Proton/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets004.h
2024-02-15 15:53:25 +02:00

276 lines
12 KiB
C

struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params
{
void *linux_side;
HSteamListenSocket _ret;
const SteamNetworkingIPAddr *localAddress;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress_params
{
void *linux_side;
HSteamNetConnection _ret;
const SteamNetworkingIPAddr *address;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P_params
{
void *linux_side;
HSteamListenSocket _ret;
int nVirtualPort;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P_params
{
void *linux_side;
HSteamNetConnection _ret;
const SteamNetworkingIdentity *identityRemote;
int nVirtualPort;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection_params
{
void *linux_side;
EResult _ret;
HSteamNetConnection hConn;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hPeer;
int nReason;
const char *pszDebug;
bool bEnableLinger;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket_params
{
void *linux_side;
bool _ret;
HSteamListenSocket hSocket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hPeer;
int64 nUserData;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData_params
{
void *linux_side;
int64 _ret;
HSteamNetConnection hPeer;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName_params
{
void *linux_side;
HSteamNetConnection hPeer;
const char *pszName;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hPeer;
char *pszName;
int nMaxLen;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection_params
{
void *linux_side;
EResult _ret;
HSteamNetConnection hConn;
const void *pData;
uint32 cbData;
int nSendFlags;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection_params
{
void *linux_side;
EResult _ret;
HSteamNetConnection hConn;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params
{
void *linux_side;
int _ret;
HSteamNetConnection hConn;
winSteamNetworkingMessage_t_146 **ppOutMessages;
int nMaxMessages;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params
{
void *linux_side;
int _ret;
HSteamListenSocket hSocket;
winSteamNetworkingMessage_t_146 **ppOutMessages;
int nMaxMessages;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hConn;
SteamNetConnectionInfo_t *pInfo;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hConn;
SteamNetworkingQuickConnectionStatus *pStats;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus_params
{
void *linux_side;
int _ret;
HSteamNetConnection hConn;
char *pszBuf;
int cbBuf;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress_params
{
void *linux_side;
bool _ret;
HSteamListenSocket hSocket;
SteamNetworkingIPAddr *address;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair_params
{
void *linux_side;
bool _ret;
HSteamNetConnection *pOutConnection1;
HSteamNetConnection *pOutConnection2;
bool bUseNetworkLoopback;
const SteamNetworkingIdentity *pIdentity1;
const SteamNetworkingIdentity *pIdentity2;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity_params
{
void *linux_side;
bool _ret;
SteamNetworkingIdentity *pIdentity;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication_params
{
void *linux_side;
ESteamNetworkingAvailability _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus_params
{
void *linux_side;
ESteamNetworkingAvailability _ret;
SteamNetAuthenticationStatus_t *pDetails;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket_params
{
void *linux_side;
bool _ret;
const void *pvTicket;
int cbTicket;
SteamDatagramRelayAuthTicket *pOutParsedTicket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer_params
{
void *linux_side;
int _ret;
const SteamNetworkingIdentity *identityGameServer;
int nVirtualPort;
SteamDatagramRelayAuthTicket *pOutParsedTicket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer_params
{
void *linux_side;
HSteamNetConnection _ret;
const SteamNetworkingIdentity *identityTarget;
int nVirtualPort;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort_params
{
void *linux_side;
uint16 _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID_params
{
void *linux_side;
SteamNetworkingPOPID _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress_params
{
void *linux_side;
EResult _ret;
SteamDatagramHostedAddress *pRouting;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket_params
{
void *linux_side;
HSteamListenSocket _ret;
int nVirtualPort;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin_params
{
void *linux_side;
EResult _ret;
SteamDatagramGameCoordinatorServerLogin *pLoginInfo;
int *pcbSignedBlob;
void *pBlob;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin_params *params );