mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 15:45:50 +03:00
6b21c32d2a
CW-Bug-Id: #22729
298 lines
10 KiB
C
298 lines
10 KiB
C
struct cppISteamInput_SteamInput001_Init_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamInput_SteamInput001_Init( struct cppISteamInput_SteamInput001_Init_params *params );
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struct cppISteamInput_SteamInput001_Shutdown_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamInput_SteamInput001_Shutdown( struct cppISteamInput_SteamInput001_Shutdown_params *params );
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struct cppISteamInput_SteamInput001_RunFrame_params
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{
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void *linux_side;
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};
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extern void cppISteamInput_SteamInput001_RunFrame( struct cppISteamInput_SteamInput001_RunFrame_params *params );
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struct cppISteamInput_SteamInput001_GetConnectedControllers_params
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{
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void *linux_side;
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int _ret;
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InputHandle_t *handlesOut;
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};
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extern void cppISteamInput_SteamInput001_GetConnectedControllers( struct cppISteamInput_SteamInput001_GetConnectedControllers_params *params );
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struct cppISteamInput_SteamInput001_GetActionSetHandle_params
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{
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void *linux_side;
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InputActionSetHandle_t _ret;
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const char *pszActionSetName;
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};
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extern void cppISteamInput_SteamInput001_GetActionSetHandle( struct cppISteamInput_SteamInput001_GetActionSetHandle_params *params );
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struct cppISteamInput_SteamInput001_ActivateActionSet_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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InputActionSetHandle_t actionSetHandle;
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};
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extern void cppISteamInput_SteamInput001_ActivateActionSet( struct cppISteamInput_SteamInput001_ActivateActionSet_params *params );
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struct cppISteamInput_SteamInput001_GetCurrentActionSet_params
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{
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void *linux_side;
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InputActionSetHandle_t _ret;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput001_GetCurrentActionSet( struct cppISteamInput_SteamInput001_GetCurrentActionSet_params *params );
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struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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InputActionSetHandle_t actionSetLayerHandle;
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};
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extern void cppISteamInput_SteamInput001_ActivateActionSetLayer( struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params *params );
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struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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InputActionSetHandle_t actionSetLayerHandle;
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};
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extern void cppISteamInput_SteamInput001_DeactivateActionSetLayer( struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params *params );
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struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput001_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params *params );
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struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params
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{
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void *linux_side;
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int _ret;
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InputHandle_t inputHandle;
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InputActionSetHandle_t *handlesOut;
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};
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extern void cppISteamInput_SteamInput001_GetActiveActionSetLayers( struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params *params );
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struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params
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{
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void *linux_side;
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InputDigitalActionHandle_t _ret;
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const char *pszActionName;
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};
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extern void cppISteamInput_SteamInput001_GetDigitalActionHandle( struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params *params );
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struct cppISteamInput_SteamInput001_GetDigitalActionData_params
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{
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void *linux_side;
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InputDigitalActionData_t *_ret;
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InputHandle_t inputHandle;
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InputDigitalActionHandle_t digitalActionHandle;
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};
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extern void cppISteamInput_SteamInput001_GetDigitalActionData( struct cppISteamInput_SteamInput001_GetDigitalActionData_params *params );
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struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params
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{
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void *linux_side;
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int _ret;
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InputHandle_t inputHandle;
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InputActionSetHandle_t actionSetHandle;
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InputDigitalActionHandle_t digitalActionHandle;
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EInputActionOrigin *originsOut;
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};
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extern void cppISteamInput_SteamInput001_GetDigitalActionOrigins( struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params *params );
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struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params
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{
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void *linux_side;
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InputAnalogActionHandle_t _ret;
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const char *pszActionName;
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};
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extern void cppISteamInput_SteamInput001_GetAnalogActionHandle( struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params *params );
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struct cppISteamInput_SteamInput001_GetAnalogActionData_params
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{
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void *linux_side;
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InputAnalogActionData_t *_ret;
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InputHandle_t inputHandle;
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InputAnalogActionHandle_t analogActionHandle;
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};
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extern void cppISteamInput_SteamInput001_GetAnalogActionData( struct cppISteamInput_SteamInput001_GetAnalogActionData_params *params );
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struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params
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{
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void *linux_side;
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int _ret;
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InputHandle_t inputHandle;
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InputActionSetHandle_t actionSetHandle;
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InputAnalogActionHandle_t analogActionHandle;
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EInputActionOrigin *originsOut;
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};
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extern void cppISteamInput_SteamInput001_GetAnalogActionOrigins( struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params *params );
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struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params
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{
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void *linux_side;
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const char *_ret;
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EInputActionOrigin eOrigin;
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};
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extern void cppISteamInput_SteamInput001_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params *params );
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struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params
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{
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void *linux_side;
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const char *_ret;
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EInputActionOrigin eOrigin;
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};
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extern void cppISteamInput_SteamInput001_GetStringForActionOrigin( struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params *params );
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struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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InputAnalogActionHandle_t eAction;
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};
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extern void cppISteamInput_SteamInput001_StopAnalogActionMomentum( struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params *params );
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struct cppISteamInput_SteamInput001_GetMotionData_params
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{
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void *linux_side;
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InputMotionData_t *_ret;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput001_GetMotionData( struct cppISteamInput_SteamInput001_GetMotionData_params *params );
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struct cppISteamInput_SteamInput001_TriggerVibration_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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unsigned short usLeftSpeed;
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unsigned short usRightSpeed;
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};
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extern void cppISteamInput_SteamInput001_TriggerVibration( struct cppISteamInput_SteamInput001_TriggerVibration_params *params );
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struct cppISteamInput_SteamInput001_SetLEDColor_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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uint8 nColorR;
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uint8 nColorG;
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uint8 nColorB;
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unsigned int nFlags;
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};
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extern void cppISteamInput_SteamInput001_SetLEDColor( struct cppISteamInput_SteamInput001_SetLEDColor_params *params );
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struct cppISteamInput_SteamInput001_TriggerHapticPulse_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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ESteamControllerPad eTargetPad;
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unsigned short usDurationMicroSec;
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};
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extern void cppISteamInput_SteamInput001_TriggerHapticPulse( struct cppISteamInput_SteamInput001_TriggerHapticPulse_params *params );
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struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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ESteamControllerPad eTargetPad;
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unsigned short usDurationMicroSec;
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unsigned short usOffMicroSec;
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unsigned short unRepeat;
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unsigned int nFlags;
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};
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extern void cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params *params );
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struct cppISteamInput_SteamInput001_ShowBindingPanel_params
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{
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void *linux_side;
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bool _ret;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput001_ShowBindingPanel( struct cppISteamInput_SteamInput001_ShowBindingPanel_params *params );
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struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params
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{
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void *linux_side;
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ESteamInputType _ret;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput001_GetInputTypeForHandle( struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params *params );
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struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params
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{
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void *linux_side;
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InputHandle_t _ret;
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int nIndex;
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};
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extern void cppISteamInput_SteamInput001_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params *params );
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struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params
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{
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void *linux_side;
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int _ret;
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InputHandle_t ulinputHandle;
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};
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extern void cppISteamInput_SteamInput001_GetGamepadIndexForController( struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params *params );
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struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params
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{
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void *linux_side;
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const char *_ret;
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EXboxOrigin eOrigin;
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};
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extern void cppISteamInput_SteamInput001_GetStringForXboxOrigin( struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params *params );
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struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params
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{
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void *linux_side;
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const char *_ret;
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EXboxOrigin eOrigin;
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};
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extern void cppISteamInput_SteamInput001_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params *params );
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struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params
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{
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void *linux_side;
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EInputActionOrigin _ret;
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InputHandle_t inputHandle;
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EXboxOrigin eOrigin;
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};
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extern void cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params *params );
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struct cppISteamInput_SteamInput001_TranslateActionOrigin_params
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{
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void *linux_side;
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EInputActionOrigin _ret;
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ESteamInputType eDestinationInputType;
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EInputActionOrigin eSourceOrigin;
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};
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extern void cppISteamInput_SteamInput001_TranslateActionOrigin( struct cppISteamInput_SteamInput001_TranslateActionOrigin_params *params );
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struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params
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{
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void *linux_side;
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bool _ret;
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InputHandle_t inputHandle;
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int *pMajor;
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int *pMinor;
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};
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extern void cppISteamInput_SteamInput001_GetDeviceBindingRevision( struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params *params );
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struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params
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{
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void *linux_side;
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uint32 _ret;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput001_GetRemotePlaySessionID( struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params *params );
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