mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 15:45:50 +03:00
6b21c32d2a
CW-Bug-Id: #22729
433 lines
18 KiB
C
433 lines
18 KiB
C
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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const SteamNetworkingIPAddr *localAddress;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIPAddr *address;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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int nLocalVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIdentity *identityRemote;
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int nRemoteVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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int nReason;
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const char *pszDebug;
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bool bEnableLinger;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket_params
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{
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void *linux_side;
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bool _ret;
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HSteamListenSocket hSocket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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int64 nUserData;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData_params
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{
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void *linux_side;
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int64 _ret;
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HSteamNetConnection hPeer;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName_params
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{
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void *linux_side;
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HSteamNetConnection hPeer;
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const char *pszName;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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char *pszName;
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int nMaxLen;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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const void *pData;
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uint32 cbData;
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int nSendFlags;
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int64 *pOutMessageNumber;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params
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{
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void *linux_side;
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int nMessages;
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winSteamNetworkingMessage_t_158 *const *pMessages;
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int64 *pOutMessageNumberOrResult;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params
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{
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void *linux_side;
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int _ret;
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HSteamNetConnection hConn;
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winSteamNetworkingMessage_t_158 **ppOutMessages;
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int nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hConn;
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SteamNetConnectionInfo_t *pInfo;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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SteamNetConnectionRealTimeStatus_t *pStatus;
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int nLanes;
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SteamNetConnectionRealTimeLaneStatus_t *pLanes;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus_params
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{
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void *linux_side;
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int _ret;
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HSteamNetConnection hConn;
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char *pszBuf;
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int cbBuf;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress_params
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{
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void *linux_side;
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bool _ret;
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HSteamListenSocket hSocket;
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SteamNetworkingIPAddr *address;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection *pOutConnection1;
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HSteamNetConnection *pOutConnection2;
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bool bUseNetworkLoopback;
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const SteamNetworkingIdentity *pIdentity1;
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const SteamNetworkingIdentity *pIdentity2;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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int nNumLanes;
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const int *pLanePriorities;
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const uint16 *pLaneWeights;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity_params
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{
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void *linux_side;
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bool _ret;
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SteamNetworkingIdentity *pIdentity;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication_params
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{
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void *linux_side;
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ESteamNetworkingAvailability _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus_params
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{
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void *linux_side;
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ESteamNetworkingAvailability _ret;
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SteamNetAuthenticationStatus_t *pDetails;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup_params
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{
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void *linux_side;
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HSteamNetPollGroup _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetPollGroup hPollGroup;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hConn;
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HSteamNetPollGroup hPollGroup;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params
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{
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void *linux_side;
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int _ret;
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HSteamNetPollGroup hPollGroup;
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winSteamNetworkingMessage_t_158 **ppOutMessages;
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int nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket_params
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{
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void *linux_side;
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bool _ret;
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const void *pvTicket;
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int cbTicket;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer_params
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{
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void *linux_side;
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int _ret;
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const SteamNetworkingIdentity *identityGameServer;
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int nRemoteVirtualPort;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIdentity *identityTarget;
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int nRemoteVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort_params
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{
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void *linux_side;
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uint16 _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID_params
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{
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void *linux_side;
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SteamNetworkingPOPID _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress_params
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{
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void *linux_side;
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EResult _ret;
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SteamDatagramHostedAddress *pRouting;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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int nLocalVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin_params
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{
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void *linux_side;
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EResult _ret;
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SteamDatagramGameCoordinatorServerLogin *pLoginInfo;
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int *pcbSignedBlob;
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void *pBlob;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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void /*ISteamNetworkingConnectionSignaling*/ *pSignaling;
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const SteamNetworkingIdentity *pPeerIdentity;
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int nRemoteVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal_params
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{
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void *linux_side;
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bool _ret;
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const void *pMsg;
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int cbMsg;
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void /*ISteamNetworkingSignalingRecvContext*/ *pContext;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest_params
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{
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void *linux_side;
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bool _ret;
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int *pcbBlob;
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void *pBlob;
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SteamNetworkingErrMsg *errMsg;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate_params
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{
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void *linux_side;
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bool _ret;
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const void *pCertificate;
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int cbCertificate;
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SteamNetworkingErrMsg *errMsg;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity_params
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{
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void *linux_side;
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const SteamNetworkingIdentity *pIdentity;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks_params
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{
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void *linux_side;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP_params
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{
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void *linux_side;
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bool _ret;
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int nNumPorts;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP_params
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{
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void *linux_side;
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int idxFirstPort;
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SteamNetworkingFakeIPResult_t *pInfo;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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int idxFakePort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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SteamNetworkingIPAddr *pOutAddr;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params
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{
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void *linux_side;
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void /*ISteamNetworkingFakeUDPPort*/ *_ret;
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int idxFakeServerPort;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params *params );
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