Proton/lsteamclient/cppISteamGameServer_SteamGameServer015.h
2024-02-15 15:53:25 +02:00

339 lines
13 KiB
C

struct cppISteamGameServer_SteamGameServer015_InitGameServer_params
{
void *linux_side;
bool _ret;
uint32_t unIP;
uint16_t usGamePort;
uint16_t usQueryPort;
uint32_t unFlags;
uint32_t nGameAppId;
const char *pchVersionString;
};
extern void cppISteamGameServer_SteamGameServer015_InitGameServer( struct cppISteamGameServer_SteamGameServer015_InitGameServer_params *params );
struct cppISteamGameServer_SteamGameServer015_SetProduct_params
{
void *linux_side;
const char *pszProduct;
};
extern void cppISteamGameServer_SteamGameServer015_SetProduct( struct cppISteamGameServer_SteamGameServer015_SetProduct_params *params );
struct cppISteamGameServer_SteamGameServer015_SetGameDescription_params
{
void *linux_side;
const char *pszGameDescription;
};
extern void cppISteamGameServer_SteamGameServer015_SetGameDescription( struct cppISteamGameServer_SteamGameServer015_SetGameDescription_params *params );
struct cppISteamGameServer_SteamGameServer015_SetModDir_params
{
void *linux_side;
const char *pszModDir;
};
extern void cppISteamGameServer_SteamGameServer015_SetModDir( struct cppISteamGameServer_SteamGameServer015_SetModDir_params *params );
struct cppISteamGameServer_SteamGameServer015_SetDedicatedServer_params
{
void *linux_side;
bool bDedicated;
};
extern void cppISteamGameServer_SteamGameServer015_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer015_SetDedicatedServer_params *params );
struct cppISteamGameServer_SteamGameServer015_LogOn_params
{
void *linux_side;
const char *pszToken;
};
extern void cppISteamGameServer_SteamGameServer015_LogOn( struct cppISteamGameServer_SteamGameServer015_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer015_LogOnAnonymous_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer015_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer015_LogOnAnonymous_params *params );
struct cppISteamGameServer_SteamGameServer015_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer015_LogOff( struct cppISteamGameServer_SteamGameServer015_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer015_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer015_BLoggedOn( struct cppISteamGameServer_SteamGameServer015_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer015_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer015_BSecure( struct cppISteamGameServer_SteamGameServer015_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer015_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer015_GetSteamID( struct cppISteamGameServer_SteamGameServer015_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer015_WasRestartRequested_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer015_WasRestartRequested( struct cppISteamGameServer_SteamGameServer015_WasRestartRequested_params *params );
struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params
{
void *linux_side;
int32_t cPlayersMax;
};
extern void cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params
{
void *linux_side;
int32_t cBotplayers;
};
extern void cppISteamGameServer_SteamGameServer015_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer015_SetServerName_params
{
void *linux_side;
const char *pszServerName;
};
extern void cppISteamGameServer_SteamGameServer015_SetServerName( struct cppISteamGameServer_SteamGameServer015_SetServerName_params *params );
struct cppISteamGameServer_SteamGameServer015_SetMapName_params
{
void *linux_side;
const char *pszMapName;
};
extern void cppISteamGameServer_SteamGameServer015_SetMapName( struct cppISteamGameServer_SteamGameServer015_SetMapName_params *params );
struct cppISteamGameServer_SteamGameServer015_SetPasswordProtected_params
{
void *linux_side;
bool bPasswordProtected;
};
extern void cppISteamGameServer_SteamGameServer015_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer015_SetPasswordProtected_params *params );
struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params
{
void *linux_side;
uint16_t unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer015_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer015_SetSpectatorServerName_params
{
void *linux_side;
const char *pszSpectatorServerName;
};
extern void cppISteamGameServer_SteamGameServer015_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer015_SetSpectatorServerName_params *params );
struct cppISteamGameServer_SteamGameServer015_ClearAllKeyValues_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer015_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer015_ClearAllKeyValues_params *params );
struct cppISteamGameServer_SteamGameServer015_SetKeyValue_params
{
void *linux_side;
const char *pKey;
const char *pValue;
};
extern void cppISteamGameServer_SteamGameServer015_SetKeyValue( struct cppISteamGameServer_SteamGameServer015_SetKeyValue_params *params );
struct cppISteamGameServer_SteamGameServer015_SetGameTags_params
{
void *linux_side;
const char *pchGameTags;
};
extern void cppISteamGameServer_SteamGameServer015_SetGameTags( struct cppISteamGameServer_SteamGameServer015_SetGameTags_params *params );
struct cppISteamGameServer_SteamGameServer015_SetGameData_params
{
void *linux_side;
const char *pchGameData;
};
extern void cppISteamGameServer_SteamGameServer015_SetGameData( struct cppISteamGameServer_SteamGameServer015_SetGameData_params *params );
struct cppISteamGameServer_SteamGameServer015_SetRegion_params
{
void *linux_side;
const char *pszRegion;
};
extern void cppISteamGameServer_SteamGameServer015_SetRegion( struct cppISteamGameServer_SteamGameServer015_SetRegion_params *params );
struct cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive_params
{
void *linux_side;
bool bActive;
};
extern void cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive( struct cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive_params *params );
struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params
{
void *linux_side;
uint32_t _ret;
void *pTicket;
int32_t cbMaxTicket;
uint32_t *pcbTicket;
const SteamNetworkingIdentity *pSnid;
};
extern void cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params *params );
struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params
{
void *linux_side;
uint32_t _ret;
const void *pAuthTicket;
int32_t cbAuthTicket;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer015_BeginAuthSession( struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer015_EndAuthSession_params
{
void *linux_side;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer015_EndAuthSession( struct cppISteamGameServer_SteamGameServer015_EndAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params
{
void *linux_side;
uint32_t hAuthTicket;
};
extern void cppISteamGameServer_SteamGameServer015_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params *params );
struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params
{
void *linux_side;
uint32_t _ret;
CSteamID steamID;
uint32_t appID;
};
extern void cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params *params );
struct cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
CSteamID steamIDGroup;
};
extern void cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus_params *params );
struct cppISteamGameServer_SteamGameServer015_GetGameplayStats_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer015_GetGameplayStats( struct cppISteamGameServer_SteamGameServer015_GetGameplayStats_params *params );
struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params
{
void *linux_side;
uint64_t _ret;
};
extern void cppISteamGameServer_SteamGameServer015_GetServerReputation( struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params *params );
struct cppISteamGameServer_SteamGameServer015_GetPublicIP_params
{
void *linux_side;
SteamIPAddress_t *_ret;
};
extern void cppISteamGameServer_SteamGameServer015_GetPublicIP( struct cppISteamGameServer_SteamGameServer015_GetPublicIP_params *params );
struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params
{
void *linux_side;
bool _ret;
const void *pData;
int32_t cbData;
uint32_t srcIP;
uint16_t srcPort;
};
extern void cppISteamGameServer_SteamGameServer015_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params *params );
struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params
{
void *linux_side;
int32_t _ret;
void *pOut;
int32_t cbMaxOut;
uint32_t *pNetAdr;
uint16_t *pPort;
};
extern void cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params *params );
struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params
{
void *linux_side;
uint64_t _ret;
CSteamID steamIDClan;
};
extern void cppISteamGameServer_SteamGameServer015_AssociateWithClan( struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params *params );
struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params
{
void *linux_side;
uint64_t _ret;
CSteamID steamIDNewPlayer;
};
extern void cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params *params );
struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params
{
void *linux_side;
bool _ret;
uint32_t unIPClient;
const void *pvAuthBlob;
uint32_t cubAuthBlobSize;
CSteamID *pSteamIDUser;
};
extern void cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params *params );
struct cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED_params *params );
struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32_t uScore;
};
extern void cppISteamGameServer_SteamGameServer015_BUpdateUserData( struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params
{
void *linux_side;
int32_t iHeartbeatInterval;
};
extern void cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params *params );
struct cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED_params *params );