mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 23:55:52 +03:00
9ea65fe0d0
CW-Bug-Id: #22729
131 lines
4.4 KiB
C
131 lines
4.4 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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struct cppISteamGameServer_SteamGameServer005_LogOn_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer005_LogOn( struct cppISteamGameServer_SteamGameServer005_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer005_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer005_LogOff( struct cppISteamGameServer_SteamGameServer005_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer005_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer005_BLoggedOn( struct cppISteamGameServer_SteamGameServer005_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer005_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer005_BSecure( struct cppISteamGameServer_SteamGameServer005_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer005_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer005_GetSteamID( struct cppISteamGameServer_SteamGameServer005_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate_params
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{
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void *linux_side;
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bool _ret;
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uint32_t unIPClient;
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const void *pvAuthBlob;
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uint32_t cubAuthBlobSize;
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CSteamID *pSteamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate_params *params );
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struct cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection_params *params );
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struct cppISteamGameServer_SteamGameServer005_SendUserDisconnect_params
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{
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void *linux_side;
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CSteamID steamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer005_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer005_SendUserDisconnect_params *params );
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struct cppISteamGameServer_SteamGameServer005_BUpdateUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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const char *pchPlayerName;
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uint32_t uScore;
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};
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extern void cppISteamGameServer_SteamGameServer005_BUpdateUserData( struct cppISteamGameServer_SteamGameServer005_BUpdateUserData_params *params );
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struct cppISteamGameServer_SteamGameServer005_BSetServerType_params
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{
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void *linux_side;
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bool _ret;
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uint32_t unServerFlags;
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uint32_t unGameIP;
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uint16_t unGamePort;
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uint16_t unSpectatorPort;
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uint16_t usQueryPort;
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const char *pchGameDir;
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const char *pchVersion;
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bool bLANMode;
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};
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extern void cppISteamGameServer_SteamGameServer005_BSetServerType( struct cppISteamGameServer_SteamGameServer005_BSetServerType_params *params );
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struct cppISteamGameServer_SteamGameServer005_UpdateServerStatus_params
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{
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void *linux_side;
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int32_t cPlayers;
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int32_t cPlayersMax;
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int32_t cBotPlayers;
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const char *pchServerName;
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const char *pSpectatorServerName;
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const char *pchMapName;
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};
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extern void cppISteamGameServer_SteamGameServer005_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer005_UpdateServerStatus_params *params );
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struct cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort_params
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{
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void *linux_side;
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uint16_t unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer005_SetGameType_params
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{
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void *linux_side;
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const char *pchGameType;
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};
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extern void cppISteamGameServer_SteamGameServer005_SetGameType( struct cppISteamGameServer_SteamGameServer005_SetGameType_params *params );
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struct cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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const char *pchAchievementName;
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};
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extern void cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus_params *params );
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#ifdef __cplusplus
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} /* extern "C" */
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#endif /* __cplusplus */
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