mirror of
https://github.com/ValveSoftware/Proton.git
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6b21c32d2a
CW-Bug-Id: #22729
557 lines
28 KiB
C
557 lines
28 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamMatchmakingServers_SteamMatchMakingServers001.h"
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList, 12)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails, 12)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer, 12)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer, 16)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails, 16)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules, 16)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery, 8)
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList_params params =
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{
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.linux_side = _this->u_iface,
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.iApp = iApp,
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.ppchFilters = ppchFilters,
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.nFilters = nFilters,
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.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList( ¶ms );
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(struct w_steam_iface *_this, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList_params params =
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{
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.linux_side = _this->u_iface,
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.iApp = iApp,
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.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList( ¶ms );
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList_params params =
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{
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.linux_side = _this->u_iface,
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.iApp = iApp,
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.ppchFilters = ppchFilters,
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.nFilters = nFilters,
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.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList( ¶ms );
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList_params params =
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{
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.linux_side = _this->u_iface,
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.iApp = iApp,
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.ppchFilters = ppchFilters,
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.nFilters = nFilters,
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.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList( ¶ms );
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList_params params =
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{
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.linux_side = _this->u_iface,
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.iApp = iApp,
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.ppchFilters = ppchFilters,
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.nFilters = nFilters,
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.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList( ¶ms );
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList_params params =
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{
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.linux_side = _this->u_iface,
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.iApp = iApp,
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.ppchFilters = ppchFilters,
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.nFilters = nFilters,
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.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList( ¶ms );
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}
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gameserveritem_t * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(struct w_steam_iface *_this, EMatchMakingType eType, int iServer)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails_params params =
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{
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.linux_side = _this->u_iface,
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.eType = eType,
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.iServer = iServer,
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(struct w_steam_iface *_this, EMatchMakingType eType)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery_params params =
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{
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.linux_side = _this->u_iface,
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.eType = eType,
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery( ¶ms );
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(struct w_steam_iface *_this, EMatchMakingType eType)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery_params params =
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{
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.linux_side = _this->u_iface,
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.eType = eType,
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery( ¶ms );
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}
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bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(struct w_steam_iface *_this, EMatchMakingType eType)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing_params params =
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{
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.linux_side = _this->u_iface,
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.eType = eType,
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing( ¶ms );
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return params._ret;
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}
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int __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(struct w_steam_iface *_this, EMatchMakingType eType)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount_params params =
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{
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.linux_side = _this->u_iface,
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.eType = eType,
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(struct w_steam_iface *_this, EMatchMakingType eType, int iServer)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer_params params =
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{
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.linux_side = _this->u_iface,
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.eType = eType,
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.iServer = iServer,
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer( ¶ms );
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}
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HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer_params params =
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{
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.linux_side = _this->u_iface,
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.unIP = unIP,
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.usPort = usPort,
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.pRequestServersResponse = create_LinuxISteamMatchmakingPingResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer( ¶ms );
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return params._ret;
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}
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HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails_params params =
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{
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.linux_side = _this->u_iface,
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.unIP = unIP,
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.usPort = usPort,
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.pRequestServersResponse = create_LinuxISteamMatchmakingPlayersResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails( ¶ms );
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return params._ret;
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}
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HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules_params params =
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{
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.linux_side = _this->u_iface,
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.unIP = unIP,
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.usPort = usPort,
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.pRequestServersResponse = create_LinuxISteamMatchmakingRulesResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(struct w_steam_iface *_this, HServerQuery hServerQuery)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery_params params =
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{
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.linux_side = _this->u_iface,
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.hServerQuery = hServerQuery,
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery( ¶ms );
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}
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extern vtable_ptr winISteamMatchmakingServers_SteamMatchMakingServers001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamMatchmakingServers_SteamMatchMakingServers001,
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules)
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VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery)
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);
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#ifndef __GNUC__
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}
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#endif
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struct w_steam_iface *create_winISteamMatchmakingServers_SteamMatchMakingServers001(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMakingServers001");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamMatchmakingServers_SteamMatchMakingServers001_vtable, 16, "SteamMatchMakingServers001");
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r->u_iface = u_iface;
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return r;
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}
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#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList, 12)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList, 20)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails, 12)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount, 8)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer, 12)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer, 16)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails, 16)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules, 16)
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DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery, 8)
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HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList_params params =
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{
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.linux_side = _this->u_iface,
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.iApp = iApp,
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.ppchFilters = ppchFilters,
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.nFilters = nFilters,
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.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList( ¶ms );
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return params._ret;
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}
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HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(struct w_steam_iface *_this, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList_params params =
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{
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.linux_side = _this->u_iface,
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.iApp = iApp,
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.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList( ¶ms );
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return params._ret;
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}
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HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList_params params =
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{
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.linux_side = _this->u_iface,
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.iApp = iApp,
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.ppchFilters = ppchFilters,
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.nFilters = nFilters,
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.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
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};
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TRACE("%p\n", _this);
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cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList( ¶ms );
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return params._ret;
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}
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HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
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{
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struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList_params params =
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{
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.linux_side = _this->u_iface,
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.iApp = iApp,
|
|
.ppchFilters = ppchFilters,
|
|
.nFilters = nFilters,
|
|
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.iApp = iApp,
|
|
.ppchFilters = ppchFilters,
|
|
.nFilters = nFilters,
|
|
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.iApp = iApp,
|
|
.ppchFilters = ppchFilters,
|
|
.nFilters = nFilters,
|
|
.pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(struct w_steam_iface *_this, HServerListRequest hServerListRequest)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hServerListRequest = hServerListRequest,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest( ¶ms );
|
|
}
|
|
|
|
gameserveritem_t * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(struct w_steam_iface *_this, HServerListRequest hRequest, int iServer)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hRequest = hRequest,
|
|
.iServer = iServer,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(struct w_steam_iface *_this, HServerListRequest hRequest)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hRequest = hRequest,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery( ¶ms );
|
|
}
|
|
|
|
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(struct w_steam_iface *_this, HServerListRequest hRequest)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hRequest = hRequest,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery( ¶ms );
|
|
}
|
|
|
|
bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(struct w_steam_iface *_this, HServerListRequest hRequest)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hRequest = hRequest,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
int __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(struct w_steam_iface *_this, HServerListRequest hRequest)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hRequest = hRequest,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(struct w_steam_iface *_this, HServerListRequest hRequest, int iServer)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hRequest = hRequest,
|
|
.iServer = iServer,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer( ¶ms );
|
|
}
|
|
|
|
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.unIP = unIP,
|
|
.usPort = usPort,
|
|
.pRequestServersResponse = create_LinuxISteamMatchmakingPingResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.unIP = unIP,
|
|
.usPort = usPort,
|
|
.pRequestServersResponse = create_LinuxISteamMatchmakingPlayersResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.unIP = unIP,
|
|
.usPort = usPort,
|
|
.pRequestServersResponse = create_LinuxISteamMatchmakingRulesResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"),
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules( ¶ms );
|
|
return params._ret;
|
|
}
|
|
|
|
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(struct w_steam_iface *_this, HServerQuery hServerQuery)
|
|
{
|
|
struct cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery_params params =
|
|
{
|
|
.linux_side = _this->u_iface,
|
|
.hServerQuery = hServerQuery,
|
|
};
|
|
TRACE("%p\n", _this);
|
|
cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery( ¶ms );
|
|
}
|
|
|
|
extern vtable_ptr winISteamMatchmakingServers_SteamMatchMakingServers002_vtable;
|
|
|
|
#ifndef __GNUC__
|
|
void __asm_dummy_vtables(void) {
|
|
#endif
|
|
__ASM_VTABLE(winISteamMatchmakingServers_SteamMatchMakingServers002,
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules)
|
|
VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery)
|
|
);
|
|
#ifndef __GNUC__
|
|
}
|
|
#endif
|
|
|
|
struct w_steam_iface *create_winISteamMatchmakingServers_SteamMatchMakingServers002(void *u_iface)
|
|
{
|
|
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMakingServers002");
|
|
TRACE("-> %p\n", r);
|
|
r->vtable = alloc_vtable(&winISteamMatchmakingServers_SteamMatchMakingServers002_vtable, 17, "SteamMatchMakingServers002");
|
|
r->u_iface = u_iface;
|
|
return r;
|
|
}
|
|
|