mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-29 16:15:52 +03:00
6b21c32d2a
CW-Bug-Id: #22729
339 lines
13 KiB
C
339 lines
13 KiB
C
struct cppISteamGameServer_SteamGameServer015_InitGameServer_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIP;
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uint16 usGamePort;
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uint16 usQueryPort;
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uint32 unFlags;
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AppId_t nGameAppId;
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const char *pchVersionString;
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};
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extern void cppISteamGameServer_SteamGameServer015_InitGameServer( struct cppISteamGameServer_SteamGameServer015_InitGameServer_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetProduct_params
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{
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void *linux_side;
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const char *pszProduct;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetProduct( struct cppISteamGameServer_SteamGameServer015_SetProduct_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetGameDescription_params
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{
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void *linux_side;
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const char *pszGameDescription;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetGameDescription( struct cppISteamGameServer_SteamGameServer015_SetGameDescription_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetModDir_params
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{
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void *linux_side;
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const char *pszModDir;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetModDir( struct cppISteamGameServer_SteamGameServer015_SetModDir_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetDedicatedServer_params
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{
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void *linux_side;
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bool bDedicated;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer015_SetDedicatedServer_params *params );
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struct cppISteamGameServer_SteamGameServer015_LogOn_params
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{
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void *linux_side;
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const char *pszToken;
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};
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extern void cppISteamGameServer_SteamGameServer015_LogOn( struct cppISteamGameServer_SteamGameServer015_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer015_LogOnAnonymous_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer015_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer015_LogOnAnonymous_params *params );
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struct cppISteamGameServer_SteamGameServer015_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer015_LogOff( struct cppISteamGameServer_SteamGameServer015_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer015_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_BLoggedOn( struct cppISteamGameServer_SteamGameServer015_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer015_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_BSecure( struct cppISteamGameServer_SteamGameServer015_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetSteamID( struct cppISteamGameServer_SteamGameServer015_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer015_WasRestartRequested_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_WasRestartRequested( struct cppISteamGameServer_SteamGameServer015_WasRestartRequested_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params
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{
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void *linux_side;
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int cPlayersMax;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params
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{
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void *linux_side;
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int cBotplayers;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetServerName_params
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{
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void *linux_side;
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const char *pszServerName;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetServerName( struct cppISteamGameServer_SteamGameServer015_SetServerName_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetMapName_params
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{
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void *linux_side;
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const char *pszMapName;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetMapName( struct cppISteamGameServer_SteamGameServer015_SetMapName_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetPasswordProtected_params
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{
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void *linux_side;
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bool bPasswordProtected;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer015_SetPasswordProtected_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetSpectatorServerName_params
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{
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void *linux_side;
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const char *pszSpectatorServerName;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer015_SetSpectatorServerName_params *params );
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struct cppISteamGameServer_SteamGameServer015_ClearAllKeyValues_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer015_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer015_ClearAllKeyValues_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetKeyValue_params
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{
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void *linux_side;
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const char *pKey;
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const char *pValue;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetKeyValue( struct cppISteamGameServer_SteamGameServer015_SetKeyValue_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetGameTags_params
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{
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void *linux_side;
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const char *pchGameTags;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetGameTags( struct cppISteamGameServer_SteamGameServer015_SetGameTags_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetGameData_params
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{
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void *linux_side;
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const char *pchGameData;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetGameData( struct cppISteamGameServer_SteamGameServer015_SetGameData_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetRegion_params
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{
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void *linux_side;
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const char *pszRegion;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetRegion( struct cppISteamGameServer_SteamGameServer015_SetRegion_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive_params
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{
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void *linux_side;
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bool bActive;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive( struct cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params
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{
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void *linux_side;
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HAuthTicket _ret;
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void *pTicket;
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int cbMaxTicket;
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uint32 *pcbTicket;
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const SteamNetworkingIdentity *pSnid;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params *params );
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struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params
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{
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void *linux_side;
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EBeginAuthSessionResult _ret;
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const void *pAuthTicket;
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int cbAuthTicket;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer015_BeginAuthSession( struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer015_EndAuthSession_params
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{
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void *linux_side;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer015_EndAuthSession( struct cppISteamGameServer_SteamGameServer015_EndAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params
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{
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void *linux_side;
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HAuthTicket hAuthTicket;
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};
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extern void cppISteamGameServer_SteamGameServer015_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params *params );
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struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params
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{
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void *linux_side;
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EUserHasLicenseForAppResult _ret;
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CSteamID steamID;
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AppId_t appID;
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};
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extern void cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params *params );
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struct cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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CSteamID steamIDGroup;
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};
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extern void cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetGameplayStats_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetGameplayStats( struct cppISteamGameServer_SteamGameServer015_GetGameplayStats_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetServerReputation( struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetPublicIP_params
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{
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void *linux_side;
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SteamIPAddress_t *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetPublicIP( struct cppISteamGameServer_SteamGameServer015_GetPublicIP_params *params );
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struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params
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{
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void *linux_side;
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bool _ret;
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const void *pData;
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int cbData;
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uint32 srcIP;
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uint16 srcPort;
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};
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extern void cppISteamGameServer_SteamGameServer015_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params
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{
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void *linux_side;
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int _ret;
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void *pOut;
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int cbMaxOut;
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uint32 *pNetAdr;
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uint16 *pPort;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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CSteamID steamIDClan;
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};
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extern void cppISteamGameServer_SteamGameServer015_AssociateWithClan( struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params *params );
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struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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CSteamID steamIDNewPlayer;
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};
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extern void cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params *params );
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struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIPClient;
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const void *pvAuthBlob;
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uint32 cubAuthBlobSize;
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CSteamID *pSteamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params *params );
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struct cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection_params *params );
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struct cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED_params
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{
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void *linux_side;
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CSteamID steamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED_params *params );
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struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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const char *pchPlayerName;
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uint32 uScore;
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};
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extern void cppISteamGameServer_SteamGameServer015_BUpdateUserData( struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params
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{
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void *linux_side;
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int iHeartbeatInterval;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params *params );
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struct cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED_params *params );
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