mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 23:55:52 +03:00
a1445b757d
CW-Bug-Id: #22729
334 lines
18 KiB
C++
334 lines
18 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_146/steam_api.h"
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#include "steamworks_sdk_146/steamnetworkingtypes.h"
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#include "steamworks_sdk_146/isteamgameserver.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_146
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#include "struct_converters.h"
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#include "cppISteamGameServer_SteamGameServer012.h"
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struct cppISteamGameServer_SteamGameServer012
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{
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#ifdef __cplusplus
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virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
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virtual void SetProduct( const char * ) = 0;
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virtual void SetGameDescription( const char * ) = 0;
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virtual void SetModDir( const char * ) = 0;
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virtual void SetDedicatedServer( bool ) = 0;
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virtual void LogOn( const char * ) = 0;
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virtual void LogOnAnonymous( ) = 0;
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virtual void LogOff( ) = 0;
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virtual bool BLoggedOn( ) = 0;
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virtual bool BSecure( ) = 0;
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virtual CSteamID GetSteamID( ) = 0;
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virtual bool WasRestartRequested( ) = 0;
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virtual void SetMaxPlayerCount( int32_t ) = 0;
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virtual void SetBotPlayerCount( int32_t ) = 0;
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virtual void SetServerName( const char * ) = 0;
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virtual void SetMapName( const char * ) = 0;
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virtual void SetPasswordProtected( bool ) = 0;
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virtual void SetSpectatorPort( uint16_t ) = 0;
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virtual void SetSpectatorServerName( const char * ) = 0;
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virtual void ClearAllKeyValues( ) = 0;
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virtual void SetKeyValue( const char *, const char * ) = 0;
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virtual void SetGameTags( const char * ) = 0;
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virtual void SetGameData( const char * ) = 0;
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virtual void SetRegion( const char * ) = 0;
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virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
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virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
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virtual void SendUserDisconnect( CSteamID ) = 0;
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virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
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virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0;
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virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
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virtual void EndAuthSession( CSteamID ) = 0;
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virtual void CancelAuthTicket( uint32_t ) = 0;
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virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
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virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
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virtual void GetGameplayStats( ) = 0;
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virtual uint64_t GetServerReputation( ) = 0;
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virtual uint32_t GetPublicIP( ) = 0;
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virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
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virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
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virtual void EnableHeartbeats( bool ) = 0;
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virtual void SetHeartbeatInterval( int32_t ) = 0;
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virtual void ForceHeartbeat( ) = 0;
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virtual uint64_t AssociateWithClan( CSteamID ) = 0;
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virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0;
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#endif /* __cplusplus */
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};
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void cppISteamGameServer_SteamGameServer012_InitGameServer( struct cppISteamGameServer_SteamGameServer012_InitGameServer_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->InitGameServer( params->unIP, params->usGamePort, params->usQueryPort, params->unFlags, params->nGameAppId, params->pchVersionString );
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}
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void cppISteamGameServer_SteamGameServer012_SetProduct( struct cppISteamGameServer_SteamGameServer012_SetProduct_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetProduct( params->pszProduct );
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}
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void cppISteamGameServer_SteamGameServer012_SetGameDescription( struct cppISteamGameServer_SteamGameServer012_SetGameDescription_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetGameDescription( params->pszGameDescription );
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}
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void cppISteamGameServer_SteamGameServer012_SetModDir( struct cppISteamGameServer_SteamGameServer012_SetModDir_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetModDir( params->pszModDir );
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}
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void cppISteamGameServer_SteamGameServer012_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer012_SetDedicatedServer_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetDedicatedServer( params->bDedicated );
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}
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void cppISteamGameServer_SteamGameServer012_LogOn( struct cppISteamGameServer_SteamGameServer012_LogOn_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->LogOn( params->pszToken );
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}
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void cppISteamGameServer_SteamGameServer012_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer012_LogOnAnonymous_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->LogOnAnonymous( );
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}
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void cppISteamGameServer_SteamGameServer012_LogOff( struct cppISteamGameServer_SteamGameServer012_LogOff_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->LogOff( );
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}
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void cppISteamGameServer_SteamGameServer012_BLoggedOn( struct cppISteamGameServer_SteamGameServer012_BLoggedOn_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->BLoggedOn( );
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}
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void cppISteamGameServer_SteamGameServer012_BSecure( struct cppISteamGameServer_SteamGameServer012_BSecure_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->BSecure( );
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}
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void cppISteamGameServer_SteamGameServer012_GetSteamID( struct cppISteamGameServer_SteamGameServer012_GetSteamID_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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*params->_ret = iface->GetSteamID( );
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}
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void cppISteamGameServer_SteamGameServer012_WasRestartRequested( struct cppISteamGameServer_SteamGameServer012_WasRestartRequested_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->WasRestartRequested( );
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}
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void cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetMaxPlayerCount( params->cPlayersMax );
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}
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void cppISteamGameServer_SteamGameServer012_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer012_SetBotPlayerCount_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetBotPlayerCount( params->cBotplayers );
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}
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void cppISteamGameServer_SteamGameServer012_SetServerName( struct cppISteamGameServer_SteamGameServer012_SetServerName_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetServerName( params->pszServerName );
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}
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void cppISteamGameServer_SteamGameServer012_SetMapName( struct cppISteamGameServer_SteamGameServer012_SetMapName_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetMapName( params->pszMapName );
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}
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void cppISteamGameServer_SteamGameServer012_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer012_SetPasswordProtected_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetPasswordProtected( params->bPasswordProtected );
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}
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void cppISteamGameServer_SteamGameServer012_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer012_SetSpectatorPort_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetSpectatorPort( params->unSpectatorPort );
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}
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void cppISteamGameServer_SteamGameServer012_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer012_SetSpectatorServerName_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetSpectatorServerName( params->pszSpectatorServerName );
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}
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void cppISteamGameServer_SteamGameServer012_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer012_ClearAllKeyValues_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->ClearAllKeyValues( );
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}
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void cppISteamGameServer_SteamGameServer012_SetKeyValue( struct cppISteamGameServer_SteamGameServer012_SetKeyValue_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetKeyValue( params->pKey, params->pValue );
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}
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void cppISteamGameServer_SteamGameServer012_SetGameTags( struct cppISteamGameServer_SteamGameServer012_SetGameTags_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetGameTags( params->pchGameTags );
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}
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void cppISteamGameServer_SteamGameServer012_SetGameData( struct cppISteamGameServer_SteamGameServer012_SetGameData_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetGameData( params->pchGameData );
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}
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void cppISteamGameServer_SteamGameServer012_SetRegion( struct cppISteamGameServer_SteamGameServer012_SetRegion_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetRegion( params->pszRegion );
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}
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void cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
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}
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void cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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*params->_ret = iface->CreateUnauthenticatedUserConnection( );
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}
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void cppISteamGameServer_SteamGameServer012_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer012_SendUserDisconnect_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SendUserDisconnect( params->steamIDUser );
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}
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void cppISteamGameServer_SteamGameServer012_BUpdateUserData( struct cppISteamGameServer_SteamGameServer012_BUpdateUserData_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
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}
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void cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->GetAuthSessionTicket( params->pTicket, params->cbMaxTicket, params->pcbTicket );
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}
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void cppISteamGameServer_SteamGameServer012_BeginAuthSession( struct cppISteamGameServer_SteamGameServer012_BeginAuthSession_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->BeginAuthSession( params->pAuthTicket, params->cbAuthTicket, params->steamID );
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}
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void cppISteamGameServer_SteamGameServer012_EndAuthSession( struct cppISteamGameServer_SteamGameServer012_EndAuthSession_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->EndAuthSession( params->steamID );
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}
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void cppISteamGameServer_SteamGameServer012_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer012_CancelAuthTicket_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->CancelAuthTicket( params->hAuthTicket );
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}
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void cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID );
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}
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void cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
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}
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void cppISteamGameServer_SteamGameServer012_GetGameplayStats( struct cppISteamGameServer_SteamGameServer012_GetGameplayStats_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->GetGameplayStats( );
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}
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void cppISteamGameServer_SteamGameServer012_GetServerReputation( struct cppISteamGameServer_SteamGameServer012_GetServerReputation_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->GetServerReputation( );
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}
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void cppISteamGameServer_SteamGameServer012_GetPublicIP( struct cppISteamGameServer_SteamGameServer012_GetPublicIP_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->GetPublicIP( );
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}
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void cppISteamGameServer_SteamGameServer012_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer012_HandleIncomingPacket_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->HandleIncomingPacket( params->pData, params->cbData, params->srcIP, params->srcPort );
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}
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void cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->GetNextOutgoingPacket( params->pOut, params->cbMaxOut, params->pNetAdr, params->pPort );
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}
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void cppISteamGameServer_SteamGameServer012_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer012_EnableHeartbeats_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->EnableHeartbeats( params->bActive );
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}
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void cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->SetHeartbeatInterval( params->iHeartbeatInterval );
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}
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void cppISteamGameServer_SteamGameServer012_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer012_ForceHeartbeat_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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iface->ForceHeartbeat( );
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}
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void cppISteamGameServer_SteamGameServer012_AssociateWithClan( struct cppISteamGameServer_SteamGameServer012_AssociateWithClan_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->AssociateWithClan( params->steamIDClan );
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}
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void cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility_params *params )
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{
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struct cppISteamGameServer_SteamGameServer012 *iface = (struct cppISteamGameServer_SteamGameServer012 *)params->linux_side;
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params->_ret = iface->ComputeNewPlayerCompatibility( params->steamIDNewPlayer );
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}
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#ifdef __cplusplus
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}
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#endif
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