer, pszName);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, char *pszName, int nMaxLen)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, const void *pData, uint32 cbData, int nSendFlags, int64 *pOutMessageNumber)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags, pOutMessageNumber);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int nMessages, winSteamNetworkingMessage_t_149 *const *pMessages, int64 *pOutMessageNumberOrResult)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(_this->linux_side, hConn);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_149 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(_this->linux_side, hConn, pInfo);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(_this->linux_side, hConn, pStats);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, char *pszBuf, int cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr *address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(_this->linux_side, hSocket, address);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity *pIdentity1, const SteamNetworkingIdentity *pIdentity2)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamNetworkingIdentity *pIdentity)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(_this->linux_side, pIdentity);
}
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(_this->linux_side);
}
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamNetAuthenticationStatus_t *pDetails)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(_this->linux_side, pDetails);
}
HSteamNetPollGroup __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(_this->linux_side);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetPollGroup hPollGroup)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(_this->linux_side, hPollGroup);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(_this->linux_side, hConn, hPollGroup);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_149 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(_this->linux_side, hPollGroup, ppOutMessages, nMaxMessages);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void *pvTicket, int cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIdentity *identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIdentity *identityTarget, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort, nOptions, pOptions);
}
uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(_this->linux_side);
}
SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(_this->linux_side);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamDatagramHostedAddress *pRouting)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(_this->linux_side, pRouting);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort, nOptions, pOptions);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int *pcbSignedBlob, void *pBlob)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(_this->linux_side, pSignaling, pPeerIdentity, nOptions, pOptions);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void *pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext *pContext)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(_this->linux_side, pMsg, cbMsg, pContext);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int *pcbBlob, void *pBlob, SteamNetworkingErrMsg *errMsg)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(_this->linux_side, pcbBlob, pBlob, errMsg);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void *pCertificate, int cbCertificate, SteamNetworkingErrMsg *errMsg)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(_this->linux_side, pCertificate, cbCertificate, errMsg);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_destructor(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this)
{/* never called */}
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets008_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets008,
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_destructor)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSockets_SteamNetworkingSockets008 *create_winISteamNetworkingSockets_SteamNetworkingSockets008(void *linux_side)
{
winISteamNetworkingSockets_SteamNetworkingSockets008 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets008), "SteamNetworkingSockets008");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets008_vtable, 40, "SteamNetworkingSockets008");
r->linux_side = linux_side;
return r;
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets009 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSockets_SteamNetworkingSockets009;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_destructor, 4)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIPAddr *localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(_this->linux_side, localAddress, nOptions, pOptions);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIPAddr *address, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(_this->linux_side, address, nOptions, pOptions);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(_this->linux_side, nLocalVirtualPort, nOptions, pOptions);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIdentity *identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(_this->linux_side, identityRemote, nRemoteVirtualPort, nOptions, pOptions);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(_this->linux_side, hConn);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, int nReason, const char *pszDebug, bool bEnableLinger)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamListenSocket hSocket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(_this->linux_side, hSocket);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, int64 nUserData)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(_this->linux_side, hPeer, nUserData);
}
int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(_this->linux_side, hPeer);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, const char *pszName)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(_this->linux_side, hPeer, pszName);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, char *pszName, int nMaxLen)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, const void *pData, uint32 cbData, int nSendFlags, int64 *pOutMessageNumber)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags, pOutMessageNumber);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nMessages, winSteamNetworkingMessage_t_152 *const *pMessages, int64 *pOutMessageNumberOrResult)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(_this->linux_side, hConn);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_152 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(_this->linux_side, hConn, pInfo);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(_this->linux_side, hConn, pStats);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, char *pszBuf, int cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr *address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(_this->linux_side, hSocket, address);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity *pIdentity1, const SteamNetworkingIdentity *pIdentity2)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamNetworkingIdentity *pIdentity)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(_this->linux_side, pIdentity);
}
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(_this->linux_side);
}
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamNetAuthenticationStatus_t *pDetails)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(_this->linux_side, pDetails);
}
HSteamNetPollGroup __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(_this->linux_side);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetPollGroup hPollGroup)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(_this->linux_side, hPollGroup);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(_this->linux_side, hConn, hPollGroup);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_152 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(_this->linux_side, hPollGroup, ppOutMessages, nMaxMessages);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void *pvTicket, int cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIdentity *identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nRemoteVirtualPort, pOutParsedTicket);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIdentity *identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nRemoteVirtualPort, nOptions, pOptions);
}
uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(_this->linux_side);
}
SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(_this->linux_side);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamDatagramHostedAddress *pRouting)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(_this->linux_side, pRouting);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(_this->linux_side, nLocalVirtualPort, nOptions, pOptions);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int *pcbSignedBlob, void *pBlob)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, ISteamNetworkingConnectionSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(_this->linux_side, pSignaling, pPeerIdentity, nRemoteVirtualPort, nOptions, pOptions);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void *pMsg, int cbMsg, ISteamNetworkingSignalingRecvContext *pContext)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(_this->linux_side, pMsg, cbMsg, pContext);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int *pcbBlob, void *pBlob, SteamNetworkingErrMsg *errMsg)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(_this->linux_side, pcbBlob, pBlob, errMsg);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void *pCertificate, int cbCertificate, SteamNetworkingErrMsg *errMsg)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(_this->linux_side, pCertificate, cbCertificate, errMsg);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(_this->linux_side);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_destructor(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{/* never called */}
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets009_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets009,
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_destructor)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSockets_SteamNetworkingSockets009 *create_winISteamNetworkingSockets_SteamNetworkingSockets009(void *linux_side)
{
winISteamNetworkingSockets_SteamNetworkingSockets009 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets009), "SteamNetworkingSockets009");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets009_vtable, 41, "SteamNetworkingSockets009");
r->linux_side = linux_side;
return r;
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets012.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets012 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSockets_SteamNetworkingSockets012;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_destructor, 4)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIPAddr *localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP(_this->linux_side, localAddress, nOptions, pOptions);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIPAddr *address, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress(_this->linux_side, address, nOptions, pOptions);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P(_this->linux_side, nLocalVirtualPort, nOptions, pOptions);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIdentity *identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P(_this->linux_side, identityRemote, nRemoteVirtualPort, nOptions, pOptions);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection(_this->linux_side, hConn);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hPeer, int nReason, const char *pszDebug, bool bEnableLinger)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamListenSocket hSocket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket(_this->linux_side, hSocket);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hPeer, int64 nUserData)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData(_this->linux_side, hPeer, nUserData);
}
int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hPeer)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData(_this->linux_side, hPeer);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hPeer, const char *pszName)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName(_this->linux_side, hPeer, pszName);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hPeer, char *pszName, int nMaxLen)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, const void *pData, uint32 cbData, int nSendFlags, int64 *pOutMessageNumber)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags, pOutMessageNumber);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int nMessages, winSteamNetworkingMessage_t_158 *const *pMessages, int64 *pOutMessageNumberOrResult)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection(_this->linux_side, hConn);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_158 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo(_this->linux_side, hConn, pInfo);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, SteamNetConnectionRealTimeStatus_t *pStatus, int nLanes, SteamNetConnectionRealTimeLaneStatus_t *pLanes)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus(_this->linux_side, hConn, pStatus, nLanes, pLanes);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, char *pszBuf, int cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr *address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress(_this->linux_side, hSocket, address);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity *pIdentity1, const SteamNetworkingIdentity *pIdentity2)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, int nNumLanes, const int *pLanePriorities, const uint16 *pLaneWeights)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes(_this->linux_side, hConn, nNumLanes, pLanePriorities, pLaneWeights);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, SteamNetworkingIdentity *pIdentity)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity(_this->linux_side, pIdentity);
}
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication(_this->linux_side);
}
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, SteamNetAuthenticationStatus_t *pDetails)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus(_this->linux_side, pDetails);
}
HSteamNetPollGroup __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup(_this->linux_side);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetPollGroup hPollGroup)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup(_this->linux_side, hPollGroup);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup(_this->linux_side, hConn, hPollGroup);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_158 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(_this->linux_side, hPollGroup, ppOutMessages, nMaxMessages);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const void *pvTicket, int cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket);
}
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIdentity *identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nRemoteVirtualPort, pOutParsedTicket);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIdentity *identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nRemoteVirtualPort, nOptions, pOptions);
}
uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort(_this->linux_side);
}
SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID(_this->linux_side);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, SteamDatagramHostedAddress *pRouting)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress(_this->linux_side, pRouting);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket(_this->linux_side, nLocalVirtualPort, nOptions, pOptions);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int *pcbSignedBlob, void *pBlob)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob);
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, ISteamNetworkingConnectionSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling(_this->linux_side, pSignaling, pPeerIdentity, nRemoteVirtualPort, nOptions, pOptions);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const void *pMsg, int cbMsg, ISteamNetworkingSignalingRecvContext *pContext)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal(_this->linux_side, pMsg, cbMsg, pContext);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int *pcbBlob, void *pBlob, SteamNetworkingErrMsg *errMsg)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest(_this->linux_side, pcbBlob, pBlob, errMsg);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const void *pCertificate, int cbCertificate, SteamNetworkingErrMsg *errMsg)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate(_this->linux_side, pCertificate, cbCertificate, errMsg);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const SteamNetworkingIdentity *pIdentity)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity(_this->linux_side, pIdentity);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks(_this->linux_side);
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int nNumPorts)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP(_this->linux_side, nNumPorts);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int idxFirstPort, SteamNetworkingFakeIPResult_t *pInfo)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP(_this->linux_side, idxFirstPort, pInfo);
}
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int idxFakePort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP(_this->linux_side, idxFakePort, nOptions, pOptions);
}
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, HSteamNetConnection hConn, SteamNetworkingIPAddr *pOutAddr)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection(_this->linux_side, hConn, pOutAddr);
}
winISteamNetworkingFakeUDPPort * __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int idxFakeServerPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(_this->linux_side, idxFakeServerPort);
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_destructor(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this)
{/* never called */}
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets012_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets012,
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_destructor)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSockets_SteamNetworkingSockets012 *create_winISteamNetworkingSockets_SteamNetworkingSockets012(void *linux_side)
{
winISteamNetworkingSockets_SteamNetworkingSockets012 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSockets_SteamNetworkingSockets012), "SteamNetworkingSockets012");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets012_vtable, 48, "SteamNetworkingSockets012");
r->linux_side = linux_side;
return r;
}