mirror of
https://github.com/ValveSoftware/Proton.git
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6b21c32d2a
CW-Bug-Id: #22729
199 lines
13 KiB
C++
199 lines
13 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_149/steam_api.h"
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#include "steamworks_sdk_149/steamnetworkingtypes.h"
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#include "steamworks_sdk_149/isteamnetworkingsockets.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_149
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#include "struct_converters.h"
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets008.h"
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CreateListenSocketIP( (const SteamNetworkingIPAddr *)params->localAddress, (int)params->nOptions, (const SteamNetworkingConfigValue_t *)params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->ConnectByIPAddress( (const SteamNetworkingIPAddr *)params->address, (int)params->nOptions, (const SteamNetworkingConfigValue_t *)params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CreateListenSocketP2P( (int)params->nVirtualPort, (int)params->nOptions, (const SteamNetworkingConfigValue_t *)params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->ConnectP2P( (const SteamNetworkingIdentity *)params->identityRemote, (int)params->nVirtualPort, (int)params->nOptions, (const SteamNetworkingConfigValue_t *)params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->AcceptConnection( (HSteamNetConnection)params->hConn );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CloseConnection( (HSteamNetConnection)params->hPeer, (int)params->nReason, (const char *)params->pszDebug, (bool)params->bEnableLinger );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CloseListenSocket( (HSteamListenSocket)params->hSocket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->SetConnectionUserData( (HSteamNetConnection)params->hPeer, (int64)params->nUserData );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetConnectionUserData( (HSteamNetConnection)params->hPeer );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName_params *params )
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{
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((ISteamNetworkingSockets*)params->linux_side)->SetConnectionName( (HSteamNetConnection)params->hPeer, (const char *)params->pszName );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetConnectionName( (HSteamNetConnection)params->hPeer, (char *)params->pszName, (int)params->nMaxLen );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->SendMessageToConnection( (HSteamNetConnection)params->hConn, (const void *)params->pData, (uint32)params->cbData, (int)params->nSendFlags, (int64 *)params->pOutMessageNumber );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->FlushMessagesOnConnection( (HSteamNetConnection)params->hConn );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetConnectionInfo( (HSteamNetConnection)params->hConn, (SteamNetConnectionInfo_t *)params->pInfo );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetQuickConnectionStatus( (HSteamNetConnection)params->hConn, (SteamNetworkingQuickConnectionStatus *)params->pStats );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetDetailedConnectionStatus( (HSteamNetConnection)params->hConn, (char *)params->pszBuf, (int)params->cbBuf );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetListenSocketAddress( (HSteamListenSocket)params->hSocket, (SteamNetworkingIPAddr *)params->address );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CreateSocketPair( (HSteamNetConnection *)params->pOutConnection1, (HSteamNetConnection *)params->pOutConnection2, (bool)params->bUseNetworkLoopback, (const SteamNetworkingIdentity *)params->pIdentity1, (const SteamNetworkingIdentity *)params->pIdentity2 );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetIdentity( (SteamNetworkingIdentity *)params->pIdentity );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->InitAuthentication( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetAuthenticationStatus( (SteamNetAuthenticationStatus_t *)params->pDetails );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CreatePollGroup( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->DestroyPollGroup( (HSteamNetPollGroup)params->hPollGroup );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->SetConnectionPollGroup( (HSteamNetConnection)params->hConn, (HSteamNetPollGroup)params->hPollGroup );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->ReceivedRelayAuthTicket( (const void *)params->pvTicket, (int)params->cbTicket, (SteamDatagramRelayAuthTicket *)params->pOutParsedTicket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->FindRelayAuthTicketForServer( (const SteamNetworkingIdentity *)params->identityGameServer, (int)params->nVirtualPort, (SteamDatagramRelayAuthTicket *)params->pOutParsedTicket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->ConnectToHostedDedicatedServer( (const SteamNetworkingIdentity *)params->identityTarget, (int)params->nVirtualPort, (int)params->nOptions, (const SteamNetworkingConfigValue_t *)params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetHostedDedicatedServerPort( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetHostedDedicatedServerPOPID( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetHostedDedicatedServerAddress( (SteamDatagramHostedAddress *)params->pRouting );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CreateHostedDedicatedServerListenSocket( (int)params->nVirtualPort, (int)params->nOptions, (const SteamNetworkingConfigValue_t *)params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetGameCoordinatorServerLogin( (SteamDatagramGameCoordinatorServerLogin *)params->pLoginInfo, (int *)params->pcbSignedBlob, (void *)params->pBlob );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->ConnectP2PCustomSignaling( (ISteamNetworkingConnectionCustomSignaling *)params->pSignaling, (const SteamNetworkingIdentity *)params->pPeerIdentity, (int)params->nOptions, (const SteamNetworkingConfigValue_t *)params->pOptions );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->ReceivedP2PCustomSignal( (const void *)params->pMsg, (int)params->cbMsg, (ISteamNetworkingCustomSignalingRecvContext *)params->pContext );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetCertificateRequest( (int *)params->pcbBlob, (void *)params->pBlob, (SteamNetworkingErrMsg *)params->errMsg );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->SetCertificate( (const void *)params->pCertificate, (int)params->cbCertificate, (SteamNetworkingErrMsg *)params->errMsg );
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}
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#ifdef __cplusplus
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}
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#endif
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