Proton/lsteamclient/cppISteamNetworking_SteamNetworking002.cpp
2024-02-15 15:53:26 +02:00

109 lines
6.5 KiB
C++

/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppISteamNetworking_SteamNetworking002.h"
struct u_ISteamNetworking_SteamNetworking002
{
#ifdef __cplusplus
virtual uint32_t CreateListenSocket( int32_t, uint32_t, uint16_t, bool ) = 0;
virtual uint32_t CreateP2PConnectionSocket( CSteamID, int32_t, int32_t, bool ) = 0;
virtual uint32_t CreateConnectionSocket( uint32_t, uint16_t, int32_t ) = 0;
virtual bool DestroySocket( uint32_t, bool ) = 0;
virtual bool DestroyListenSocket( uint32_t, bool ) = 0;
virtual bool SendDataOnSocket( uint32_t, void *, uint32_t, bool ) = 0;
virtual bool IsDataAvailableOnSocket( uint32_t, uint32_t * ) = 0;
virtual bool RetrieveDataFromSocket( uint32_t, void *, uint32_t, uint32_t * ) = 0;
virtual bool IsDataAvailable( uint32_t, uint32_t *, uint32_t * ) = 0;
virtual bool RetrieveData( uint32_t, void *, uint32_t, uint32_t *, uint32_t * ) = 0;
virtual bool GetSocketInfo( uint32_t, CSteamID *, int32_t *, uint32_t *, uint16_t * ) = 0;
virtual bool GetListenSocketInfo( uint32_t, uint32_t *, uint16_t * ) = 0;
virtual uint32_t GetSocketConnectionType( uint32_t ) = 0;
virtual int32_t GetMaxPacketSize( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworking_SteamNetworking002_CreateListenSocket( struct cppISteamNetworking_SteamNetworking002_CreateListenSocket_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->CreateListenSocket( params->nVirtualP2PPort, params->nIP, params->nPort, params->bAllowUseOfPacketRelay );
}
void cppISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->CreateP2PConnectionSocket( params->steamIDTarget, params->nVirtualPort, params->nTimeoutSec, params->bAllowUseOfPacketRelay );
}
void cppISteamNetworking_SteamNetworking002_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking002_CreateConnectionSocket_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->CreateConnectionSocket( params->nIP, params->nPort, params->nTimeoutSec );
}
void cppISteamNetworking_SteamNetworking002_DestroySocket( struct cppISteamNetworking_SteamNetworking002_DestroySocket_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->DestroySocket( params->hSocket, params->bNotifyRemoteEnd );
}
void cppISteamNetworking_SteamNetworking002_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking002_DestroyListenSocket_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->DestroyListenSocket( params->hSocket, params->bNotifyRemoteEnd );
}
void cppISteamNetworking_SteamNetworking002_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking002_SendDataOnSocket_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->SendDataOnSocket( params->hSocket, params->pubData, params->cubData, params->bReliable );
}
void cppISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->IsDataAvailableOnSocket( params->hSocket, params->pcubMsgSize );
}
void cppISteamNetworking_SteamNetworking002_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking002_RetrieveDataFromSocket_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->RetrieveDataFromSocket( params->hSocket, params->pubDest, params->cubDest, params->pcubMsgSize );
}
void cppISteamNetworking_SteamNetworking002_IsDataAvailable( struct cppISteamNetworking_SteamNetworking002_IsDataAvailable_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->IsDataAvailable( params->hListenSocket, params->pcubMsgSize, params->phSocket );
}
void cppISteamNetworking_SteamNetworking002_RetrieveData( struct cppISteamNetworking_SteamNetworking002_RetrieveData_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->RetrieveData( params->hListenSocket, params->pubDest, params->cubDest, params->pcubMsgSize, params->phSocket );
}
void cppISteamNetworking_SteamNetworking002_GetSocketInfo( struct cppISteamNetworking_SteamNetworking002_GetSocketInfo_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->GetSocketInfo( params->hSocket, params->pSteamIDRemote, params->peSocketStatus, params->punIPRemote, params->punPortRemote );
}
void cppISteamNetworking_SteamNetworking002_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking002_GetListenSocketInfo_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->GetListenSocketInfo( params->hListenSocket, params->pnIP, params->pnPort );
}
void cppISteamNetworking_SteamNetworking002_GetSocketConnectionType( struct cppISteamNetworking_SteamNetworking002_GetSocketConnectionType_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->GetSocketConnectionType( params->hSocket );
}
void cppISteamNetworking_SteamNetworking002_GetMaxPacketSize( struct cppISteamNetworking_SteamNetworking002_GetMaxPacketSize_params *params )
{
struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side;
params->_ret = iface->GetMaxPacketSize( params->hSocket );
}