mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-29 16:15:52 +03:00
6b21c32d2a
CW-Bug-Id: #22729
319 lines
14 KiB
C
319 lines
14 KiB
C
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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const SteamNetworkingIPAddr *localAddress;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIPAddr *address;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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int nVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIdentity *identityRemote;
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int nVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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int nReason;
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const char *pszDebug;
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bool bEnableLinger;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params
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{
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void *linux_side;
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bool _ret;
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HSteamListenSocket hSocket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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int64 nUserData;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params
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{
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void *linux_side;
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int64 _ret;
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HSteamNetConnection hPeer;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params
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{
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void *linux_side;
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HSteamNetConnection hPeer;
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const char *pszName;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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char *pszName;
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int nMaxLen;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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const void *pData;
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uint32 cbData;
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int nSendFlags;
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int64 *pOutMessageNumber;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params
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{
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void *linux_side;
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int nMessages;
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winSteamNetworkingMessage_t_147 **pMessages;
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int64 *pOutMessageNumberOrResult;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params
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{
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void *linux_side;
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int _ret;
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HSteamNetConnection hConn;
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winSteamNetworkingMessage_t_147 **ppOutMessages;
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int nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params
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{
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void *linux_side;
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int _ret;
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HSteamListenSocket hSocket;
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winSteamNetworkingMessage_t_147 **ppOutMessages;
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int nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hConn;
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SteamNetConnectionInfo_t *pInfo;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hConn;
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SteamNetworkingQuickConnectionStatus *pStats;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params
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{
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void *linux_side;
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int _ret;
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HSteamNetConnection hConn;
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char *pszBuf;
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int cbBuf;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params
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{
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void *linux_side;
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bool _ret;
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HSteamListenSocket hSocket;
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SteamNetworkingIPAddr *address;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection *pOutConnection1;
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HSteamNetConnection *pOutConnection2;
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bool bUseNetworkLoopback;
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const SteamNetworkingIdentity *pIdentity1;
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const SteamNetworkingIdentity *pIdentity2;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params
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{
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void *linux_side;
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bool _ret;
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SteamNetworkingIdentity *pIdentity;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params
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{
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void *linux_side;
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ESteamNetworkingAvailability _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params
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{
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void *linux_side;
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ESteamNetworkingAvailability _ret;
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SteamNetAuthenticationStatus_t *pDetails;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params
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{
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void *linux_side;
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bool _ret;
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const void *pvTicket;
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int cbTicket;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params
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{
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void *linux_side;
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int _ret;
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const SteamNetworkingIdentity *identityGameServer;
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int nVirtualPort;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIdentity *identityTarget;
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int nVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params
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{
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void *linux_side;
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uint16 _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params
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{
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void *linux_side;
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SteamNetworkingPOPID _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params
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{
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void *linux_side;
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EResult _ret;
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SteamDatagramHostedAddress *pRouting;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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int nVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params
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{
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void *linux_side;
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EResult _ret;
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SteamDatagramGameCoordinatorServerLogin *pLoginInfo;
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int *pcbSignedBlob;
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void *pBlob;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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void /*ISteamNetworkingConnectionCustomSignaling*/ *pSignaling;
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const SteamNetworkingIdentity *pPeerIdentity;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params
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{
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void *linux_side;
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bool _ret;
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const void *pMsg;
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int cbMsg;
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void /*ISteamNetworkingCustomSignalingRecvContext*/ *pContext;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params *params );
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