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https://github.com/ValveSoftware/Proton.git
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6b21c32d2a
CW-Bug-Id: #22729
86 lines
3.0 KiB
C
86 lines
3.0 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
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DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_SendMessage, 16)
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DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable, 8)
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DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage, 20)
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EGCResults __thiscall winISteamGameCoordinator_SteamGameCoordinator001_SendMessage(struct w_steam_iface *_this, uint32 unMsgType, const void *pubData, uint32 cubData)
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{
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struct cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage_params params =
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{
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.linux_side = _this->u_iface,
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.unMsgType = unMsgType,
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.pubData = pubData,
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.cubData = cubData,
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};
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TRACE("%p\n", _this);
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cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage( ¶ms );
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return params._ret;
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}
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bool __thiscall winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable(struct w_steam_iface *_this, uint32 *pcubMsgSize)
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{
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struct cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable_params params =
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{
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.linux_side = _this->u_iface,
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.pcubMsgSize = pcubMsgSize,
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};
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TRACE("%p\n", _this);
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cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable( ¶ms );
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return params._ret;
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}
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EGCResults __thiscall winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage(struct w_steam_iface *_this, uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize)
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{
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struct cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage_params params =
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{
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.linux_side = _this->u_iface,
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.punMsgType = punMsgType,
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.pubDest = pubDest,
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.cubDest = cubDest,
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.pcubMsgSize = pcubMsgSize,
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};
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TRACE("%p\n", _this);
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cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage( ¶ms );
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return params._ret;
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}
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extern vtable_ptr winISteamGameCoordinator_SteamGameCoordinator001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamGameCoordinator_SteamGameCoordinator001,
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VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_SendMessage)
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VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable)
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VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage)
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);
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#ifndef __GNUC__
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}
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#endif
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struct w_steam_iface *create_winISteamGameCoordinator_SteamGameCoordinator001(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameCoordinator001");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamGameCoordinator_SteamGameCoordinator001_vtable, 3, "SteamGameCoordinator001");
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r->u_iface = u_iface;
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return r;
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}
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