mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-29 16:15:52 +03:00
6b21c32d2a
CW-Bug-Id: #22729
206 lines
6.9 KiB
C
206 lines
6.9 KiB
C
struct cppISteamGameServer_SteamGameServer002_LogOn_params
|
|
{
|
|
void *linux_side;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_LogOn( struct cppISteamGameServer_SteamGameServer002_LogOn_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_LogOff_params
|
|
{
|
|
void *linux_side;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_LogOff( struct cppISteamGameServer_SteamGameServer002_LogOff_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_BLoggedOn( struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params
|
|
{
|
|
void *linux_side;
|
|
uint32 ucSpawn;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
void *pvEncryptionKey;
|
|
uint32 *pcbEncryptionKey;
|
|
uint32 cbMaxEncryptionKey;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
uint32 unUserID;
|
|
const void *pvRawKey;
|
|
uint32 unKeyLen;
|
|
uint32 unIPPublic;
|
|
uint16 usPort;
|
|
const void *pvCookie;
|
|
uint32 cubCookie;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
CSteamID steamID;
|
|
uint32 unIPPublic;
|
|
const void *pvCookie;
|
|
uint32 cubCookie;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
uint32 unUserID;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
CSteamID steamID;
|
|
uint32 unUserID;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
CSteamID steamID;
|
|
int nSecondsConnected;
|
|
int nSecondsSinceLast;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse( struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
int32 nAppIdServed;
|
|
uint32 unServerFlags;
|
|
int cPlayers;
|
|
int cPlayersMax;
|
|
int cBotPlayers;
|
|
int unGamePort;
|
|
const char *pchServerName;
|
|
const char *pchGameDir;
|
|
const char *pchMapName;
|
|
const char *pchVersion;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus( struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
int cPlayers;
|
|
int cPlayersMax;
|
|
int cBotPlayers;
|
|
const char *pchServerName;
|
|
const char *pchMapName;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_BSecure_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_BSecure( struct cppISteamGameServer_SteamGameServer002_BSecure_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GetSteamID_params
|
|
{
|
|
void *linux_side;
|
|
CSteamID *_ret;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GetSteamID( struct cppISteamGameServer_SteamGameServer002_GetSteamID_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
int32 nGameAppId;
|
|
uint32 unServerFlags;
|
|
uint32 unGameIP;
|
|
uint32 unGamePort;
|
|
const char *pchGameDir;
|
|
const char *pchVersion;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSSetServerType( struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
int32 nGameAppId;
|
|
uint32 unServerFlags;
|
|
uint32 unGameIP;
|
|
uint16 unGamePort;
|
|
uint16 unSpectatorPort;
|
|
uint16 usQueryPort;
|
|
const char *pchGameDir;
|
|
const char *pchVersion;
|
|
bool bLANMode;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSSetServerType2( struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
int cPlayers;
|
|
int cPlayersMax;
|
|
int cBotPlayers;
|
|
const char *pchServerName;
|
|
const char *pSpectatorServerName;
|
|
const char *pchMapName;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus2( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
CSteamID *pSteamID;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params
|
|
{
|
|
void *linux_side;
|
|
bool _ret;
|
|
CSteamID steamID;
|
|
const char *pPlayerName;
|
|
uint32 nFrags;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSSetUserData( struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params
|
|
{
|
|
void *linux_side;
|
|
uint16 unSpectatorPort;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params *params );
|
|
|
|
struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params
|
|
{
|
|
void *linux_side;
|
|
const char *pchType;
|
|
};
|
|
extern void cppISteamGameServer_SteamGameServer002_GSSetGameType( struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params *params );
|
|
|