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https://github.com/ValveSoftware/Proton.git
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6b21c32d2a
CW-Bug-Id: #22729
58 lines
3.4 KiB
C++
58 lines
3.4 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_143x/steam_api.h"
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#include "steamworks_sdk_143x/isteamnetworkingsocketsserialized.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_143x
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#include "struct_converters.h"
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#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
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void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params *params )
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{
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((ISteamNetworkingSocketsSerialized*)params->linux_side)->SendP2PRendezvous( (CSteamID)params->steamIDRemote, (uint32)params->unConnectionIDSrc, (const void *)params->pMsgRendezvous, (uint32)params->cbRendezvous );
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}
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void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure_params *params )
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{
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((ISteamNetworkingSocketsSerialized*)params->linux_side)->SendP2PConnectionFailure( (CSteamID)params->steamIDRemote, (uint32)params->unConnectionIDDest, (uint32)params->nReason, (const char *)params->pszReason );
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}
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void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync_params *params )
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{
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params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetCertAsync( );
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}
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void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON_params *params )
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{
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params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetNetworkConfigJSON( (void *)params->buf, (uint32)params->cbBuf );
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}
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void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket_params *params )
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{
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((ISteamNetworkingSocketsSerialized*)params->linux_side)->CacheRelayTicket( (const void *)params->pTicket, (uint32)params->cbTicket );
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}
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void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount_params *params )
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{
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params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetCachedRelayTicketCount( );
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}
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void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket_params *params )
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{
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params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetCachedRelayTicket( (uint32)params->idxTicket, (void *)params->buf, (uint32)params->cbBuf );
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}
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void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg_params *params )
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{
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((ISteamNetworkingSocketsSerialized*)params->linux_side)->PostConnectionStateMsg( (const void *)params->pMsg, (uint32)params->cbMsg );
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}
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#ifdef __cplusplus
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}
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#endif
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