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a7bdd61d20
CW-Bug-Id: #22649
78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
extern "C" {
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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}
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_147/steam_api.h"
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#include "steamworks_sdk_147/isteamnetworkingsockets.h"
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#include "steamworks_sdk_147/isteamnetworkingutils.h"
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#include "steamworks_sdk_147/steamnetworkingtypes.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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extern "C" {
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#define SDKVER_147
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#include "struct_converters.h"
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#define SDK_VERSION 1470
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#include "steamclient_manual_common.h"
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int cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection(
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void *linux_side, HSteamNetConnection hConn,
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winSteamNetworkingMessage_t_147 **ppOutMessages, int nMaxMessages)
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{
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SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
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int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
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lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
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}
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int cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket(
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void *linux_side, HSteamListenSocket hSocket,
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winSteamNetworkingMessage_t_147 **ppOutMessages, int nMaxMessages)
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{
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SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
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int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnListenSocket(hSocket, lin_ppOutMessages, nMaxMessages);
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lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages(
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void *linux_side, int nMessages, winSteamNetworkingMessage_t_147 **pMessages,
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int64 *pOutMessageNumberOrResult)
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{
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#define MAX_SEND_MESSAGES 64
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/* use the stack to avoid heap allocation */
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struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
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int i;
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if (nMessages > MAX_SEND_MESSAGES)
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{
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/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
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FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
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}
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while(nMessages)
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{
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for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
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lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin(pMessages[i]);
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((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
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nMessages -= i;
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pMessages += i;
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if(pOutMessageNumberOrResult)
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pOutMessageNumberOrResult += i;
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}
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}
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}
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