mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 23:55:52 +03:00
9ea65fe0d0
CW-Bug-Id: #22729
162 lines
5.4 KiB
C
162 lines
5.4 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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struct cppISteamGameServer_SteamGameServer003_LogOn_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer003_LogOn( struct cppISteamGameServer_SteamGameServer003_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer003_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer003_LogOff( struct cppISteamGameServer_SteamGameServer003_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer003_BLoggedOn( struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer003_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer003_BSecure( struct cppISteamGameServer_SteamGameServer003_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer003_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer003_GetSteamID( struct cppISteamGameServer_SteamGameServer003_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params
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{
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void *linux_side;
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bool _ret;
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void *pvEncryptionKey;
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uint32_t *pcbEncryptionKey;
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uint32_t cbMaxEncryptionKey;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params
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{
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void *linux_side;
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bool _ret;
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uint32_t unUserID;
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uint32_t unIPPublic;
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uint16_t usPort;
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const void *pvCookie;
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uint32_t cubCookie;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSendUserConnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params
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{
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void *linux_side;
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bool _ret;
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uint32_t unUserID;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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uint32_t unUserID;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params
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{
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void *linux_side;
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uint32_t ucSpawn;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params
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{
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void *linux_side;
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bool _ret;
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int32_t nGameAppId;
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uint32_t unServerFlags;
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uint32_t unGameIP;
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uint16_t unGamePort;
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uint16_t unSpectatorPort;
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uint16_t usQueryPort;
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const char *pchGameDir;
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const char *pchVersion;
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bool bLANMode;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSetServerType( struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params
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{
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void *linux_side;
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bool _ret;
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int32_t cPlayers;
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int32_t cPlayersMax;
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int32_t cBotPlayers;
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const char *pchServerName;
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const char *pSpectatorServerName;
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const char *pchMapName;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params
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{
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void *linux_side;
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bool _ret;
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CSteamID *pSteamID;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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const char *pPlayerName;
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uint32_t nFrags;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSetUserData( struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params
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{
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void *linux_side;
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uint16_t unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params
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{
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void *linux_side;
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const char *pchType;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSetGameType( struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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const char *pchAchievementName;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params *params );
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#ifdef __cplusplus
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} /* extern "C" */
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#endif /* __cplusplus */
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