mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-27 07:05:46 +03:00
281 lines
7.8 KiB
C++
281 lines
7.8 KiB
C++
/*
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* Copyright (c) 2019, Valve Corporation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation and/or
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* other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its contributors
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* may be used to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* This is a stub steam.exe implementation for use inside Proton. It provides
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* a small subset of the actual Steam functionality for games that expect
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* Windows version of Steam running. */
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#include <windows.h>
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#pragma push_macro("_WIN32")
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#pragma push_macro("__cdecl")
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#undef _WIN32
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#undef __cdecl
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#include "steam_api.h"
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#pragma pop_macro("_WIN32")
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#pragma pop_macro("__cdecl")
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#include "wine/unicode.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steam);
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EXTERN_C HANDLE CDECL __wine_make_process_system(void);
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static void set_active_process_pid(void)
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{
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DWORD pid = GetCurrentProcessId();
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RegSetKeyValueA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", "pid", REG_DWORD, &pid, sizeof(pid));
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}
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static DWORD WINAPI create_steam_window(void *arg)
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{
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static WNDCLASSEXW wndclass = { sizeof(WNDCLASSEXW) };
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static const WCHAR class_nameW[] = {'v','g','u','i','P','o','p','u','p','W','i','n','d','o','w',0};
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static const WCHAR steamW[] = {'S','t','e','a','m',0};
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MSG msg;
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wndclass.lpfnWndProc = DefWindowProcW;
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wndclass.lpszClassName = class_nameW;
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RegisterClassExW(&wndclass);
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CreateWindowW(class_nameW, steamW, WS_POPUP, 40, 40,
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400, 300, NULL, NULL, NULL, NULL);
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while (GetMessageW(&msg, NULL, 0, 0))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return 0;
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}
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static void setup_steam_registry(void)
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{
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const char *ui_lang;
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uint32 appid;
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char buf[256];
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HKEY key;
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LSTATUS status;
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if (!SteamAPI_Init())
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{
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WINE_ERR("SteamAPI_Init failed\n");
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return;
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}
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ui_lang = SteamUtils()->GetSteamUILanguage();
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WINE_TRACE("UI language: %s\n", wine_dbgstr_a(ui_lang));
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RegSetKeyValueA(HKEY_CURRENT_USER, "Software\\Valve\\Steam", "language",
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REG_SZ, ui_lang, strlen(ui_lang) + 1);
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appid = SteamUtils()->GetAppID();
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WINE_TRACE("appid: %u\n", appid);
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sprintf(buf, "Software\\Valve\\Steam\\Apps\\%u", appid);
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status = RegCreateKeyA(HKEY_CURRENT_USER, buf, &key);
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if (!status)
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{
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DWORD value;
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value = 1;
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RegSetKeyValueA(key, NULL, "Installed", REG_DWORD, &value, sizeof(value));
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RegSetKeyValueA(key, NULL, "Running", REG_DWORD, &value, sizeof(value));
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value = 0;
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RegSetKeyValueA(key, NULL, "Updating", REG_DWORD, &value, sizeof(value));
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RegCloseKey(key);
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}
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else WINE_ERR("Could not create key: %u\n", status);
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SteamAPI_Shutdown();
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}
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static WCHAR *find_quote(WCHAR *str)
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{
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WCHAR *end = strchrW(str, '"'), *ch;
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int odd;
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while (end)
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{
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odd = 0;
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ch = end - 1;
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while (ch >= str && *ch == '\\')
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{
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odd = !odd;
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--ch;
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}
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if (!odd)
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return end;
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end = strchrW(end + 1, '"');
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}
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return NULL;
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}
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static HANDLE run_process(void)
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{
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WCHAR *cmdline = GetCommandLineW();
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STARTUPINFOW si = { sizeof(si) };
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PROCESS_INFORMATION pi;
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/* skip argv[0] */
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if (*cmdline == '"')
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{
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cmdline = find_quote(cmdline + 1);
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if (cmdline) cmdline++;
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}
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else
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{
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cmdline = strchrW(cmdline, ' ');
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}
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if (!cmdline)
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{
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WINE_ERR("Invalid command\n");
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return INVALID_HANDLE_VALUE;
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}
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while (*cmdline == ' ') cmdline++;
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/* convert absolute unix path to dos */
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if (cmdline[0] == '/' ||
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(cmdline[0] == '"' && cmdline[1] == '/'))
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{
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WCHAR *scratchW;
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char *scratchA;
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WCHAR *start, *end, *dos, *remainder, *new_cmdline;
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size_t argv0_len;
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int r;
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static const WCHAR dquoteW[] = {'"',0};
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WINE_TRACE("Converting unix command: %s\n", wine_dbgstr_w(cmdline));
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if (cmdline[0] == '"')
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{
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start = cmdline + 1;
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end = find_quote(start);
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if (!end)
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{
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WINE_ERR("Unmatched quote? %s\n", wine_dbgstr_w(cmdline));
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goto run;
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}
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remainder = end + 1;
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}
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else
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{
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start = cmdline;
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end = strchrW(start, ' ');
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if (!end)
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end = strchrW(start, '\0');
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remainder = end;
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}
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argv0_len = end - start;
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scratchW = (WCHAR *)HeapAlloc(GetProcessHeap(), 0, (argv0_len + 1) * sizeof(WCHAR));
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memcpy(scratchW, start, argv0_len * sizeof(WCHAR));
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scratchW[argv0_len] = '\0';
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r = WideCharToMultiByte(CP_UNIXCP, 0, scratchW, -1,
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NULL, 0, NULL, NULL);
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if (!r)
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{
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WINE_ERR("Char conversion size failed?\n");
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goto run;
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}
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scratchA = (char *)HeapAlloc(GetProcessHeap(), 0, r);
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r = WideCharToMultiByte(CP_UNIXCP, 0, scratchW, -1,
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scratchA, r, NULL, NULL);
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if (!r)
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{
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WINE_ERR("Char conversion failed?\n");
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goto run;
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}
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dos = wine_get_dos_file_name(scratchA);
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new_cmdline = (WCHAR *)HeapAlloc(GetProcessHeap(), 0,
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(strlenW(dos) + 3 + strlenW(remainder) + 1) * sizeof(WCHAR));
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strcpyW(new_cmdline, dquoteW);
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strcatW(new_cmdline, dos);
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strcatW(new_cmdline, dquoteW);
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strcatW(new_cmdline, remainder);
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cmdline = new_cmdline;
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}
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run:
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WINE_TRACE("Running command %s\n", wine_dbgstr_w(cmdline));
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if (!CreateProcessW(NULL, cmdline, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi))
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{
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WINE_ERR("Failed to create process %s: %u\n", wine_dbgstr_w(cmdline), GetLastError());
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return INVALID_HANDLE_VALUE;
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}
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CloseHandle(pi.hThread);
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return pi.hProcess;
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}
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int main(int argc, char *argv[])
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{
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HANDLE wait_handle = INVALID_HANDLE_VALUE;
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WINE_TRACE("\n");
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if (getenv("SteamGameId"))
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{
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/* do setup only for game process */
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CreateThread(NULL, 0, create_steam_window, NULL, 0, NULL);
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set_active_process_pid();
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setup_steam_registry();
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wait_handle = __wine_make_process_system();
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}
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if (argc > 1)
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{
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HANDLE child;
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child = run_process();
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if (child == INVALID_HANDLE_VALUE)
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return 1;
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if (wait_handle == INVALID_HANDLE_VALUE)
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wait_handle = child;
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else
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CloseHandle(child);
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}
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WaitForSingleObject(wait_handle, INFINITE);
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return 0;
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}
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